fix(diashow): working transitions + slide/push, fullscreen, activity controls

Transitions never actually animated: Svelte scopes @keyframes names but does NOT
rewrite animation references in inline style attributes, so the inline
'animation: crossfade-in ...' never matched its scoped keyframe — a hard cut, no fade
(Ken Burns' zoom was dead too). Move the animation into scoped classes and pass dynamic
values via CSS custom properties.

- Real two-layer crossfade: hold the outgoing frame opaque beneath the incoming one
  (which is decode-gated), so there's no black flash and no decode pop.
- New slide transitions (from below/left/right) as one reusable component; the previous
  frame is pushed off the opposite edge in step (a conveyor/push), easeInOutSine 1s.
- Fullscreen toggle button (Fullscreen API) + 'f' shortcut; Esc in fullscreen no longer
  also navigates away.
- Controls now reveal on pointer/keyboard activity and fade when idle (cursor hides too)
  instead of being always visible.
- wakelock: null the sentinel on the OS 'release' event so re-acquire-on-visible
  actually fires (previously the screen could sleep after the tab was first hidden).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-07-19 15:22:15 +02:00
parent 44641473ea
commit 4026648f98
6 changed files with 356 additions and 40 deletions

View File

@@ -14,9 +14,13 @@
let { src, isVideo, durationMs, onended }: Props = $props(); let { src, isVideo, durationMs, onended }: Props = $props();
</script> </script>
<!-- The fade lives in a scoped class (not an inline `style="animation:…"`): Svelte scopes
`@keyframes` names and only rewrites `animation` references inside this <style> block —
an inline animation name stays unscoped and silently never matches, so the fade would
never run. The dynamic duration is passed through as a CSS custom property instead. -->
<div <div
class="absolute inset-0 flex items-center justify-center bg-black" class="slide absolute inset-0 flex items-center justify-center bg-black"
style="animation: crossfade-in {durationMs}ms ease-out forwards;" style="--fade-dur: {durationMs}ms"
> >
{#if isVideo} {#if isVideo}
<!-- svelte-ignore a11y_media_has_caption --> <!-- svelte-ignore a11y_media_has_caption -->
@@ -27,6 +31,9 @@
</div> </div>
<style> <style>
.slide {
animation: crossfade-in var(--fade-dur, 400ms) ease-out forwards;
}
@keyframes crossfade-in { @keyframes crossfade-in {
from { from {
opacity: 0; opacity: 0;

View File

@@ -3,7 +3,8 @@
// //
// Adding a new animation: // Adding a new animation:
// 1. Drop a Svelte file alongside crossfade.svelte / kenburns.svelte. // 1. Drop a Svelte file alongside crossfade.svelte / kenburns.svelte.
// 2. Add one entry to `transitions` below. // 2. Add one entry to `transitions` below (reuse a component with different `props`
// to expose variants — see the slide directions).
// 3. Rebuild — the popover updates automatically. // 3. Rebuild — the popover updates automatically.
// //
// This is the extensibility principle from docs/FEATURES.md §2.9 made concrete: // This is the extensibility principle from docs/FEATURES.md §2.9 made concrete:
@@ -12,12 +13,16 @@
import type { Component } from 'svelte'; import type { Component } from 'svelte';
import Crossfade from './crossfade.svelte'; import Crossfade from './crossfade.svelte';
import KenBurns from './kenburns.svelte'; import KenBurns from './kenburns.svelte';
import Slide from './slide.svelte';
export interface SlideTransition { export interface SlideTransition {
id: string; id: string;
label: string; label: string;
defaultDurationMs: number; defaultDurationMs: number;
component: Component<TransitionProps>; component: Component<TransitionProps>;
/** Extra static props merged into the component — lets one component back several
* registry entries (e.g. the slide directions). */
props?: Partial<TransitionProps>;
} }
/** Props every transition Svelte component receives. */ /** Props every transition Svelte component receives. */
@@ -27,6 +32,12 @@ export interface TransitionProps {
durationMs: number; durationMs: number;
/** Fired when a video slide finishes so the parent can advance early. */ /** Fired when a video slide finishes so the parent can advance early. */
onended?: () => void; onended?: () => void;
/** Edge a slide transition enters from (ignored by non-slide components). */
direction?: 'up' | 'down' | 'left' | 'right';
/** Which half of a two-layer transition this instance plays: the incoming slide
* ('enter') or the outgoing one being pushed off ('exit'). Ignored by transitions
* that keep the previous frame static (crossfade, Ken Burns). */
phase?: 'enter' | 'exit';
} }
export const transitions: SlideTransition[] = [ export const transitions: SlideTransition[] = [
@@ -41,6 +52,27 @@ export const transitions: SlideTransition[] = [
label: 'Ken Burns', label: 'Ken Burns',
defaultDurationMs: 600, defaultDurationMs: 600,
component: KenBurns as unknown as Component<TransitionProps> component: KenBurns as unknown as Component<TransitionProps>
},
{
id: 'slide-up',
label: 'Von unten',
defaultDurationMs: 1000,
component: Slide as unknown as Component<TransitionProps>,
props: { direction: 'up' }
},
{
id: 'slide-left',
label: 'Von rechts',
defaultDurationMs: 1000,
component: Slide as unknown as Component<TransitionProps>,
props: { direction: 'left' }
},
{
id: 'slide-right',
label: 'Von links',
defaultDurationMs: 1000,
component: Slide as unknown as Component<TransitionProps>,
props: { direction: 'right' }
} }
]; ];

