test(e2e): fix load-induced mobile flakes (gesture timing + hydration)

Three distinct load-induced flakes in the mobile suite, all root-caused from real traces:

1. gestures-longpress "quick tap": longPress() drove page.mouse.down + Node-side
   waitForTimeout(200) + page.mouse.up — three CDP round-trips. Under load the browser saw
   the pointerup >500ms after pointerdown, firing the app's real long-press so the
   ContextSheet opened on a quick tap. New quickTap() helper dispatches pointerdown/up
   entirely in-browser on one clock, so the earlier-due pointerup always cancels the 500ms
   timer first — immune to CDP latency.

2/3. upload-cancel-confirm and sheet-escape interacted with server-rendered controls before
   Svelte hydrated them (caption fill lost -> cancel() navigates to /feed; custom role=radio
   / leave-button click no-ops). Wait for a post-hydration readiness signal (composer
   auto-focus / real profile name) before the first interaction — the same barrier the
   passing feed-based specs already have. (These are now belt-and-suspenders given ssr=false,
   but keep the specs robust regardless of render mode.)

Verified: mobile 22/22, and 0/50 full-mobile runs under load (was ~3/95 pre-fix).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
fabi
2026-07-16 21:15:26 +02:00
parent 15d338eeb8
commit e2b7e54af9
4 changed files with 69 additions and 4 deletions

View File

@@ -34,6 +34,47 @@ export async function longPress(page: Page, locator: Locator, durationMs = 600)
await page.mouse.up();
}
/**
* A sub-threshold press dispatched ENTIRELY in-browser: `pointerdown`, an in-browser
* `setTimeout(holdMs)`, then `pointerup` — all on the element carrying `use:longpress`.
*
* Why not `longPress` (page.mouse + waitForTimeout) for the "quick tap must NOT long-press"
* case: those are three independent CDP round-trips with a Node-side wait between the down
* and the up. Under cross-test load the browser can process the `pointerup` far later than
* `holdMs` of *browser* time, so the app's real 500 ms long-press timer fires and the
* ContextSheet opens on what the test intended as a quick tap. (Observed: a 200 ms-intended
* tap opening the sheet ~1 % of full-suite runs.) Dispatching both events from one
* `evaluate` puts the down→up gap and the app's 500 ms timer on the SAME clock: even if the
* event loop stalls, the earlier-scheduled `pointerup` (holdMs) still fires before the
* later 500 ms timer, so the relationship holds. Mirrors `doubleTap`.
*
* No trusted `click` follows a synthetic `pointerup`, so use this ONLY where the assertion is
* that the long-press did NOT fire — not where a real click must land (see `longPress`).
*/
export async function quickTap(locator: Locator, holdMs = 200) {
await locator.evaluate((el: HTMLElement, ms: number) => {
const rect = el.getBoundingClientRect();
const x = rect.left + rect.width / 2;
const y = rect.top + rect.height / 2;
const mk = (type: string) =>
new PointerEvent(type, {
bubbles: true,
cancelable: true,
clientX: x,
clientY: y,
pointerType: 'touch',
isPrimary: true,
});
el.dispatchEvent(mk('pointerdown'));
return new Promise<void>((resolve) =>
setTimeout(() => {
el.dispatchEvent(mk('pointerup'));
resolve();
}, ms)
);
}, holdMs);
}
/**
* Two rapid pointer-event pairs within the doubletap action's 300 ms window.
*