fix(upload): stop the queue from wedging, and tell the guest when it fails
A STALLED UPLOAD BLOCKED EVERYTHING, FOREVER. The XHR set no timeout and had no stall detection, so a half-open connection from an AP roam left the item `uploading` indefinitely — which kept `processQueue`'s `processing` flag set, so the whole rest of the queue stopped draining. The UI offered no control at all for an `uploading` item. The guest saw "Wird hochgeladen 43%" all evening with four photos stuck behind it and no button to press; the only escape was force-quitting the PWA, which nobody guesses. Now: a watchdog aborts when no bytes move for 90s, disarmed on `loadend` so the server may take its time storing a file it already has; a size-scaled timeout as a generous backstop that will not kill slow-but-progressing LTE; and a cancel button. FAILURES WERE INVISIBLE. `handleSubmit` navigates to /feed immediately, and the queue component is mounted only on /upload — so a 5xx, a captive-portal error or an uploads-locked 403 wrote a German message into an item that nothing ever rendered. The guest believed the photo was uploading; it never appeared. Same for the documented rate-limit countdown banner, which lives in that same unreachable component and is now also rendered from the layout. RETRIES WERE UNCAPPED. `requeueRetriable` flipped every errored item back to pending on the `online` event AND on every `feed-delta` — i.e. every SSE reconnect — with no attempt counter and no backoff. On a flapping network a large failing video was re-uploaded from byte zero all evening, saturating the AP for everyone. Now a persisted attempt count, exponential backoff and a cap of five. INDEXEDDB COULD STRAND THE COMPOSER. `openDB` had no `blocked` handler, so a second tab holding an older version made it never settle, and it rejects outright on iOS private mode; `handleSubmit` had no try/catch and never reset `submitting`, so both buttons stayed disabled reading "Wird hochgeladen…" permanently, with no error and nothing queued. There is now a `blocked` handler plus a settle timeout, an in-memory fallback so uploading still works when persistence is unavailable, and a `finally`. A 401 during a background upload cleared the session without redirecting — and api.ts documents exactly why that strands a guest: the nav and FAB are gated on `isAuthenticated` so they vanish, route guards only run on mount, and a standalone PWA has no URL bar. Three early-return paths wrote status only to memory and never to IndexedDB, leaving blob-less error rows that could never be evicted and held the red FAB badge lit all night. A banned guest was offered the entire upload flow — FAB, camera, staging — and only the POST 403'd, while the new read-only banner told them uploading was disabled. The sheet now consults the ban, the layout subscribes to `user-hidden` so a live ban reaches the UI instead of arriving as a stream of 403 toasts, and the banner clears `env(safe-area-inset-bottom)` so the bottom nav stops covering it on notched iPhones. The /upload submit bar gets the same inset — it sat in the home-indicator zone, where the system swallows the first tap. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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import { openDB, type IDBPDatabase } from 'idb';
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import { writable, get } from 'svelte/store';
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import { getToken, getUserId, clearAuth } from './auth';
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import { getToken, getUserId, clearAuth, onClearAuth, onSetAuth } from './auth';
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import { onSseEvent } from './sse';
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import { refreshQuota } from './quota-store';
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import { toast } from './toast-store';
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@@ -37,7 +37,71 @@ const STORE_NAME = 'queue';
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/** Hard cap on queued items per device — bounds IndexedDB growth from stuck blobs. */
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const MAX_QUEUE_ITEMS = 100;
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let db: IDBPDatabase | null = null;
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/**
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* How many times an item may be re-sent by an AUTOMATIC resume (`online`, SSE reconnect,
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* backoff timer) before it parks and waits for the guest to tap "Erneut".
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*
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* Without a cap, `requeueRetriable` flips every failed item back to `pending` on every
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* `online` event and every SSE reconnect — on a congested venue AP those fire constantly,
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* so one failing 200 MB video re-uploads from byte zero all evening and starves the ~100
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* other guests sharing the uplink. A manual retry resets the counter: an explicit tap is
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* evidence the guest wants to spend the bandwidth.
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*/
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const MAX_AUTO_ATTEMPTS = 5;
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/** Exponential backoff between automatic attempts: 5s, 10s, 20s, 40s, … capped below. */
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const RETRY_BASE_DELAY_MS = 5_000;
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const MAX_RETRY_DELAY_MS = 5 * 60_000;
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/**
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* Abort an upload that has not moved a single byte for this long.
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*
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* A phone roaming between APs leaves a half-open TCP connection: the XHR neither errors nor
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* completes, so the item sits in `uploading` forever and `processQueue`'s `processing` flag
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* never clears — the ENTIRE queue stops draining, with no way out short of force-quitting
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* the app. Bytes-moved (not elapsed time) is the right signal: it never punishes a slow but
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* healthy LTE upload, which is why the wall-clock `xhr.timeout` below is only a backstop.
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*/
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const STALL_TIMEOUT_MS = 90_000;
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const STALL_CHECK_INTERVAL_MS = 5_000;
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/**
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* Wall-clock cap for one attempt, scaled by file size assuming a floor of ~8 kB/s — a
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* deliberately pessimistic rate, because killing a slow-but-progressing upload would lose
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* exactly the videos that are hardest to re-take. The stall watchdog is what actually
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* catches a dead connection; this only bounds the pathological case where bytes trickle
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* fast enough to reset the watchdog but the upload would never finish.
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*/
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const MIN_UPLOAD_TIMEOUT_MS = 5 * 60_000;
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const MAX_UPLOAD_TIMEOUT_MS = 60 * 60_000;
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const ASSUMED_MIN_BYTES_PER_SEC = 8_000;
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/**
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* How long to wait for IndexedDB to open before giving up and running from memory.
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* `openDB` does not settle at all while another tab pins an older version (the `blocked`
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* callback fires but the promise stays pending), and every queue operation awaits it — so
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* without this bound a second open tab silently disables uploading device-wide.
