Use std random number generators in tests.

An earlier CL introduced absl::Uniform, which is not yet open sourced,
and therefore unavailable in the open source build.

This CL removes absl::Uniform and ACMRandom in favor of equivalent C++11
standard random generators. Abseil promises to be faster than the
standard library, but we can afford a speed hit in tests in return for
an easier open sourcing story.
This commit is contained in:
costan
2019-01-04 14:35:15 -08:00
committed by Victor Costan
parent 925c3094c4
commit 3fcbc47f99
2 changed files with 54 additions and 80 deletions

View File

@@ -189,56 +189,6 @@ string ReadTestDataFile(const string& base);
// Not safe for general use due to truncation issues.
string StringPrintf(const char* format, ...);
// A simple, non-cryptographically-secure random generator.
class ACMRandom {
public:
explicit ACMRandom(uint32 seed) : seed_(seed) {}
int32 Next();
int32 Uniform(int32 n) {
return Next() % n;
}
uint8 Rand8() {
return static_cast<uint8>((Next() >> 1) & 0x000000ff);
}
bool OneIn(int X) { return Uniform(X) == 0; }
// Skewed: pick "base" uniformly from range [0,max_log] and then
// return "base" random bits. The effect is to pick a number in the
// range [0,2^max_log-1] with bias towards smaller numbers.
int32 Skewed(int max_log);
private:
static const uint32 M = 2147483647L; // 2^31-1
uint32 seed_;
};
inline int32 ACMRandom::Next() {
static const uint64 A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
// We are computing
// seed_ = (seed_ * A) % M, where M = 2^31-1
//
// seed_ must not be zero or M, or else all subsequent computed values
// will be zero or M respectively. For all other values, seed_ will end
// up cycling through every number in [1,M-1]
uint64 product = seed_ * A;
// Compute (product % M) using the fact that ((x << 31) % M) == x.
seed_ = (product >> 31) + (product & M);
// The first reduction may overflow by 1 bit, so we may need to repeat.
// mod == M is not possible; using > allows the faster sign-bit-based test.
if (seed_ > M) {
seed_ -= M;
}
return seed_;
}
inline int32 ACMRandom::Skewed(int max_log) {
const int32 base = (Next() - 1) % (max_log+1);
return (Next() - 1) & ((1u << base)-1);
}
// A wall-time clock. This stub is not super-accurate, nor resistant to the
// system time changing.
class CycleTimer {