View File

@@ -18,9 +18,14 @@
const panY = Math.round((Math.random() - 0.5) * 6); const panY = Math.round((Math.random() - 0.5) * 6);
</script> </script>
<!-- Both animations live in scoped classes rather than inline `style="animation:…"`.
Svelte scopes `@keyframes` names and only rewrites `animation` references inside this
<style> block, so an inline animation name never matches the scoped keyframe and the
effect silently dies. Dynamic values (fade duration, pan origin) pass through as inline
custom properties / properties that Svelte leaves untouched. -->
<div <div
class="absolute inset-0 flex items-center justify-center overflow-hidden bg-black" class="kb absolute inset-0 flex items-center justify-center overflow-hidden bg-black"
style="animation: kb-fade {durationMs}ms ease-out forwards;" style="--fade-dur: {durationMs}ms"
> >
{#if isVideo} {#if isVideo}
<!-- svelte-ignore a11y_media_has_caption --> <!-- svelte-ignore a11y_media_has_caption -->
@@ -29,13 +34,19 @@
<img <img
{src} {src}
alt="" alt=""
class="h-full w-full object-cover" class="kb-img h-full w-full object-cover"
style="animation: kb-zoom 10s ease-out forwards; transform-origin: {50 + panX}% {50 + panY}%;" style="transform-origin: {50 + panX}% {50 + panY}%;"
/> />
{/if} {/if}
</div> </div>
<style> <style>
.kb {
animation: kb-fade var(--fade-dur, 600ms) ease-out forwards;
}
.kb-img {
animation: kb-zoom 10s ease-out forwards;
}
@keyframes kb-fade { @keyframes kb-fade {
from { from {
opacity: 0; opacity: 0;