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*/
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const DB_OPEN_TIMEOUT_MS = 5_000;
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/** The persisted shape of a queue row. `blob` is the only field that never reaches the store. */
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interface QueueEntry {
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id: string;
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userId: string;
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fileName: string;
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fileSize: number;
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lastModified?: number;
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mimeType: string;
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caption: string;
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hashtags: string;
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status: QueueItem['status'];
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error?: string;
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/** Consecutive failed attempts; gates + delays automatic resumes. Reset by a manual retry. */
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attempts?: number;
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/** Earliest ms timestamp at which an automatic resume may re-send this item. */
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nextAttemptAt?: number;
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blob?: Blob;
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}
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// Resume the queue as soon as connectivity returns. Registered once, guarded for SSR.
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// This is the other half of the "flushes when you're back online" promise — without it
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@@ -55,6 +119,25 @@ function bindOnline(): void {
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}
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bindOnline();
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// Rehydrate on every IDENTITY change, not just on a cold boot.
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//
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// `+layout.svelte` calls `loadQueue()` on mount, but only `if (getToken())` — and the boot
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// that matters most has no token: a mid-event 401 (host PIN reset, redeployed JWT_SECRET)
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// clears auth and hard-navigates to /join, so the layout skips it. The guest then recovers,
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// which finishes with `goto('/feed')` — a client-side navigation, so `onMount` never runs
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// again and `queueItems` stays the empty array it was initialised to. Their queued photos
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// sit in IndexedDB with nothing reading them, and the FAB badge reads 0 — exactly the
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// silent-loss failure the boot-time call was added to prevent, one route over.
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//
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// `onSetAuth` is the mechanism the role store already uses for this same reason.
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onSetAuth(() => void loadQueue());
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// Drop the in-memory view when an identity goes away, so the next user of a shared device
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// does not see the previous guest's file names in the queue. This deliberately does NOT
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// touch IndexedDB: a 401 is often transient, the blobs are user-scoped on every read, and
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// destroying them here would lose photos the AuthError path goes out of its way to keep.
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onClearAuth(() => queueItems.set([]));
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// Resume the queue when the host reopens the event. A queued upload that hit a locked/
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// released event kept its blob and parked as a retryable `error` (LockedError); flipping it
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// back to pending and re-draining recovers it so a photo staged during a lock isn't lost.
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@@ -68,14 +151,17 @@ bindOnline();
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let sseBound = false;
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function bindSse(): void {
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if (sseBound || typeof window === 'undefined') return;
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const resume = () => {
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const resume = (options: { resetAttempts?: boolean } = {}) => {
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void (async () => {
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await requeueRetriable();
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await requeueRetriable(options);
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await processQueue();
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})();
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};
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onSseEvent('event-opened', resume);
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onSseEvent('feed-delta', resume);
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// A reopen is a deliberate host action that changes the server's answer, so it's fair to
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// give parked items a fresh retry budget. A plain reconnect is not — that's the signal
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// that fires over and over on a flapping AP.
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onSseEvent('event-opened', () => resume({ resetAttempts: true }));
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onSseEvent('feed-delta', () => resume());
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sseBound = true;
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}
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bindSse();
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@@ -84,53 +170,246 @@ bindSse();
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* Flip transient `error` items (5xx / a network drop that got marked before we could
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* reclassify it) back to `pending` so a resume actually retries them. Terminal `blocked`
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* items (403/413) are left alone — retrying those never succeeds.
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*
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* This is the ONLY automatic retry path, and it is driven by events that fire constantly on
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* a bad network (`online`, and `feed-delta` on every SSE reconnect), so it must be the thing
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* that enforces the budget: an item is only requeued while it is under `MAX_AUTO_ATTEMPTS`
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* and past its backoff deadline. Beyond that it stays parked until the guest taps "Erneut".
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*
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* `resetAttempts` is for signals that are positive evidence the blocking condition changed
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* (the host reopening the event), where starting the budget over is warranted.
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*/
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async function requeueRetriable(): Promise<void> {
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const database = await getDb();
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async function requeueRetriable(options: { resetAttempts?: boolean } = {}): Promise<void> {
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const myUserId = getUserId();
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const all = await database.getAll(STORE_NAME);
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const all = await storeGetAll();
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const now = Date.now();
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const requeued = new Set<string>();
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let soonest: number | null = null;
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for (const entry of all) {
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if (entry.userId === myUserId && entry.status === 'error' && entry.blob) {
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entry.status = 'pending';
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entry.error = undefined;
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await database.put(STORE_NAME, entry);
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if (entry.userId !== myUserId || entry.status !== 'error' || !entry.blob) continue;
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if (options.resetAttempts) {
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entry.attempts = 0;
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entry.nextAttemptAt = undefined;
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}
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if ((entry.attempts ?? 0) >= MAX_AUTO_ATTEMPTS) continue;
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if (entry.nextAttemptAt && entry.nextAttemptAt > now) {
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// Still cooling down — remember the earliest deadline so the sweep below can
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// come back for it without waiting for another `online`/reconnect to happen by.
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soonest = soonest === null ? entry.nextAttemptAt : Math.min(soonest, entry.nextAttemptAt);
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continue;
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}
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entry.status = 'pending';
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entry.error = undefined;
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entry.nextAttemptAt = undefined;
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await storePut(entry);
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requeued.add(entry.id);
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}
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if (soonest !== null) scheduleRetrySweep(soonest - now);
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queueItems.update((items) =>
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items.map((item) =>
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item.status === 'error'
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requeued.has(item.id)
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? { ...item, status: 'pending' as const, progress: 0, error: undefined }
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: item
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)
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);
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}
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async function getDb(): Promise<IDBPDatabase> {
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if (db) return db;
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// v1 → v2: add `userId` index so each guest's queue is isolated on shared devices.
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// Pre-existing entries (no userId) are dropped on upgrade; nothing useful was ever
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// persisted across logouts before this version.
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// Version 3 self-heals installs corrupted by a shipped v1→v2 bug: that upgrade
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// opened a *new* transaction inside the callback, which throws InvalidStateError
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// ("A version change transaction is running") and aborts the whole upgrade —
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// leaving some browsers at version 2 with NO 'queue' object store (so every queue
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// write failed and no upload ever fired). Bumping to 3 re-runs this upgrade for
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// those installs; the contains() guard recreates the missing store instead of
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// assuming createObjectStore only ever runs on a brand-new DB.
