fix(diashow): working transitions + slide/push, fullscreen, activity controls
Transitions never actually animated: Svelte scopes @keyframes names but does NOT rewrite animation references in inline style attributes, so the inline 'animation: crossfade-in ...' never matched its scoped keyframe — a hard cut, no fade (Ken Burns' zoom was dead too). Move the animation into scoped classes and pass dynamic values via CSS custom properties. - Real two-layer crossfade: hold the outgoing frame opaque beneath the incoming one (which is decode-gated), so there's no black flash and no decode pop. - New slide transitions (from below/left/right) as one reusable component; the previous frame is pushed off the opposite edge in step (a conveyor/push), easeInOutSine 1s. - Fullscreen toggle button (Fullscreen API) + 'f' shortcut; Esc in fullscreen no longer also navigates away. - Controls now reveal on pointer/keyboard activity and fade when idle (cursor hides too) instead of being always visible. - wakelock: null the sentinel on the OS 'release' event so re-acquire-on-visible actually fires (previously the screen could sleep after the tab was first hidden). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -15,17 +15,36 @@
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let queue = new SlideQueue();
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let current = $state<FeedUpload | null>(null);
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// Two-layer crossfade. Previously the diashow rendered only `current` inside a
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// `{#key current.id}` block, so on every advance Svelte destroyed the old slide the
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// instant the id changed and mounted the new one starting at opacity 0 over the black
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// backdrop — the old image vanished to black, then the new one faded up (and only
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// popped in once it decoded). That's the "black flash". Instead we keep the outgoing
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// slide fully opaque *underneath* the incoming one while it fades in, then drop it —
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// there's always an opaque frame on screen, so the black never shows through.
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type SlideLayer = { key: string; src: string; isVideo: boolean; phase: 'enter' | 'exit' };
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let layers = $state<SlideLayer[]>([]);
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let dropPrevTimer: ReturnType<typeof setTimeout> | null = null;
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// Guards the async (decode-gated) layer commit against a newer advance superseding it.
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let slideToken = 0;
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let dwellMs = $state(6000);
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let transitionId = $state('crossfade');
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let paused = $state(false);
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let showOverlay = $state(false);
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let overlayHideTimer: ReturnType<typeof setTimeout> | null = null;
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let advanceTimer: ReturnType<typeof setTimeout> | null = null;
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const unsubs: Array<() => void> = [];
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// Controls auto-hide: the top-right cluster shows on pointer/keyboard activity and fades
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// after a few seconds idle (the cursor hides with it) so a projector shows only photos.
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let controlsVisible = $state(true);
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let controlsHideTimer: ReturnType<typeof setTimeout> | null = null;
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// Fullscreen toggle via the Fullscreen API — an in-app button, independent of the
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// browser's own F11 chrome. `isFullscreen` mirrors the actual state via fullscreenchange.
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let isFullscreen = $state(false);
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let rootEl: HTMLDivElement | undefined = $state();
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const transitionDef = $derived(findTransition(transitionId));
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const mediaSrc = $derived(current ? pickMediaUrl($dataMode, current) : '');
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const isVideo = $derived(current?.mime_type.startsWith('video/') ?? false);
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function isEmpty(): boolean {
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@@ -49,10 +68,63 @@
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function advance() {
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const next = queue.next();
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current = next;
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showSlide(next);
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if (current) scheduleNext();
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}
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// Swap in the next slide as the top layer while holding the outgoing one beneath it
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// for the length of the transition. For images we decode the incoming frame first so
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// the fade reveals a painted picture rather than a blank one; the outgoing slide stays
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// visible until then, so there's never a black gap. Videos can't be pre-decoded, so
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// they swap in immediately.
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function showSlide(next: FeedUpload | null) {
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const token = ++slideToken;
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if (dropPrevTimer) {
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clearTimeout(dropPrevTimer);
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dropPrevTimer = null;
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}
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current = next;
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if (!next) {
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layers = [];
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return;
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}
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const slide: SlideLayer = {
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key: next.id,
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src: pickMediaUrl($dataMode, next),
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isVideo: next.mime_type.startsWith('video/'),
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phase: 'enter'
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};
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const prev = layers.length ? layers[layers.length - 1] : null;
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// Re-showing the same slide (e.g. a feed re-fetch resolved to the current head) —
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// just replace it; never stack a slide on top of itself.