View File

@@ -0,0 +1,115 @@
<script lang="ts">
// Slide transition: the incoming slide glides in from one edge while the outgoing slide
// is pushed off the opposite edge on the same axis — the pair travels together, edge to
// edge, like a filmstrip / conveyor. `phase` tells this instance which half it is:
// enter → starts offscreen, settles at centre (the new photo)
// exit → starts at centre, leaves offscreen the same way (the previous photo)
// The diashow's two-layer stack renders both at once, so the push reads as one motion.
//
// The animation lives in scoped classes, not an inline animation declaration: Svelte
// scopes keyframe names and only rewrites animation references inside the scoped style
// block, so an inline animation name silently never matches its keyframe. Dynamic values
// (duration, offsets) ride in as inline CSS custom properties, which pass through
// untouched. Switching the is-exit class swaps animation-name, which restarts the
// animation — the mechanism that lets the previous frame begin its exit.
interface Props {
src: string;
isVideo: boolean;
durationMs: number;
/** Fired when a video slide finishes so the parent can advance early. */
onended?: () => void;
/** Edge the slide enters from. */
direction?: 'up' | 'down' | 'left' | 'right';
/** Which half of the push this instance plays. */
phase?: 'enter' | 'exit';
}
let { src, isVideo, durationMs, onended, direction = 'up', phase = 'enter' }: Props = $props();
// Offscreen offsets. The incoming slide starts at `enterFrom` and ends centred; the
// outgoing slide ends at `exitTo` — the opposite edge on the same axis — so both travel
// the same direction and stay adjacent (no overlap, no gap).
const enterFrom = $derived(
{
up: 'translateY(100%)',
down: 'translateY(-100%)',
left: 'translateX(100%)',
right: 'translateX(-100%)'
}[direction]
);
const exitTo = $derived(
{
up: 'translateY(-100%)',
down: 'translateY(100%)',
left: 'translateX(-100%)',
right: 'translateX(100%)'
}[direction]
);
</script>
<div
class="slide-layer absolute inset-0 flex items-center justify-center bg-black"
class:is-exit={phase === 'exit'}
style="--slide-dur: {durationMs}ms; --enter-from: {enterFrom}; --exit-to: {exitTo};"
>
{#if isVideo}
<!-- svelte-ignore a11y_media_has_caption -->
<video {src} autoplay muted playsinline {onended} class="h-full w-full object-contain"></video>
{:else}
<img {src} alt="" class="h-full w-full object-contain" />
{/if}
</div>
<style>
.slide-layer {
/* easeInOutSine — a gentle slow → fast → slow curve so the push eases in and settles
softly rather than lurching from a fast start. */
animation: slide-enter var(--slide-dur, 1000ms) cubic-bezier(0.37, 0, 0.63, 1) forwards;
will-change: transform;
}
.slide-layer.is-exit {
animation-name: slide-exit;
}
@keyframes slide-enter {
from {
transform: var(--enter-from, translateY(100%));
}
to {
transform: translate(0, 0);
}
}
@keyframes slide-exit {
from {
transform: translate(0, 0);
}
to {
transform: var(--exit-to, translateY(-100%));
}
}
@keyframes slide-fade {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
@keyframes slide-fade-out {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
/* Respect users who ask for less motion — cross-dissolve instead of travelling. */
@media (prefers-reduced-motion: reduce) {
.slide-layer {
animation: slide-fade var(--slide-dur, 1000ms) ease-out forwards;
}
.slide-layer.is-exit {
animation: slide-fade-out var(--slide-dur, 1000ms) ease-out forwards;
}
}
</style>

View File

@@ -7,33 +7,43 @@
interface SentinelLike { interface SentinelLike {
release: () => Promise<void>; release: () => Promise<void>;
// WakeLockSentinel is an EventTarget; it fires `release` when the lock ends — including
// when the OS drops it because the tab was hidden.
addEventListener?: (type: 'release', listener: () => void) => void;
} }
type WakeLock = { request: (t: string) => Promise<SentinelLike> };
let sentinel: SentinelLike | null = null; let sentinel: SentinelLike | null = null;
let visibilityHandler: (() => void) | null = null; let visibilityHandler: (() => void) | null = null;
export async function acquireWakeLock(): Promise<void> { async function request(wakeLock: WakeLock): Promise<void> {
const wakeLock = (
navigator as Navigator & { wakeLock?: { request: (t: string) => Promise<SentinelLike> } }
).wakeLock;
if (!wakeLock) return;
try { try {
sentinel = await wakeLock.request('screen'); sentinel = await wakeLock.request('screen');
// The OS auto-releases the lock when the tab is hidden. Without clearing our handle
// on that event, the visibility handler's `sentinel === null` guard would never be
// true and the lock would never be re-acquired — the screen could then sleep after
// the first time the tab lost focus. Null it on release so re-acquire can fire.
sentinel.addEventListener?.('release', () => {
sentinel = null;
});
} catch { } catch {
// User denied, or already released — nothing useful to do. // User denied, or already released — nothing useful to do.
sentinel = null; sentinel = null;
} }
}
export async function acquireWakeLock(): Promise<void> {
const wakeLock = (navigator as Navigator & { wakeLock?: WakeLock }).wakeLock;
if (!wakeLock) return;
await request(wakeLock);
// Re-acquire when the page becomes visible again (the OS releases the lock // Re-acquire when the page becomes visible again (the OS releases the lock
// while the tab is hidden). // while the tab is hidden).
if (!visibilityHandler) { if (!visibilityHandler) {
visibilityHandler = async () => { visibilityHandler = () => {
if (document.visibilityState === 'visible' && sentinel === null) { if (document.visibilityState === 'visible' && sentinel === null) {
try { void request(wakeLock);
sentinel = await wakeLock.request('screen');
} catch {
sentinel = null;
}
} }
}; };
document.addEventListener('visibilitychange', visibilityHandler); document.addEventListener('visibilitychange', visibilityHandler);

