Optimize memset to pure SIMD because compilers generate consistently bad code. clang for ARM and gcc for x86 https://gcc.godbolt.org/z/oxeGG7aEx
PiperOrigin-RevId: 383467656
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committed by
Victor Costan
parent
b4888f7616
commit
9cc3689b21
@@ -56,6 +56,9 @@ inline void V128_StoreU(V128* dst, V128 val);
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// Each packed integer in the shuffle mask must be in [0,16).
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inline V128 V128_Shuffle(V128 input, V128 shuffle_mask);
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// Constructs V128 with 16 chars |c|.
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inline V128 V128_DupChar(char c);
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#if SNAPPY_HAVE_SSSE3
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inline V128 V128_Load(const V128* src) { return _mm_load_si128(src); }
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@@ -66,6 +69,9 @@ inline void V128_StoreU(V128* dst, V128 val) { _mm_storeu_si128(dst, val); }
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inline V128 V128_Shuffle(V128 input, V128 shuffle_mask) {
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return _mm_shuffle_epi8(input, shuffle_mask);
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}
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inline V128 V128_DupChar(char c) { return _mm_set1_epi8(c); }
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#else
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inline V128 V128_Load(const V128* src) {
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return vld1q_u8(reinterpret_cast<const uint8_t*>(src));
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@@ -83,6 +89,8 @@ inline V128 V128_Shuffle(V128 input, V128 shuffle_mask) {
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assert(vminvq_u8(shuffle_mask) >= 0 && vmaxvq_u8(shuffle_mask) <= 15);
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return vqtbl1q_u8(input, shuffle_mask);
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}
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inline V128 V128_DupChar(char c) { return vdupq_n_u8(c); }
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#endif
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#endif // SNAPPY_HAVE_VECTOR_BYTE_SHUFFLE
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