feat(executor): thread the defining node into ExecRequest (Phase 4b C2)
Carry the resolved script's owner (its defining node) from dispatch into the executor so `import` resolution can be lexical (§5.5). The executing app (`app_id`) stays the SDK isolation boundary; `script_owner` is a separate axis — the lexical origin for imports. - `ExecRequest.script_owner: Option<ScriptOwner>` (serde default; `None` falls back to `App(app_id)` in the engine for old payloads / cluster wire). - `ScriptOwner` gains `Serialize`/`Deserialize` for the wire. - The engine computes `default_origin` and hands it to the resolver (used fully in C3; the resolve() lookup already uses it). - Every dispatch site sets it from the resolved `Script.owner()`: the 4 dispatcher arms (queue/trigger/http/invoke_async, via a new `ResolvedTrigger.script_owner`), the orchestrator id-bypass, and the `invoke()` SDK path (new `ResolvedScript.owner`, so a group script invoked by an app resolves imports from the group). Behaviour-preserving: app scripts still resolve `App(app_id)`; group scripts can't yet carry imports (lifted in C4). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -152,7 +152,7 @@ pub struct Script {
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/// a `CHECK ((group_id IS NULL) <> (app_id IS NULL))`; this enum is the
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/// in-memory witness of that invariant so call sites can `match` exhaustively
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/// instead of juggling two `Option`s.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ScriptOwner {
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App(AppId),
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Group(GroupId),
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