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db = await openDB(DB_NAME, 3, {
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upgrade(database, oldVersion, _newVersion, transaction) {
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if (!database.objectStoreNames.contains(STORE_NAME)) {
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database.createObjectStore(STORE_NAME, { keyPath: 'id' });
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} else if (oldVersion < 2) {
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// Existing v1 store: its entries predate the `userId` field, so drop them
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// rather than misattribute them to whoever is signed in now. Reuse the
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// active version-change transaction (never open a new one here — see above).
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// Skipped when we just created the store, which is already empty.
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transaction.objectStore(STORE_NAME).clear();
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// A single pending wake-up for the earliest backoff deadline. Without it an item that fails
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// while the network is nominally fine would sit until the next `online` event or SSE
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// reconnect — which on a stable-but-broken connection (captive portal, dead upstream) may
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// never come, leaving the guest with a red badge and no visible progress.
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let retrySweepTimer: ReturnType<typeof setTimeout> | null = null;
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let retrySweepAt = 0;
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function scheduleRetrySweep(delayMs: number): void {
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if (typeof window === 'undefined') return;
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const at = Date.now() + Math.max(0, delayMs);
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if (retrySweepTimer && retrySweepAt <= at) return;
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if (retrySweepTimer) clearTimeout(retrySweepTimer);
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retrySweepAt = at;
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retrySweepTimer = setTimeout(
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() => {
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retrySweepTimer = null;
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void (async () => {
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await requeueRetriable();
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await processQueue();
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})();
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},
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Math.max(0, delayMs)
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);
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}
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/**
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* Record a failed attempt on an entry and compute when the next automatic one may run.
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* Returns true once the budget is spent, so the caller can say so in the item's error text —
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* the queue row is the only place a guest can learn that nothing is retrying any more.
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*/
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function chargeAttempt(entry: QueueEntry): boolean {
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const attempts = (entry.attempts ?? 0) + 1;
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entry.attempts = attempts;
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if (attempts >= MAX_AUTO_ATTEMPTS) {
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entry.nextAttemptAt = undefined;
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return true;
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}
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const delay = Math.min(RETRY_BASE_DELAY_MS * 2 ** (attempts - 1), MAX_RETRY_DELAY_MS);
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entry.nextAttemptAt = Date.now() + delay;
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scheduleRetrySweep(delay);
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return false;
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}
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/** Append the "auto-retry has stopped" hint once the budget is spent. */
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function withRetryHint(message: string, exhausted: boolean): string {
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return exhausted ? `${message} Tippe auf „Erneut“.` : message;
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}
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// ---------------------------------------------------------------------------------------
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// Persistence layer.
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//
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// IndexedDB is NOT guaranteed to be there: iOS private mode denies it outright, a storage
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// quota can be refused mid-event, and a second open tab holding an older DB version leaves
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// `openDB` pending forever. Every one of those used to reject or hang the very first `await`
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// of `addToQueue`, which stranded the composer with both buttons stuck on "Wird hochgeladen…".
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//
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// So the store degrades instead of failing: entries that cannot be persisted live in an
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// in-memory overlay, and the guest is told ONCE, in German, that their photos won't survive
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// closing the app. An upload that works but isn't crash-proof beats no upload at all.
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// ---------------------------------------------------------------------------------------
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let dbPromise: Promise<IDBPDatabase | null> | null = null;
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const memoryEntries = new Map<string, QueueEntry>();
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let warnedNoPersistence = false;
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function warnNoPersistence(): void {
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if (warnedNoPersistence) return;
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warnedNoPersistence = true;
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toast(
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'Fotos können auf diesem Gerät nicht zwischengespeichert werden. Die Uploads laufen weiter — lass die App bitte offen, bis sie fertig sind.',
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'warning',
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9000
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);
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}
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async function openQueueDb(): Promise<IDBPDatabase | null> {
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if (dbPromise) return dbPromise;
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dbPromise = (async () => {
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try {
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// v1 → v2: add `userId` index so each guest's queue is isolated on shared devices.
|
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// Pre-existing entries (no userId) are dropped on upgrade; nothing useful was ever
|
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// persisted across logouts before this version.
|
||||
// Version 3 self-heals installs corrupted by a shipped v1→v2 bug: that upgrade
|
||||
// opened a *new* transaction inside the callback, which throws InvalidStateError
|
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// ("A version change transaction is running") and aborts the whole upgrade —
|
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// leaving some browsers at version 2 with NO 'queue' object store (so every queue
|
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// write failed and no upload ever fired). Bumping to 3 re-runs this upgrade for
|
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// those installs; the contains() guard recreates the missing store instead of
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// assuming createObjectStore only ever runs on a brand-new DB.
|
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const opening = openDB(DB_NAME, 3, {
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upgrade(database, oldVersion, _newVersion, transaction) {
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if (!database.objectStoreNames.contains(STORE_NAME)) {
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database.createObjectStore(STORE_NAME, { keyPath: 'id' });
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} else if (oldVersion < 2) {
|
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// Existing v1 store: its entries predate the `userId` field, so drop them
|
||||
// rather than misattribute them to whoever is signed in now. Reuse the
|
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// active version-change transaction (never open a new one here — see above).
|
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// Skipped when we just created the store, which is already empty.
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transaction.objectStore(STORE_NAME).clear();
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}
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},
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blocked() {
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// Another tab still holds an older version, so the upgrade cannot start. There
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// is nothing we can do from here except tell the guest which action unblocks it
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// — the timeout below keeps the queue usable meanwhile.
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toast(
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'EventSnap ist noch in einem anderen Tab geöffnet. Bitte schließe die anderen Tabs.',
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'warning',
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9000
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);
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}
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});
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const database = await Promise.race([
|
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opening,
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new Promise<null>((resolve) => setTimeout(() => resolve(null), DB_OPEN_TIMEOUT_MS))
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]);
|
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if (!database) {
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warnNoPersistence();
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return null;
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}
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return database;
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} catch {
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// Private mode / quota denial / corrupted profile — fall back to memory.