View File

@@ -15,17 +15,36 @@
let queue = new SlideQueue(); let queue = new SlideQueue();
let current = $state<FeedUpload | null>(null); let current = $state<FeedUpload | null>(null);
// Two-layer crossfade. Previously the diashow rendered only `current` inside a
// `{#key current.id}` block, so on every advance Svelte destroyed the old slide the
// instant the id changed and mounted the new one starting at opacity 0 over the black
// backdrop — the old image vanished to black, then the new one faded up (and only
// popped in once it decoded). That's the "black flash". Instead we keep the outgoing
// slide fully opaque *underneath* the incoming one while it fades in, then drop it —
// there's always an opaque frame on screen, so the black never shows through.
type SlideLayer = { key: string; src: string; isVideo: boolean; phase: 'enter' | 'exit' };
let layers = $state<SlideLayer[]>([]);
let dropPrevTimer: ReturnType<typeof setTimeout> | null = null;
// Guards the async (decode-gated) layer commit against a newer advance superseding it.
let slideToken = 0;
let dwellMs = $state(6000); let dwellMs = $state(6000);
let transitionId = $state('crossfade'); let transitionId = $state('crossfade');
let paused = $state(false); let paused = $state(false);
let showOverlay = $state(false); let showOverlay = $state(false);
let overlayHideTimer: ReturnType<typeof setTimeout> | null = null;
let advanceTimer: ReturnType<typeof setTimeout> | null = null; let advanceTimer: ReturnType<typeof setTimeout> | null = null;
const unsubs: Array<() => void> = []; const unsubs: Array<() => void> = [];
// Controls auto-hide: the top-right cluster shows on pointer/keyboard activity and fades
// after a few seconds idle (the cursor hides with it) so a projector shows only photos.
let controlsVisible = $state(true);
let controlsHideTimer: ReturnType<typeof setTimeout> | null = null;
// Fullscreen toggle via the Fullscreen API — an in-app button, independent of the
// browser's own F11 chrome. `isFullscreen` mirrors the actual state via fullscreenchange.
let isFullscreen = $state(false);
let rootEl: HTMLDivElement | undefined = $state();
const transitionDef = $derived(findTransition(transitionId)); const transitionDef = $derived(findTransition(transitionId));
const mediaSrc = $derived(current ? pickMediaUrl($dataMode, current) : '');
const isVideo = $derived(current?.mime_type.startsWith('video/') ?? false); const isVideo = $derived(current?.mime_type.startsWith('video/') ?? false);
function isEmpty(): boolean { function isEmpty(): boolean {
@@ -49,10 +68,63 @@
function advance() { function advance() {
const next = queue.next(); const next = queue.next();
current = next; showSlide(next);
if (current) scheduleNext(); if (current) scheduleNext();
} }
// Swap in the next slide as the top layer while holding the outgoing one beneath it
// for the length of the transition. For images we decode the incoming frame first so
// the fade reveals a painted picture rather than a blank one; the outgoing slide stays
// visible until then, so there's never a black gap. Videos can't be pre-decoded, so
// they swap in immediately.
function showSlide(next: FeedUpload | null) {
const token = ++slideToken;
if (dropPrevTimer) {
clearTimeout(dropPrevTimer);
dropPrevTimer = null;
}
current = next;
if (!next) {
layers = [];
return;
}
const slide: SlideLayer = {
key: next.id,
src: pickMediaUrl($dataMode, next),
isVideo: next.mime_type.startsWith('video/'),
phase: 'enter'
};
const prev = layers.length ? layers[layers.length - 1] : null;
// Re-showing the same slide (e.g. a feed re-fetch resolved to the current head) —
// just replace it; never stack a slide on top of itself.
if (prev && prev.key === slide.key) {
layers = [slide];
return;
}
const commit = () => {
if (token !== slideToken) return; // superseded by a newer advance — drop this frame
