fix(diashow): working transitions + slide/push, fullscreen, activity controls
Transitions never actually animated: Svelte scopes @keyframes names but does NOT rewrite animation references in inline style attributes, so the inline 'animation: crossfade-in ...' never matched its scoped keyframe — a hard cut, no fade (Ken Burns' zoom was dead too). Move the animation into scoped classes and pass dynamic values via CSS custom properties. - Real two-layer crossfade: hold the outgoing frame opaque beneath the incoming one (which is decode-gated), so there's no black flash and no decode pop. - New slide transitions (from below/left/right) as one reusable component; the previous frame is pushed off the opposite edge in step (a conveyor/push), easeInOutSine 1s. - Fullscreen toggle button (Fullscreen API) + 'f' shortcut; Esc in fullscreen no longer also navigates away. - Controls now reveal on pointer/keyboard activity and fade when idle (cursor hides too) instead of being always visible. - wakelock: null the sentinel on the OS 'release' event so re-acquire-on-visible actually fires (previously the screen could sleep after the tab was first hidden). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -14,9 +14,13 @@
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let { src, isVideo, durationMs, onended }: Props = $props();
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</script>
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<!-- The fade lives in a scoped class (not an inline `style="animation:…"`): Svelte scopes
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`@keyframes` names and only rewrites `animation` references inside this <style> block —
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an inline animation name stays unscoped and silently never matches, so the fade would
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never run. The dynamic duration is passed through as a CSS custom property instead. -->
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<div
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class="absolute inset-0 flex items-center justify-center bg-black"
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style="animation: crossfade-in {durationMs}ms ease-out forwards;"
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class="slide absolute inset-0 flex items-center justify-center bg-black"
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style="--fade-dur: {durationMs}ms"
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>
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{#if isVideo}
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<!-- svelte-ignore a11y_media_has_caption -->
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@@ -27,6 +31,9 @@
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</div>
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<style>
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.slide {
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animation: crossfade-in var(--fade-dur, 400ms) ease-out forwards;
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}
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@keyframes crossfade-in {
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from {
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opacity: 0;
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@@ -3,7 +3,8 @@
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//
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// Adding a new animation:
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// 1. Drop a Svelte file alongside crossfade.svelte / kenburns.svelte.
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// 2. Add one entry to `transitions` below.
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// 2. Add one entry to `transitions` below (reuse a component with different `props`
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// to expose variants — see the slide directions).
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// 3. Rebuild — the popover updates automatically.
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//
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// This is the extensibility principle from docs/FEATURES.md §2.9 made concrete:
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@@ -12,12 +13,16 @@
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import type { Component } from 'svelte';
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import Crossfade from './crossfade.svelte';
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import KenBurns from './kenburns.svelte';
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import Slide from './slide.svelte';
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export interface SlideTransition {
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id: string;
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label: string;
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defaultDurationMs: number;
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component: Component<TransitionProps>;
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/** Extra static props merged into the component — lets one component back several
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* registry entries (e.g. the slide directions). */
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props?: Partial<TransitionProps>;
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}
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/** Props every transition Svelte component receives. */
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@@ -27,6 +32,12 @@ export interface TransitionProps {
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durationMs: number;
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/** Fired when a video slide finishes so the parent can advance early. */
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onended?: () => void;
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/** Edge a slide transition enters from (ignored by non-slide components). */
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direction?: 'up' | 'down' | 'left' | 'right';
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/** Which half of a two-layer transition this instance plays: the incoming slide
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* ('enter') or the outgoing one being pushed off ('exit'). Ignored by transitions
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* that keep the previous frame static (crossfade, Ken Burns). */
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phase?: 'enter' | 'exit';
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}
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export const transitions: SlideTransition[] = [
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@@ -41,6 +52,27 @@ export const transitions: SlideTransition[] = [
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label: 'Ken Burns',
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defaultDurationMs: 600,
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component: KenBurns as unknown as Component<TransitionProps>
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},
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{
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id: 'slide-up',
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label: 'Von unten',
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defaultDurationMs: 1000,
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component: Slide as unknown as Component<TransitionProps>,
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props: { direction: 'up' }
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},
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{
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id: 'slide-left',
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label: 'Von rechts',
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defaultDurationMs: 1000,
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component: Slide as unknown as Component<TransitionProps>,
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props: { direction: 'left' }
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},
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{
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id: 'slide-right',
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label: 'Von links',
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defaultDurationMs: 1000,
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component: Slide as unknown as Component<TransitionProps>,
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props: { direction: 'right' }
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}
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];
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@@ -18,9 +18,14 @@
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const panY = Math.round((Math.random() - 0.5) * 6);
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</script>
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<!-- Both animations live in scoped classes rather than inline `style="animation:…"`.