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warnNoPersistence();
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return null;
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||||
}
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});
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return db;
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})();
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return dbPromise;
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}
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async function storeGet(id: string): Promise<QueueEntry | undefined> {
|
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const overlay = memoryEntries.get(id);
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if (overlay) return overlay;
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const database = await openQueueDb();
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if (!database) return undefined;
|
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try {
|
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return await database.get(STORE_NAME, id);
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||||
} catch {
|
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return undefined;
|
||||
}
|
||||
}
|
||||
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||||
async function storeGetAll(): Promise<QueueEntry[]> {
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const database = await openQueueDb();
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let persisted: QueueEntry[] = [];
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||||
if (database) {
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||||
try {
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||||
persisted = await database.getAll(STORE_NAME);
|
||||
} catch {
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persisted = [];
|
||||
}
|
||||
}
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||||
// The overlay shadows the persisted copy: once a row fails to write, memory holds the
|
||||
// newer state and the stale IndexedDB row must not resurrect it.
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return [...memoryEntries.values(), ...persisted.filter((entry) => !memoryEntries.has(entry.id))];
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||||
}
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||||
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async function storePut(entry: QueueEntry): Promise<void> {
|
||||
if (memoryEntries.has(entry.id)) {
|
||||
memoryEntries.set(entry.id, entry);
|
||||
return;
|
||||
}
|
||||
const database = await openQueueDb();
|
||||
if (database) {
|
||||
try {
|
||||
await database.put(STORE_NAME, entry);
|
||||
return;
|
||||
} catch {
|
||||
// Most often QuotaExceededError on a phone with a full photo library. Keep going
|
||||
// from memory rather than throwing out of addToQueue/uploadItem.
|
||||
}
|
||||
}
|
||||
memoryEntries.set(entry.id, entry);
|
||||
warnNoPersistence();
|
||||
}
|
||||
|
||||
async function storeDelete(id: string): Promise<void> {
|
||||
memoryEntries.delete(id);
|
||||
const database = await openQueueDb();
|
||||
if (!database) return;
|
||||
try {
|
||||
await database.delete(STORE_NAME, id);
|
||||
} catch {
|
||||
/* nothing to recover — the in-memory view is already authoritative */
|
||||
}
|
||||
}
|
||||
|
||||
async function storeClear(): Promise<void> {
|
||||
memoryEntries.clear();
|
||||
const database = await openQueueDb();
|
||||
if (!database) return;
|
||||
try {
|
||||
await database.clear(STORE_NAME);
|
||||
} catch {
|
||||
/* see storeDelete */
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -139,8 +418,7 @@ async function getDb(): Promise<IDBPDatabase> {
|
||||
* blamed for) the previous guest's pending uploads.
|
||||
*/
|
||||
export async function clearQueue(): Promise<void> {
|
||||
const database = await getDb();
|
||||
await database.clear(STORE_NAME);
|
||||
await storeClear();
|
||||
queueItems.set([]);
|
||||
rateLimitRetryAt.set(null);
|
||||
}
|
||||
@@ -173,6 +451,13 @@ class TerminalError extends Error {
|
||||
*/
|
||||
class NetworkError extends Error {}
|
||||
|
||||
/**
|
||||
* The guest aborted this upload themselves (the ✕ on an in-flight row). A NetworkError
|
||||
* subclass because the transport outcome is identical — but it must NOT stop the batch or
|
||||
* count against the retry budget, since it says nothing about the connection.
|
||||
*/
|
||||
class CancelledError extends NetworkError {}
|
||||
|
||||
/**
|
||||
* The session is gone/expired (HTTP 401). This is emphatically NOT terminal: the blob is
|
||||
* KEPT (deleting it — the old behavior for any 4xx — destroyed a guest's staged photos the
|
||||
@@ -266,9 +551,8 @@ export function entryToQueueItem(entry: {
|
||||
}
|
||||
|
||||
export async function loadQueue(): Promise<void> {
|
||||
const database = await getDb();
|
||||
const myUserId = getUserId();
|
||||
const all = await database.getAll(STORE_NAME);
|
||||
const all = await storeGetAll();
|
||||
// Only surface entries that belong to the current user. Entries from a previous
|
||||
// guest on this device are filtered out (and would also be wiped on their next
|
||||
// explicit logout via `clearQueue`).
|
||||
@@ -295,7 +579,6 @@ export async function addToQueue(
|
||||
caption: string,
|
||||
hashtags: string
|
||||
): Promise<EnqueueResult> {
|
||||
const database = await getDb();
|
||||
const userId = getUserId();
|
||||
// Not authenticated — nothing to queue. Return the silent 'duplicate' outcome rather than
|
||||
// 'full' so the caller doesn't show a misleading "queue full" toast. Practically
|
||||
@@ -317,26 +600,27 @@ export async function addToQueue(
|
||||
if (dup) return 'duplicate';
|
||||
|
||||
// Cap the queue so stuck/blocked blobs can't grow IndexedDB without bound. When full,
|
||||
// evict the oldest item whose blob is already gone or unrecoverable — ONLY `done` (blob
|
||||
// deleted on success) or `blocked` (blob purged, terminal). NEVER evict `error`: those are
|
||||
// retryable and still hold a live blob (a network blip, or a locked/released upload that
|
||||
// resumes on reopen) — evicting one would silently lose a photo the fix deliberately kept.
|
||||
// If nothing is evictable, refuse and tell the caller so it can surface a "queue full"
|
||||
// message rather than dropping a photo the user believed was queued.
|
||||
// evict the oldest item whose blob is already gone or unrecoverable — `done` (blob deleted
|
||||
// on success), `blocked` (blob purged, terminal), or an `error` whose blob is missing.
|
||||
// An `error` item that STILL HOLDS a blob is never evicted: it is retryable (a network
|
||||
// blip, or a locked/released upload that resumes on reopen) and dropping it would silently
|
||||
// lose a photo the retry paths deliberately kept. If nothing is evictable, refuse and tell
|
||||
// the caller so it can surface a "queue full" message rather than dropping a photo the
|
||||
// user believed was queued.