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if (prev && prev.key === slide.key) {
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layers = [slide];
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return;
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}
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const commit = () => {
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if (token !== slideToken) return; // superseded by a newer advance — drop this frame
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// Mark the outgoing frame as exiting so slide transitions push it off in step with
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// the incoming one. Crossfade/Ken Burns ignore `phase` and just hold it opaque.
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const exiting = prev ? { ...prev, phase: 'exit' as const } : null;
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layers = exiting ? [exiting, slide] : [slide];
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if (exiting) {
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dropPrevTimer = setTimeout(() => {
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dropPrevTimer = null;
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layers = layers.filter((l) => l.key !== exiting.key);
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}, transitionDef.defaultDurationMs + 80);
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}
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};
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if (slide.isVideo) {
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commit();
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return;
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}
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const pre = new Image();
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pre.src = slide.src;
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// decode() resolves once the bitmap is ready to paint; on failure just commit anyway
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// (a broken image should still advance the show rather than stall it).
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pre.decode().then(commit).catch(commit);
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}
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// A video finished before its dwell/12s cap — advance immediately (unless paused).
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// The {#key current.id} block destroys the old <video> on advance, so a fallback
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// timer that already fired can't trigger this handler for a stale slide.
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@@ -178,18 +250,37 @@
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}
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}
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function revealOverlay() {
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showOverlay = true;
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if (overlayHideTimer) clearTimeout(overlayHideTimer);
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overlayHideTimer = setTimeout(() => (showOverlay = false), 4000);
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// Reveal the control cluster on any pointer/keyboard activity and re-arm the idle timer.
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// Controls stay up while the settings panel is open so it can't vanish mid-interaction.
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function showControls() {
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controlsVisible = true;
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if (controlsHideTimer) clearTimeout(controlsHideTimer);
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controlsHideTimer = setTimeout(() => {
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if (!showOverlay) controlsVisible = false;
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}, 3000);
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}
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// Manual toggle from the always-visible control button — stays open (no
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// auto-hide) so keyboard users can tab through the controls without them
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// vanishing mid-interaction.
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// Manual toggle from the control button — stays open (no auto-hide) so keyboard users
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// can tab through the settings without them vanishing mid-interaction.
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function toggleOverlay() {
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if (overlayHideTimer) clearTimeout(overlayHideTimer);
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showOverlay = !showOverlay;
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showControls();
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}
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async function toggleFullscreen() {
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try {
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if (document.fullscreenElement) {
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await document.exitFullscreen();
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} else {
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await (rootEl ?? document.documentElement).requestFullscreen();
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}
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} catch {
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// Fullscreen can be refused (missing user gesture, unsupported) — non-fatal.
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}
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}
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function handleFullscreenChange() {
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isFullscreen = document.fullscreenElement !== null;
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}
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function togglePause() {
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@@ -206,7 +297,10 @@
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}
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function handleKeydown(e: KeyboardEvent) {
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showControls();
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if (e.key === 'Escape') {
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// In fullscreen the browser exits on Escape — don't ALSO navigate away.
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if (isFullscreen) return;
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if (showOverlay) {
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showOverlay = false;
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} else {
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@@ -217,6 +311,10 @@
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e.preventDefault();
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togglePause();
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}
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if (e.key === 'f' || e.key === 'F') {
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e.preventDefault();
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void toggleFullscreen();
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}
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}
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onMount(() => {
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@@ -229,6 +327,8 @@
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}
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showBottomNav.set(false);
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void acquireWakeLock();
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document.addEventListener('fullscreenchange', handleFullscreenChange);
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showControls(); // show briefly on entry, then fade after the idle timeout
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unsubs.push(onSseEvent('upload-processed', handleUploadProcessed));
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unsubs.push(onSseEvent('upload-deleted', handleUploadDeleted));
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unsubs.push(onSseEvent('user-hidden', handleUserHidden));
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@@ -246,8 +346,12 @@
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onDestroy(() => {
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showBottomNav.set(true);
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clearTimer();
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if (overlayHideTimer) clearTimeout(overlayHideTimer);
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if (controlsHideTimer) clearTimeout(controlsHideTimer);
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if (processedDebounce) clearTimeout(processedDebounce);
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if (dropPrevTimer) clearTimeout(dropPrevTimer);
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document.removeEventListener('fullscreenchange', handleFullscreenChange);
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// Leave fullscreen when exiting the show, so /feed isn't stuck fullscreen.