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Svelte scopes `@keyframes` names and only rewrites `animation` references inside this
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<style> block, so an inline animation name never matches the scoped keyframe and the
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effect silently dies. Dynamic values (fade duration, pan origin) pass through as inline
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custom properties / properties that Svelte leaves untouched. -->
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<div
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class="absolute inset-0 flex items-center justify-center overflow-hidden bg-black"
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style="animation: kb-fade {durationMs}ms ease-out forwards;"
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class="kb absolute inset-0 flex items-center justify-center overflow-hidden bg-black"
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style="--fade-dur: {durationMs}ms"
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>
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{#if isVideo}
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<!-- svelte-ignore a11y_media_has_caption -->
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@@ -29,13 +34,19 @@
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<img
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{src}
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alt=""
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class="h-full w-full object-cover"
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style="animation: kb-zoom 10s ease-out forwards; transform-origin: {50 + panX}% {50 + panY}%;"
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class="kb-img h-full w-full object-cover"
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style="transform-origin: {50 + panX}% {50 + panY}%;"
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/>
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{/if}
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</div>
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<style>
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.kb {
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animation: kb-fade var(--fade-dur, 600ms) ease-out forwards;
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}
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.kb-img {
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animation: kb-zoom 10s ease-out forwards;
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}
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@keyframes kb-fade {
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from {
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opacity: 0;
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115
frontend/src/lib/diashow/transitions/slide.svelte
Normal file
115
frontend/src/lib/diashow/transitions/slide.svelte
Normal file
@@ -0,0 +1,115 @@
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<script lang="ts">
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// Slide transition: the incoming slide glides in from one edge while the outgoing slide
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// is pushed off the opposite edge on the same axis — the pair travels together, edge to
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// edge, like a filmstrip / conveyor. `phase` tells this instance which half it is:
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// enter → starts offscreen, settles at centre (the new photo)
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// exit → starts at centre, leaves offscreen the same way (the previous photo)
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// The diashow's two-layer stack renders both at once, so the push reads as one motion.
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//
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// The animation lives in scoped classes, not an inline animation declaration: Svelte
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// scopes keyframe names and only rewrites animation references inside the scoped style
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// block, so an inline animation name silently never matches its keyframe. Dynamic values
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// (duration, offsets) ride in as inline CSS custom properties, which pass through
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// untouched. Switching the is-exit class swaps animation-name, which restarts the
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// animation — the mechanism that lets the previous frame begin its exit.
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interface Props {
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src: string;
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isVideo: boolean;
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durationMs: number;
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/** Fired when a video slide finishes so the parent can advance early. */
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onended?: () => void;
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/** Edge the slide enters from. */
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direction?: 'up' | 'down' | 'left' | 'right';
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/** Which half of the push this instance plays. */
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phase?: 'enter' | 'exit';
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}
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let { src, isVideo, durationMs, onended, direction = 'up', phase = 'enter' }: Props = $props();
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// Offscreen offsets. The incoming slide starts at `enterFrom` and ends centred; the
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// outgoing slide ends at `exitTo` — the opposite edge on the same axis — so both travel
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// the same direction and stay adjacent (no overlap, no gap).