|
||||
if (mine.length >= MAX_QUEUE_ITEMS) {
|
||||
const evictable = get(queueItems).find(
|
||||
(i) => i.userId === userId && (i.status === 'done' || i.status === 'blocked')
|
||||
);
|
||||
const evictable = await findEvictable(userId);
|
||||
if (evictable) {
|
||||
await database.delete(STORE_NAME, evictable.id);
|
||||
queueItems.update((items) => items.filter((it) => it.id !== evictable.id));
|
||||
await storeDelete(evictable);
|
||||
queueItems.update((items) => items.filter((it) => it.id !== evictable));
|
||||
} else {
|
||||
return 'full';
|
||||
}
|
||||
}
|
||||
|
||||
// This id is also the server-side idempotency key (`client_upload_id`), so it is minted
|
||||
// exactly ONCE per file here and reused by every retry — see uploadItem.
|
||||
const id = crypto.randomUUID();
|
||||
const entry = {
|
||||
const entry: QueueEntry = {
|
||||
id,
|
||||
userId,
|
||||
fileName: file.name,
|
||||
@@ -348,7 +632,7 @@ export async function addToQueue(
|
||||
status: 'pending',
|
||||
blob: file
|
||||
};
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
|
||||
queueItems.update((items) => [
|
||||
...items,
|
||||
@@ -371,13 +655,16 @@ export async function addToQueue(
|
||||
}
|
||||
|
||||
export async function retryItem(id: string): Promise<void> {
|
||||
const database = await getDb();
|
||||
const entry = await database.get(STORE_NAME, id);
|
||||
const entry = await storeGet(id);
|
||||
if (!entry) return;
|
||||
|
||||
entry.status = 'pending';
|
||||
entry.error = undefined;
|
||||
await database.put(STORE_NAME, entry);
|
||||
// A deliberate tap outranks the automatic budget: reset the counter and clear any backoff
|
||||
// so a guest who watched their photo fail five times can still get it sent right now.
|
||||
entry.attempts = 0;
|
||||
entry.nextAttemptAt = undefined;
|
||||
await storePut(entry);
|
||||
|
||||
queueItems.update((items) =>
|
||||
items.map((item) =>
|
||||
@@ -388,25 +675,83 @@ export async function retryItem(id: string): Promise<void> {
|
||||
processQueue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Abort an in-flight upload on the guest's command. The only escape hatch from an upload that
|
||||
* is technically alive but going nowhere — without it the queue's single slot stays occupied
|
||||
* until the stall watchdog fires (or the app is force-quit). The item parks as retryable with
|
||||
* its blob intact, so "Erneut" still works afterwards.
|
||||
*/
|
||||
export function cancelItem(id: string): void {
|
||||
const xhr = activeUploads.get(id);
|
||||
if (!xhr) return;
|
||||
cancelledUploads.add(id);
|
||||
xhr.abort();
|
||||
}
|
||||
|
||||
export async function removeItem(id: string): Promise<void> {
|
||||
const database = await getDb();
|
||||
await database.delete(STORE_NAME, id);
|
||||
// An item can be removed while its request is still on the wire — stop the transfer, or it
|
||||
// keeps pushing bytes for a row that no longer exists. `removedUploads` tells the abort
|
||||
// handler that the row is gone, so it doesn't race the delete below and resurrect it.
|
||||
if (activeUploads.has(id)) {
|
||||
removedUploads.add(id);
|
||||
cancelItem(id);
|
||||
}
|
||||
await storeDelete(id);
|
||||
queueItems.update((items) => items.filter((item) => item.id !== id));
|
||||
}
|
||||
|
||||
export async function clearCompleted(): Promise<void> {
|
||||
const database = await getDb();
|
||||
const items = get(queueItems);
|
||||
for (const item of items) {
|
||||
if (item.status === 'done') {
|
||||
await database.delete(STORE_NAME, item.id);
|
||||
await storeDelete(item.id);
|
||||
}
|
||||
}
|
||||
queueItems.update((items) => items.filter((item) => item.status !== 'done'));
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the id of an item whose slot can be reclaimed: its blob is gone (`done`, `blocked`) or
|
||||
* was never there to begin with. The blob-less `error` case matters because several early
|
||||
* returns in `uploadItem` produce exactly that — an item with no bytes left to send, which can
|
||||
* never succeed on retry, yet used to hold a queue slot and a red FAB badge forever.
|
||||
*/
|
||||
async function findEvictable(userId: string): Promise<string | null> {
|
||||
for (const item of get(queueItems)) {
|
||||
if (item.userId !== userId) continue;
|
||||
if (item.status === 'done' || item.status === 'blocked') return item.id;
|
||||
if (item.status !== 'error') continue;
|
||||
const entry = await storeGet(item.id);
|
||||
if (!entry?.blob) return item.id;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
let processing = false;
|
||||
|
||||
/** In-flight requests by item id, so a stuck upload can be aborted from the UI. */
|
||||
const activeUploads = new Map<string, XMLHttpRequest>();
|
||||
/** Ids whose abort was requested by the guest, to tell a ✕ apart from a dropped connection. */
|
||||
const cancelledUploads = new Set<string>();
|
||||
/** Ids aborted because the row itself is being deleted — their failure must persist nothing. */
|
||||
const removedUploads = new Set<string>();
|
||||
|
||||
/**
|
||||
* Send a guest whose session died back to /join.
|
||||
*
|
||||
* Duplicated from api.ts (where it is module-private) rather than imported: api.ts owns the
|
||||
* foreground half of the same rule and deliberately uses `window.location` over `goto`, since
|
||||
* a full document load resets every module-level store — the correct behaviour after a session
|
||||
* loss, and safe here because the queued blobs live in IndexedDB and survive it.
|
||||
*/
|
||||
function redirectToJoin(): void {
|
||||
if (typeof window === 'undefined') return;
|
||||
const path = window.location.pathname;
|
||||
// Already on an auth screen — re-navigating would throw away half-typed recovery input.