// Mark the outgoing frame as exiting so slide transitions push it off in step with
// the incoming one. Crossfade/Ken Burns ignore `phase` and just hold it opaque.
const exiting = prev ? { ...prev, phase: 'exit' as const } : null;
layers = exiting ? [exiting, slide] : [slide];
if (exiting) {
dropPrevTimer = setTimeout(() => {
dropPrevTimer = null;
layers = layers.filter((l) => l.key !== exiting.key);
}, transitionDef.defaultDurationMs + 80);
}
};
if (slide.isVideo) {
commit();
return;
}
const pre = new Image();
pre.src = slide.src;
// decode() resolves once the bitmap is ready to paint; on failure just commit anyway
// (a broken image should still advance the show rather than stall it).
pre.decode().then(commit).catch(commit);
}
// A video finished before its dwell/12s cap — advance immediately (unless paused). // A video finished before its dwell/12s cap — advance immediately (unless paused).
// The {#key current.id} block destroys the old <video> on advance, so a fallback // The {#key current.id} block destroys the old <video> on advance, so a fallback
// timer that already fired can't trigger this handler for a stale slide. // timer that already fired can't trigger this handler for a stale slide.
@@ -178,18 +250,37 @@
} }
} }
function revealOverlay() { // Reveal the control cluster on any pointer/keyboard activity and re-arm the idle timer.
showOverlay = true; // Controls stay up while the settings panel is open so it can't vanish mid-interaction.
if (overlayHideTimer) clearTimeout(overlayHideTimer); function showControls() {
overlayHideTimer = setTimeout(() => (showOverlay = false), 4000); controlsVisible = true;
if (controlsHideTimer) clearTimeout(controlsHideTimer);
controlsHideTimer = setTimeout(() => {
if (!showOverlay) controlsVisible = false;
}, 3000);
} }
// Manual toggle from the always-visible control button — stays open (no // Manual toggle from the control button — stays open (no auto-hide) so keyboard users
// auto-hide) so keyboard users can tab through the controls without them // can tab through the settings without them vanishing mid-interaction.
// vanishing mid-interaction.
function toggleOverlay() { function toggleOverlay() {
if (overlayHideTimer) clearTimeout(overlayHideTimer);
showOverlay = !showOverlay; showOverlay = !showOverlay;
showControls();
}
async function toggleFullscreen() {
try {
if (document.fullscreenElement) {
await document.exitFullscreen();
} else {
await (rootEl ?? document.documentElement).requestFullscreen();
}
} catch {
// Fullscreen can be refused (missing user gesture, unsupported) — non-fatal.
}
}
function handleFullscreenChange() {
isFullscreen = document.fullscreenElement !== null;
} }
function togglePause() { function togglePause() {
@@ -206,7 +297,10 @@
} }
function handleKeydown(e: KeyboardEvent) { function handleKeydown(e: KeyboardEvent) {
showControls();
if (e.key === 'Escape') { if (e.key === 'Escape') {
// In fullscreen the browser exits on Escape — don't ALSO navigate away.
if (isFullscreen) return;
if (showOverlay) { if (showOverlay) {
showOverlay = false; showOverlay = false;
} else { } else {
@@ -217,6 +311,10 @@
e.preventDefault(); e.preventDefault();
togglePause(); togglePause();
} }
if (e.key === 'f' || e.key === 'F') {
e.preventDefault();
void toggleFullscreen();
}
} }
onMount(() => { onMount(() => {
@@ -229,6 +327,8 @@
} }
showBottomNav.set(false); showBottomNav.set(false);
void acquireWakeLock(); void acquireWakeLock();
document.addEventListener('fullscreenchange', handleFullscreenChange);
showControls(); // show briefly on entry, then fade after the idle timeout
unsubs.push(onSseEvent('upload-processed', handleUploadProcessed)); unsubs.push(onSseEvent('upload-processed', handleUploadProcessed));
unsubs.push(onSseEvent('upload-deleted', handleUploadDeleted)); unsubs.push(onSseEvent('upload-deleted', handleUploadDeleted));