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const enterFrom = $derived(
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{
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up: 'translateY(100%)',
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down: 'translateY(-100%)',
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left: 'translateX(100%)',
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right: 'translateX(-100%)'
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}[direction]
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);
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const exitTo = $derived(
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{
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up: 'translateY(-100%)',
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down: 'translateY(100%)',
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left: 'translateX(-100%)',
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right: 'translateX(100%)'
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}[direction]
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);
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</script>
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<div
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class="slide-layer absolute inset-0 flex items-center justify-center bg-black"
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class:is-exit={phase === 'exit'}
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style="--slide-dur: {durationMs}ms; --enter-from: {enterFrom}; --exit-to: {exitTo};"
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>
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{#if isVideo}
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<!-- svelte-ignore a11y_media_has_caption -->
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<video {src} autoplay muted playsinline {onended} class="h-full w-full object-contain"></video>
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{:else}
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<img {src} alt="" class="h-full w-full object-contain" />
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{/if}
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</div>
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<style>
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.slide-layer {
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/* easeInOutSine — a gentle slow → fast → slow curve so the push eases in and settles
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softly rather than lurching from a fast start. */
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animation: slide-enter var(--slide-dur, 1000ms) cubic-bezier(0.37, 0, 0.63, 1) forwards;
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will-change: transform;
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}
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.slide-layer.is-exit {
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animation-name: slide-exit;
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}
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@keyframes slide-enter {
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from {
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transform: var(--enter-from, translateY(100%));
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}
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to {
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transform: translate(0, 0);
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}
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}
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@keyframes slide-exit {
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from {
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transform: translate(0, 0);
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}
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to {
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transform: var(--exit-to, translateY(-100%));
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}
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}
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@keyframes slide-fade {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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@keyframes slide-fade-out {
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from {
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opacity: 1;
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}
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to {
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opacity: 0;
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}
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}
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/* Respect users who ask for less motion — cross-dissolve instead of travelling. */
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@media (prefers-reduced-motion: reduce) {
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.slide-layer {
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animation: slide-fade var(--slide-dur, 1000ms) ease-out forwards;
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}
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.slide-layer.is-exit {
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animation: slide-fade-out var(--slide-dur, 1000ms) ease-out forwards;
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}
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}
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</style>
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@@ -7,33 +7,43 @@
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interface SentinelLike {
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release: () => Promise<void>;
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// WakeLockSentinel is an EventTarget; it fires `release` when the lock ends — including
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// when the OS drops it because the tab was hidden.
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addEventListener?: (type: 'release', listener: () => void) => void;
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}
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type WakeLock = { request: (t: string) => Promise<SentinelLike> };
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let sentinel: SentinelLike | null = null;
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let visibilityHandler: (() => void) | null = null;
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export async function acquireWakeLock(): Promise<void> {
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const wakeLock = (
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navigator as Navigator & { wakeLock?: { request: (t: string) => Promise<SentinelLike> } }
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).wakeLock;
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if (!wakeLock) return;
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async function request(wakeLock: WakeLock): Promise<void> {
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try {
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sentinel = await wakeLock.request('screen');
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// The OS auto-releases the lock when the tab is hidden. Without clearing our handle
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// on that event, the visibility handler's `sentinel === null` guard would never be
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// true and the lock would never be re-acquired — the screen could then sleep after
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// the first time the tab lost focus. Null it on release so re-acquire can fire.
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sentinel.addEventListener?.('release', () => {
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sentinel = null;
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});
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} catch {
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// User denied, or already released — nothing useful to do.
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sentinel = null;
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}
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}
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export async function acquireWakeLock(): Promise<void> {
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const wakeLock = (navigator as Navigator & { wakeLock?: WakeLock }).wakeLock;
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if (!wakeLock) return;
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await request(wakeLock);
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// Re-acquire when the page becomes visible again (the OS releases the lock
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// while the tab is hidden).
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if (!visibilityHandler) {
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visibilityHandler = async () => {
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visibilityHandler = () => {
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if (document.visibilityState === 'visible' && sentinel === null) {
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try {
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sentinel = await wakeLock.request('screen');
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} catch {
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sentinel = null;
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}
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void request(wakeLock);
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}
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};
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document.addEventListener('visibilitychange', visibilityHandler);
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@@ -15,17 +15,36 @@
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let queue = new SlideQueue();
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let current = $state<FeedUpload | null>(null);
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// Two-layer crossfade. Previously the diashow rendered only `current` inside a
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// `{#key current.id}` block, so on every advance Svelte destroyed the old slide the
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// instant the id changed and mounted the new one starting at opacity 0 over the black
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// backdrop — the old image vanished to black, then the new one faded up (and only
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// popped in once it decoded). That's the "black flash". Instead we keep the outgoing
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// slide fully opaque *underneath* the incoming one while it fades in, then drop it —
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// there's always an opaque frame on screen, so the black never shows through.