|
||||
if (['/join', '/recover'].some((r) => path === r || path.startsWith(`${r}/`))) return;
|
||||
window.location.assign('/join');
|
||||
}
|
||||
|
||||
async function processQueue(): Promise<void> {
|
||||
if (processing) return;
|
||||
processing = true;
|
||||
@@ -445,6 +790,12 @@ async function processQueue(): Promise<void> {
|
||||
// stay retryable with blobs intact; the `event-opened` SSE resumes them.
|
||||
break;
|
||||
}
|
||||
if (e instanceof CancelledError) {
|
||||
// The guest cancelled THIS item, which says nothing about the connection —
|
||||
// keep draining so the rest of their photos still go out. (Checked before
|
||||
// NetworkError, which it extends.)
|
||||
continue;
|
||||
}
|
||||
if (e instanceof NetworkError) {
|
||||
// Connectivity dropped mid-flight. If offline the item is back to 'pending'
|
||||
// and the `online` listener resumes it; if the failure hit while nominally
|
||||
@@ -461,24 +812,26 @@ async function processQueue(): Promise<void> {
|
||||
}
|
||||
|
||||
async function uploadItem(id: string): Promise<void> {
|
||||
const database = await getDb();
|
||||
const entry = await database.get(STORE_NAME, id);
|
||||
const entry = await storeGet(id);
|
||||
if (!entry || !entry.blob) {
|
||||
updateItemStatus(id, 'error', 'Datei nicht gefunden.');
|
||||
// Persist the status, don't just paint it. `updateItemStatus` alone writes the store
|
||||
// only, so the row on disk still said `pending` — leaving a blob-less `error` item that
|
||||
// re-entered the drain loop on every resume, and which nothing could ever evict.
|
||||
await failEarly(id, entry, 'Datei nicht gefunden.');
|
||||
return;
|
||||
}
|
||||
|
||||
const token = getToken();
|
||||
const currentUserId = getUserId();
|
||||
if (!token || !currentUserId) {
|
||||
updateItemStatus(id, 'error', 'Nicht angemeldet.');
|
||||
await failEarly(id, entry, 'Nicht angemeldet.');
|
||||
return;
|
||||
}
|
||||
// Defense-in-depth: if the device's signed-in user changed since this entry was
|
||||
// queued, refuse to upload it under the new identity. `loadQueue` already filters
|
||||
// by user; this guards the in-memory store path too.
|
||||
if (entry.userId && entry.userId !== currentUserId) {
|
||||
updateItemStatus(id, 'error', 'Anderer Nutzer angemeldet.');
|
||||
await failEarly(id, entry, 'Anderer Nutzer angemeldet.');
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -486,6 +839,13 @@ async function uploadItem(id: string): Promise<void> {
|
||||
|
||||
try {
|
||||
const formData = new FormData();
|
||||
// Idempotency key, sent FIRST so the server can read it before it starts streaming the
|
||||
// body (multipart fields arrive in order). The queue item id is stable across every
|
||||
// retry, so a reply lost on the way back — the classic congested-wifi failure — makes
|
||||
// the server return the ORIGINAL upload instead of committing the photo a second time
|
||||
// and charging the guest's quota twice. Both 200 (deduped) and 201 (created) are
|
||||
// success; `classifyUploadStatus` already treats the whole 2xx range that way.
|
||||
formData.append('client_upload_id', entry.id);
|
||||
formData.append('file', entry.blob, entry.fileName);
|
||||
if (entry.caption) formData.append('caption', entry.caption);
|
||||
if (entry.hashtags) formData.append('hashtags', entry.hashtags);
|
||||
@@ -494,8 +854,32 @@ async function uploadItem(id: string): Promise<void> {
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.open('POST', '/api/v1/upload');
|
||||
xhr.setRequestHeader('Authorization', `Bearer ${token}`);
|
||||
// Wall-clock backstop only — generous enough that a slow-but-alive LTE upload is
|
||||
// never killed by it. See MIN/MAX_UPLOAD_TIMEOUT_MS.
|
||||
xhr.timeout = Math.min(
|
||||
MAX_UPLOAD_TIMEOUT_MS,
|
||||
Math.max(MIN_UPLOAD_TIMEOUT_MS, (entry.fileSize / ASSUMED_MIN_BYTES_PER_SEC) * 1000)
|
||||
);
|
||||
|
||||
// Stall watchdog: a phone that roams between APs mid-upload leaves a half-open
|
||||
// connection that never errors and never completes. Only "no bytes moved" catches
|
||||
// that without also punishing a healthy slow link.
|
||||
let lastProgressAt = Date.now();
|
||||
let stalled = false;
|
||||
const stallTimer = setInterval(() => {
|
||||
if (Date.now() - lastProgressAt < STALL_TIMEOUT_MS) return;
|
||||
stalled = true;
|
||||
xhr.abort();
|
||||
}, STALL_CHECK_INTERVAL_MS);
|
||||
const settle = (fn: () => void) => {
|
||||
clearInterval(stallTimer);
|
||||
activeUploads.delete(id);
|
||||
fn();
|
||||
};
|
||||
activeUploads.set(id, xhr);
|
||||
|
||||
xhr.upload.addEventListener('progress', (e) => {
|
||||
lastProgressAt = Date.now();
|
||||
if (e.lengthComputable) {
|
||||
const pct = Math.round((e.loaded / e.total) * 100);
|
||||
queueItems.update((items) =>
|
||||
@@ -503,6 +887,11 @@ async function uploadItem(id: string): Promise<void> {
|
||||
);
|
||||
}
|
||||
});
|
||||
// Once the last byte is out the watchdog has nothing left to measure: the server may
|
||||
// legitimately sit on the request while it validates and stores the file, and no
|
||||
// progress event fires in that window. Aborting there would re-send a whole video
|
||||
// the server had already accepted, so hand over to `xhr.timeout` instead.