unsubs.push(onSseEvent('user-hidden', handleUserHidden)); unsubs.push(onSseEvent('user-hidden', handleUserHidden));
@@ -246,8 +346,12 @@
onDestroy(() => { onDestroy(() => {
showBottomNav.set(true); showBottomNav.set(true);
clearTimer(); clearTimer();
if (overlayHideTimer) clearTimeout(overlayHideTimer); if (controlsHideTimer) clearTimeout(controlsHideTimer);
if (processedDebounce) clearTimeout(processedDebounce); if (processedDebounce) clearTimeout(processedDebounce);
if (dropPrevTimer) clearTimeout(dropPrevTimer);
document.removeEventListener('fullscreenchange', handleFullscreenChange);
// Leave fullscreen when exiting the show, so /feed isn't stuck fullscreen.
if (document.fullscreenElement) void document.exitFullscreen().catch(() => {});
void releaseWakeLock(); void releaseWakeLock();
for (const unsub of unsubs) unsub(); for (const unsub of unsubs) unsub();
disconnectSse(); disconnectSse();
@@ -257,19 +361,24 @@
<svelte:window onkeydown={handleKeydown} /> <svelte:window onkeydown={handleKeydown} />
<div <div
bind:this={rootEl}
class="fixed inset-0 z-[60] flex items-center justify-center bg-black text-white" class="fixed inset-0 z-[60] flex items-center justify-center bg-black text-white"
class:cursor-none={!controlsVisible}
role="presentation" role="presentation"
onclick={revealOverlay} onpointermove={showControls}
onpointerdown={showControls}
> >
{#if current} {#if layers.length}
{#key current.id + '|' + transitionDef.id} {#each layers as layer (layer.key)}
<transitionDef.component <transitionDef.component
src={mediaSrc} src={layer.src}
{isVideo} isVideo={layer.isVideo}
durationMs={transitionDef.defaultDurationMs} durationMs={transitionDef.defaultDurationMs}
onended={handleVideoEnded} phase={layer.phase}
onended={layer.key === current?.id ? handleVideoEnded : undefined}
{...transitionDef.props ?? {}}
/> />
{/key} {/each}
{:else if isEmpty()} {:else if isEmpty()}
<div class="text-center"> <div class="text-center">
<p class="text-2xl font-semibold">Noch keine Beiträge</p> <p class="text-2xl font-semibold">Noch keine Beiträge</p>
@@ -279,10 +388,12 @@
<div class="text-white/60">Lade…</div> <div class="text-white/60">Lade…</div>
{/if} {/if}
<!-- Always-visible controls: keyboard-reachable, so the show is never a trap and <!-- Controls appear on pointer/keyboard activity and fade when idle. Still fully
the controls are reachable without a pointer. Honours the notch. --> keyboard-reachable (any key reveals them), so the show is never a trap. Notch-safe. -->
<div <div
class="absolute right-0 top-0 z-10 flex gap-2 p-3" class="absolute right-0 top-0 z-10 flex gap-2 p-3 transition-opacity duration-300"
class:opacity-0={!controlsVisible}
class:pointer-events-none={!controlsVisible}
style="padding-top: calc(env(safe-area-inset-top) + 0.75rem)" style="padding-top: calc(env(safe-area-inset-top) + 0.75rem)"
> >
<button <button
@@ -303,6 +414,36 @@
/> />
</svg> </svg>
</button> </button>
<button
type="button"
onclick={(e) => {
e.stopPropagation();
void toggleFullscreen();
}}
aria-label={isFullscreen ? 'Vollbild beenden' : 'Vollbild'}
aria-pressed={isFullscreen}
class="inline-flex h-11 w-11 items-center justify-center rounded-full bg-white/10 text-white hover:bg-white/20"
>
{#if isFullscreen}
<!-- arrows pointing in -->
<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
<path
stroke-linecap="round"
stroke-linejoin="round"
d="M9 9V4.5M9 9H4.5M9 9 3.75 3.75M9 15v4.5M9 15H4.5M9 15l-5.25 5.25M15 9h4.5M15 9V4.5M15 9l5.25-5.25M15 15h4.5M15 15v4.5m0-4.5 5.25 5.25"
/>
</svg>
{:else}
<!-- arrows pointing out -->
<svg class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="1.8">
<path
stroke-linecap="round"
stroke-linejoin="round"
d="M3.75 3.75v4.5m0-4.5h4.5m-4.5 0L9 9M3.75 20.25v-4.5m0 4.5h4.5m-4.5 0L9 15M20.25 3.75h-4.5m4.5 0v4.5m0-4.5L15 9m5.25 11.25h-4.5m4.5 0v-4.5m0 4.5L15 15"
/>
</svg>
{/if}
</button>
<button <button
type="button" type="button"
onclick={(e) => { onclick={(e) => {