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type SlideLayer = { key: string; src: string; isVideo: boolean; phase: 'enter' | 'exit' };
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let layers = $state<SlideLayer[]>([]);
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let dropPrevTimer: ReturnType<typeof setTimeout> | null = null;
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// Guards the async (decode-gated) layer commit against a newer advance superseding it.
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let slideToken = 0;
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let dwellMs = $state(6000);
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let transitionId = $state('crossfade');
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let paused = $state(false);
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let showOverlay = $state(false);
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let overlayHideTimer: ReturnType<typeof setTimeout> | null = null;
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let advanceTimer: ReturnType<typeof setTimeout> | null = null;
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const unsubs: Array<() => void> = [];
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// Controls auto-hide: the top-right cluster shows on pointer/keyboard activity and fades
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// after a few seconds idle (the cursor hides with it) so a projector shows only photos.
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let controlsVisible = $state(true);
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let controlsHideTimer: ReturnType<typeof setTimeout> | null = null;
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// Fullscreen toggle via the Fullscreen API — an in-app button, independent of the
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// browser's own F11 chrome. `isFullscreen` mirrors the actual state via fullscreenchange.
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let isFullscreen = $state(false);
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let rootEl: HTMLDivElement | undefined = $state();
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const transitionDef = $derived(findTransition(transitionId));
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const mediaSrc = $derived(current ? pickMediaUrl($dataMode, current) : '');
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const isVideo = $derived(current?.mime_type.startsWith('video/') ?? false);
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function isEmpty(): boolean {
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@@ -49,10 +68,63 @@
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function advance() {
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const next = queue.next();
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current = next;
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showSlide(next);
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if (current) scheduleNext();
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}
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// Swap in the next slide as the top layer while holding the outgoing one beneath it
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// for the length of the transition. For images we decode the incoming frame first so
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// the fade reveals a painted picture rather than a blank one; the outgoing slide stays
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// visible until then, so there's never a black gap. Videos can't be pre-decoded, so
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// they swap in immediately.
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function showSlide(next: FeedUpload | null) {
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const token = ++slideToken;
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if (dropPrevTimer) {
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clearTimeout(dropPrevTimer);
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dropPrevTimer = null;
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}
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current = next;
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if (!next) {
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layers = [];
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return;
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}
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const slide: SlideLayer = {
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key: next.id,
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src: pickMediaUrl($dataMode, next),
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isVideo: next.mime_type.startsWith('video/'),
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phase: 'enter'
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};
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const prev = layers.length ? layers[layers.length - 1] : null;
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// Re-showing the same slide (e.g. a feed re-fetch resolved to the current head) —
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// just replace it; never stack a slide on top of itself.
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if (prev && prev.key === slide.key) {
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layers = [slide];
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return;
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}
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const commit = () => {
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if (token !== slideToken) return; // superseded by a newer advance — drop this frame
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// Mark the outgoing frame as exiting so slide transitions push it off in step with
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// the incoming one. Crossfade/Ken Burns ignore `phase` and just hold it opaque.
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const exiting = prev ? { ...prev, phase: 'exit' as const } : null;
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layers = exiting ? [exiting, slide] : [slide];
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if (exiting) {
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dropPrevTimer = setTimeout(() => {
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dropPrevTimer = null;
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layers = layers.filter((l) => l.key !== exiting.key);
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}, transitionDef.defaultDurationMs + 80);
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}
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};
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if (slide.isVideo) {
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commit();
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return;
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}
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const pre = new Image();
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pre.src = slide.src;
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// decode() resolves once the bitmap is ready to paint; on failure just commit anyway
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// (a broken image should still advance the show rather than stall it).