|
||||
xhr.upload.addEventListener('loadend', () => clearInterval(stallTimer));
|
||||
|
||||
xhr.addEventListener('load', () => {
|
||||
const body = (() => {
|
||||
@@ -514,13 +903,15 @@ async function uploadItem(id: string): Promise<void> {
|
||||
})();
|
||||
switch (classifyUploadStatus(xhr.status)) {
|
||||
case 'success':
|
||||
resolve();
|
||||
// 201 = created, 200 = the server recognised `client_upload_id` and replayed
|
||||
// the original upload. Identical outcome for us: the photo is on the server.
|
||||
settle(resolve);
|
||||
break;
|
||||
case 'rate_limit': {
|
||||
// Back off and auto-resume when the window lifts (quota-full is a distinct
|
||||
// 413, classified 'terminal' below).
|
||||
const secs = typeof body?.retry_after_secs === 'number' ? body.retry_after_secs : 60;
|
||||
reject(new RateLimitError(secs));
|
||||
settle(() => reject(new RateLimitError(secs)));
|
||||
break;
|
||||
}
|
||||
case 'auth':
|
||||
@@ -528,13 +919,16 @@ async function uploadItem(id: string): Promise<void> {
|
||||
// this into the terminal bucket (which purges the blob) irrecoverably
|
||||
// destroyed queued photos whenever a sliding session lapsed or a host reset
|
||||
// the PIN — precisely when the `online` auto-resume kicks in.
|
||||
reject(new AuthError('Sitzung abgelaufen. Bitte melde dich erneut an.'));
|
||||
settle(() => reject(new AuthError('Sitzung abgelaufen. Bitte melde dich erneut an.')));
|
||||
break;
|
||||
case 'transient':
|
||||
// 408 (request timeout) behaves like a network blip so it stays retryable;
|
||||
// 5xx is a generic retryable error. Neither purges the blob.
|
||||
if (xhr.status === 408) reject(new NetworkError('Zeitüberschreitung'));
|
||||
else reject(new Error(body?.message || `HTTP ${xhr.status}`));
|
||||
settle(() =>
|
||||
xhr.status === 408
|
||||
? reject(new NetworkError('Zeitüberschreitung'))
|
||||
: reject(new Error(body?.message || `HTTP ${xhr.status}`))
|
||||
);
|
||||
break;
|
||||
case 'terminal': {
|
||||
// A REVERSIBLE lock (event closed / gallery released) is tagged
|
||||
@@ -545,27 +939,42 @@ async function uploadItem(id: string): Promise<void> {
|
||||
// portal) must NOT purge the blob — losing a photo is the worst outcome, and
|
||||
// 403 is the reversible-lock status here.
|
||||
if (isReversibleLock(xhr.status, body?.error)) {
|
||||
reject(new LockedError(body?.message || 'Event ist geschlossen.'));
|
||||
settle(() => reject(new LockedError(body?.message || 'Event ist geschlossen.')));
|
||||
break;
|
||||
}
|
||||
// Any other 4xx the server will keep rejecting (banned / quota).
|
||||
let msg = body?.message || 'Upload nicht möglich.';
|
||||
if (!body?.message && xhr.status === 413) msg = 'Speicher-Limit erreicht.';
|
||||
reject(new TerminalError(msg));
|
||||
settle(() => reject(new TerminalError(msg)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
xhr.addEventListener('error', () => reject(new NetworkError('Netzwerkfehler')));
|
||||
xhr.addEventListener('abort', () => reject(new NetworkError('Abgebrochen')));
|
||||
xhr.addEventListener('error', () => settle(() => reject(new NetworkError('Netzwerkfehler'))));
|
||||
xhr.addEventListener('timeout', () =>
|
||||
settle(() => reject(new NetworkError('Zeitüberschreitung')))
|
||||
);
|
||||
xhr.addEventListener('abort', () =>
|
||||
settle(() => {
|
||||
// Three ways to land here, and they need different answers: the guest tapped ✕
|
||||
// (don't stop the batch, don't spend retry budget), the watchdog killed a dead
|
||||
// connection, or the browser aborted on its own.
|
||||
if (cancelledUploads.delete(id)) reject(new CancelledError('Abgebrochen'));
|
||||
else if (stalled) reject(new NetworkError('Verbindung eingeschlafen'));
|
||||
else reject(new NetworkError('Abgebrochen'));
|
||||
})
|
||||
);
|
||||
xhr.send(formData);
|
||||
});
|
||||
|
||||
// Success — remove blob from IndexedDB, mark done
|
||||
entry.status = 'done';
|
||||
entry.error = undefined;
|
||||
entry.attempts = 0;
|
||||
entry.nextAttemptAt = undefined;
|
||||
delete entry.blob;
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'done');
|
||||
// Refresh the per-user quota snapshot so the My Account widget reflects this
|
||||
// upload's bytes without a manual reload.
|
||||
@@ -574,7 +983,7 @@ async function uploadItem(id: string): Promise<void> {
|
||||
if (e instanceof RateLimitError) {
|
||||
// Reset to pending so it will be retried when the queue resumes
|
||||
entry.status = 'pending';
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'pending');
|
||||
throw e; // Propagate to processQueue for scheduling
|
||||
}
|
||||
@@ -582,10 +991,20 @@ async function uploadItem(id: string): Promise<void> {
|
||||
// Event closed / gallery released, but a host can reopen — KEEP the blob and park
|
||||
// the item as retryable so it survives until reopen. The `event-opened` SSE
|
||||
// (bindSse) auto-resumes it; a manual "Erneut" also works. Never purge here.
|
||||
const exhausted = chargeAttempt(entry);
|
||||
entry.status = 'error';
|
||||
entry.error = e.message;
|
||||
await database.put(STORE_NAME, entry);
|
||||
updateItemStatus(id, 'error', e.message);
|
||||
entry.error = withRetryHint(e.message, exhausted);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'error', entry.error);
|
||||
// Say it out loud. The queue list is only mounted on /upload and the composer sends
|
||||
// the guest straight to /feed, so this message otherwise lands in a store that
|
||||
// nothing on screen renders — the photo just never appears and the guest, with no
|
||||
// operator to ask, assumes it worked.