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if (document.fullscreenElement) void document.exitFullscreen().catch(() => {});
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void releaseWakeLock();
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for (const unsub of unsubs) unsub();
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disconnectSse();
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@@ -257,19 +361,24 @@
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<svelte:window onkeydown={handleKeydown} />
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<div
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bind:this={rootEl}
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class="fixed inset-0 z-[60] flex items-center justify-center bg-black text-white"
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class:cursor-none={!controlsVisible}
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role="presentation"
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onclick={revealOverlay}
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onpointermove={showControls}
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onpointerdown={showControls}
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>
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{#if current}
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{#key current.id + '|' + transitionDef.id}
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{#if layers.length}
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{#each layers as layer (layer.key)}
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<transitionDef.component
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src={mediaSrc}
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{isVideo}
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src={layer.src}
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isVideo={layer.isVideo}
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durationMs={transitionDef.defaultDurationMs}
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onended={handleVideoEnded}
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phase={layer.phase}
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onended={layer.key === current?.id ? handleVideoEnded : undefined}
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{...transitionDef.props ?? {}}
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/>
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{/key}
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{/each}
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{:else if isEmpty()}
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<div class="text-center">
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<p class="text-2xl font-semibold">Noch keine Beiträge</p>
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@@ -279,10 +388,12 @@
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<div class="text-white/60">Lade…</div>
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{/if}
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<!-- Always-visible controls: keyboard-reachable, so the show is never a trap and
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the controls are reachable without a pointer. Honours the notch. -->
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<!-- Controls appear on pointer/keyboard activity and fade when idle. Still fully
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keyboard-reachable (any key reveals them), so the show is never a trap. Notch-safe. -->
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<div
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class="absolute right-0 top-0 z-10 flex gap-2 p-3"
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class="absolute right-0 top-0 z-10 flex gap-2 p-3 transition-opacity duration-300"
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class:opacity-0={!controlsVisible}
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class:pointer-events-none={!controlsVisible}
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style="padding-top: calc(env(safe-area-inset-top) + 0.75rem)"
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>
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<button
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@@ -303,6 +414,36 @@
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/>
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</svg>
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</button>
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<button
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type="button"
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onclick={(e) => {
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e.stopPropagation();
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void toggleFullscreen();
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}}
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aria-label={isFullscreen ? 'Vollbild beenden' : 'Vollbild'}
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aria-pressed={isFullscreen}
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class="inline-flex h-11 w-11 items-center justify-center rounded-full bg-white/10 text-white hover:bg-white/20"
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>
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{#if isFullscreen}
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<!-- arrows pointing in -->
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<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
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<path
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stroke-linecap="round"
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stroke-linejoin="round"
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d="M9 9V4.5M9 9H4.5M9 9 3.75 3.75M9 15v4.5M9 15H4.5M9 15l-5.25 5.25M15 9h4.5M15 9V4.5M15 9l5.25-5.25M15 15h4.5M15 15v4.5m0-4.5 5.25 5.25"
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/>
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</svg>
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{:else}
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<!-- arrows pointing out -->
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<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
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<path
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stroke-linecap="round"
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stroke-linejoin="round"
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d="M3.75 3.75v4.5m0-4.5h4.5m-4.5 0L9 9M3.75 20.25v-4.5m0 4.5h4.5m-4.5 0L9 15M20.25 3.75h-4.5m4.5 0v4.5m0-4.5L15 9m5.25 11.25h-4.5m4.5 0v-4.5m0 4.5L15 15"
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/>
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</svg>
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{/if}
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</button>
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<button
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type="button"
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onclick={(e) => {
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