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pre.decode().then(commit).catch(commit);
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}
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// A video finished before its dwell/12s cap — advance immediately (unless paused).
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// The {#key current.id} block destroys the old <video> on advance, so a fallback
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// timer that already fired can't trigger this handler for a stale slide.
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@@ -178,18 +250,37 @@
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}
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}
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function revealOverlay() {
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showOverlay = true;
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if (overlayHideTimer) clearTimeout(overlayHideTimer);
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overlayHideTimer = setTimeout(() => (showOverlay = false), 4000);
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// Reveal the control cluster on any pointer/keyboard activity and re-arm the idle timer.
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// Controls stay up while the settings panel is open so it can't vanish mid-interaction.
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function showControls() {
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controlsVisible = true;
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if (controlsHideTimer) clearTimeout(controlsHideTimer);
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controlsHideTimer = setTimeout(() => {
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if (!showOverlay) controlsVisible = false;
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}, 3000);
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}
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// Manual toggle from the always-visible control button — stays open (no
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// auto-hide) so keyboard users can tab through the controls without them
|
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// vanishing mid-interaction.
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||||
// Manual toggle from the control button — stays open (no auto-hide) so keyboard users
|
||||
// can tab through the settings without them vanishing mid-interaction.
|
||||
function toggleOverlay() {
|
||||
if (overlayHideTimer) clearTimeout(overlayHideTimer);
|
||||
showOverlay = !showOverlay;
|
||||
showControls();
|
||||
}
|
||||
|
||||
async function toggleFullscreen() {
|
||||
try {
|
||||
if (document.fullscreenElement) {
|
||||
await document.exitFullscreen();
|
||||
} else {
|
||||
await (rootEl ?? document.documentElement).requestFullscreen();
|
||||
}
|
||||
} catch {
|
||||
// Fullscreen can be refused (missing user gesture, unsupported) — non-fatal.
|
||||
}
|
||||
}
|
||||
|
||||
function handleFullscreenChange() {
|
||||
isFullscreen = document.fullscreenElement !== null;
|
||||
}
|
||||
|
||||
function togglePause() {
|
||||
@@ -206,7 +297,10 @@
|
||||
}
|
||||
|
||||
function handleKeydown(e: KeyboardEvent) {
|
||||
showControls();
|
||||
if (e.key === 'Escape') {
|
||||
// In fullscreen the browser exits on Escape — don't ALSO navigate away.
|
||||
if (isFullscreen) return;
|
||||
if (showOverlay) {
|
||||
showOverlay = false;
|
||||
} else {
|
||||
@@ -217,6 +311,10 @@
|
||||
e.preventDefault();
|
||||
togglePause();
|
||||
}
|
||||
if (e.key === 'f' || e.key === 'F') {
|
||||
e.preventDefault();
|
||||
void toggleFullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
@@ -229,6 +327,8 @@
|
||||
}
|
||||
showBottomNav.set(false);
|
||||
void acquireWakeLock();
|
||||
document.addEventListener('fullscreenchange', handleFullscreenChange);
|
||||
showControls(); // show briefly on entry, then fade after the idle timeout
|
||||
unsubs.push(onSseEvent('upload-processed', handleUploadProcessed));
|
||||
unsubs.push(onSseEvent('upload-deleted', handleUploadDeleted));
|
||||
unsubs.push(onSseEvent('user-hidden', handleUserHidden));
|
||||
@@ -246,8 +346,12 @@
|
||||
onDestroy(() => {
|
||||
showBottomNav.set(true);
|
||||
clearTimer();
|
||||
if (overlayHideTimer) clearTimeout(overlayHideTimer);
|
||||
if (controlsHideTimer) clearTimeout(controlsHideTimer);
|
||||
if (processedDebounce) clearTimeout(processedDebounce);
|
||||
if (dropPrevTimer) clearTimeout(dropPrevTimer);
|
||||
document.removeEventListener('fullscreenchange', handleFullscreenChange);
|
||||
// Leave fullscreen when exiting the show, so /feed isn't stuck fullscreen.