|
||||
toast(
|
||||
`${entry.fileName}: ${e.message} Du findest den Upload über den Kamera-Button.`,
|
||||
'warning',
|
||||
6000
|
||||
);
|
||||
throw e;
|
||||
}
|
||||
if (e instanceof AuthError) {
|
||||
@@ -596,9 +1015,27 @@ async function uploadItem(id: string): Promise<void> {
|
||||
// view loads `loadQueue` re-associates this entry and it can be retried/resumed.
|
||||
entry.status = 'error';
|
||||
entry.error = e.message;
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'error', e.message);
|
||||
clearAuth();
|
||||
// And actually TAKE them to /join. `clearAuth` alone hides the bottom nav and the
|
||||
// FAB (both gated on `isAuthenticated`), route guards only run in onMount, and a
|
||||
// standalone PWA has no URL bar — so a 401 that arrived from a background upload
|
||||
// left the guest on a dead screen with no control that leads anywhere. api.ts does
|
||||
// this for every foreground request; a background one is no different.
|
||||
redirectToJoin();
|
||||
throw e;
|
||||
}
|
||||
if (e instanceof CancelledError) {
|
||||
// Aborted because the row is being deleted — writing the entry back here would
|
||||
// undo `removeItem`'s delete and the item would reappear on the next reload.
|
||||
if (removedUploads.delete(id)) throw e;
|
||||
// The guest's own ✕. Park it retryable with the blob intact and spend no retry
|
||||
// budget — they asked for the transfer to stop, not for the photo to be dropped.
|
||||
entry.status = 'error';
|
||||
entry.error = 'Abgebrochen. Tippe auf „Erneut“.';
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'error', entry.error);
|
||||
throw e;
|
||||
}
|
||||
if (e instanceof NetworkError) {
|
||||
@@ -607,18 +1044,30 @@ async function uploadItem(id: string): Promise<void> {
|
||||
// Genuinely offline — keep the item pending; the `online` listener resumes it
|
||||
// automatically with no user action.
|
||||
entry.status = 'pending';
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'pending');
|
||||
} else {
|
||||
// Network-level failure while the OS still reports online (server down,
|
||||
// connection refused, TLS error, captive portal). The `online` event will
|
||||
// NEVER fire in this case, so leaving it 'pending' would strand the item with
|
||||
// no retry path and no spinner. Mark it retryable 'error' so the user gets a
|
||||
// working "Erneut" button and a later real reconnect requeues it.
|
||||
// connection refused, TLS error, captive portal, or our stall watchdog firing on
|
||||
// a half-open connection). The `online` event will NEVER fire in this case, so
|
||||
// leaving it 'pending' would strand the item with no retry path and no spinner.
|
||||
// Mark it retryable 'error' so the user gets a working "Erneut" button, and let
|
||||
// the backoff sweep pick it up.
|
||||
const exhausted = chargeAttempt(entry);
|
||||
const msg = withRetryHint(`${e.message}. Erneut versuchen.`, exhausted);
|
||||
entry.status = 'error';
|
||||
entry.error = 'Netzwerkfehler. Erneut versuchen.';
|
||||
await database.put(STORE_NAME, entry);
|
||||
updateItemStatus(id, 'error', 'Netzwerkfehler. Erneut versuchen.');
|
||||
entry.error = msg;
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'error', msg);
|
||||
// Only shout once the automatic attempts are used up: a single blip self-heals
|
||||
// seconds later and a toast for each one would just train guests to ignore them.
|
||||
if (exhausted) {
|
||||
toast(
|
||||
`${entry.fileName} konnte nicht hochgeladen werden. Tippe auf den Kamera-Button, um es erneut zu versuchen.`,
|
||||
'error',
|
||||
7000
|
||||
);
|
||||
}
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
@@ -628,7 +1077,7 @@ async function uploadItem(id: string): Promise<void> {
|
||||
delete entry.blob;
|
||||
entry.status = 'blocked';
|
||||
entry.error = e.message;
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'blocked', e.message);
|
||||
// Tell the user NOW. The queue list only lives on /upload, and the flow sends
|
||||
// them straight to /feed after staging a photo — so without this a rejected
|
||||
@@ -637,14 +1086,43 @@ async function uploadItem(id: string): Promise<void> {
|
||||
toast(`${entry.fileName}: ${e.message}`, 'error');
|
||||
return;
|
||||
}
|
||||
const msg = e instanceof Error ? e.message : 'Upload fehlgeschlagen.';
|
||||
// Everything else is a retryable server-side failure (5xx, an unparseable response).
|
||||
const exhausted = chargeAttempt(entry);
|
||||
const msg = withRetryHint(e instanceof Error ? e.message : 'Upload fehlgeschlagen.', exhausted);
|
||||
entry.status = 'error';
|
||||
entry.error = msg;
|
||||
await database.put(STORE_NAME, entry);
|
||||
await storePut(entry);
|
||||
updateItemStatus(id, 'error', msg);
|
||||
// Same reasoning as the network branch: nothing renders this message where the guest
|
||||
// is standing, so a 5xx would otherwise be completely invisible to them.
|
||||
if (exhausted) {
|
||||
toast(
|
||||
`${entry.fileName} konnte nicht hochgeladen werden. Tippe auf den Kamera-Button, um es erneut zu versuchen.`,
|
||||
'error',
|
||||
7000
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark an item failed on BOTH sides of the queue before a single byte is sent. The in-memory
|
||||
* `updateItemStatus` on its own left the persisted row saying `pending`, so the next resume
|
||||
* picked the item up again — forever, since these paths produce items with no blob to send.
|
||||
*/
|
||||
async function failEarly(
|
||||
id: string,
|
||||
entry: QueueEntry | undefined,
|
||||
message: string
|
||||
): Promise<void> {
|
||||
if (entry) {
|
||||
entry.status = 'error';
|
||||
entry.error = message;
|
||||
await storePut(entry);
|
||||
}
|
||||
updateItemStatus(id, 'error', message);
|
||||
}
|
||||
|
||||
function updateItemStatus(id: string, status: QueueItem['status'], error?: string): void {
|
||||
queueItems.update((items) =>
|
||||
items.map((item) =>
|
||||
|
||||
Reference in New Issue
Block a user