|
||||
if (document.fullscreenElement) void document.exitFullscreen().catch(() => {});
|
||||
void releaseWakeLock();
|
||||
for (const unsub of unsubs) unsub();
|
||||
disconnectSse();
|
||||
@@ -257,19 +361,24 @@
|
||||
<svelte:window onkeydown={handleKeydown} />
|
||||
|
||||
<div
|
||||
bind:this={rootEl}
|
||||
class="fixed inset-0 z-[60] flex items-center justify-center bg-black text-white"
|
||||
class:cursor-none={!controlsVisible}
|
||||
role="presentation"
|
||||
onclick={revealOverlay}
|
||||
onpointermove={showControls}
|
||||
onpointerdown={showControls}
|
||||
>
|
||||
{#if current}
|
||||
{#key current.id + '|' + transitionDef.id}
|
||||
{#if layers.length}
|
||||
{#each layers as layer (layer.key)}
|
||||
<transitionDef.component
|
||||
src={mediaSrc}
|
||||
{isVideo}
|
||||
src={layer.src}
|
||||
isVideo={layer.isVideo}
|
||||
durationMs={transitionDef.defaultDurationMs}
|
||||
onended={handleVideoEnded}
|
||||
phase={layer.phase}
|
||||
onended={layer.key === current?.id ? handleVideoEnded : undefined}
|
||||
{...transitionDef.props ?? {}}
|
||||
/>
|
||||
{/key}
|
||||
{/each}
|
||||
{:else if isEmpty()}
|
||||
<div class="text-center">
|
||||
<p class="text-2xl font-semibold">Noch keine Beiträge</p>
|
||||
@@ -279,10 +388,12 @@
|
||||
<div class="text-white/60">Lade…</div>
|
||||
{/if}
|
||||
|
||||
<!-- Always-visible controls: keyboard-reachable, so the show is never a trap and
|
||||
the controls are reachable without a pointer. Honours the notch. -->
|
||||
<!-- Controls appear on pointer/keyboard activity and fade when idle. Still fully
|
||||
keyboard-reachable (any key reveals them), so the show is never a trap. Notch-safe. -->
|
||||
<div
|
||||
class="absolute right-0 top-0 z-10 flex gap-2 p-3"
|
||||
class="absolute right-0 top-0 z-10 flex gap-2 p-3 transition-opacity duration-300"
|
||||
class:opacity-0={!controlsVisible}
|
||||
class:pointer-events-none={!controlsVisible}
|
||||
style="padding-top: calc(env(safe-area-inset-top) + 0.75rem)"
|
||||
>
|
||||
<button
|
||||
@@ -303,6 +414,36 @@
|
||||
/>
|
||||
</svg>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onclick={(e) => {
|
||||
e.stopPropagation();
|
||||
void toggleFullscreen();
|
||||
}}
|
||||
aria-label={isFullscreen ? 'Vollbild beenden' : 'Vollbild'}
|
||||
aria-pressed={isFullscreen}
|
||||
class="inline-flex h-11 w-11 items-center justify-center rounded-full bg-white/10 text-white hover:bg-white/20"
|
||||
>
|
||||
{#if isFullscreen}
|
||||
<!-- arrows pointing in -->
|
||||
<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
|
||||
<path
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
d="M9 9V4.5M9 9H4.5M9 9 3.75 3.75M9 15v4.5M9 15H4.5M9 15l-5.25 5.25M15 9h4.5M15 9V4.5M15 9l5.25-5.25M15 15h4.5M15 15v4.5m0-4.5 5.25 5.25"
|
||||
/>
|
||||
</svg>
|
||||
{:else}
|
||||
<!-- arrows pointing out -->
|
||||
<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
|
||||
<path
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
d="M3.75 3.75v4.5m0-4.5h4.5m-4.5 0L9 9M3.75 20.25v-4.5m0 4.5h4.5m-4.5 0L9 15M20.25 3.75h-4.5m4.5 0v4.5m0-4.5L15 9m5.25 11.25h-4.5m4.5 0v-4.5m0 4.5L15 15"
|
||||
/>
|
||||
</svg>
|
||||
{/if}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onclick={(e) => {
|
||||
|
||||
Reference in New Issue
Block a user