port: pin the 5.1 downmix matrix explicitly -- human decision
The RE agent escalated this rather than picking, correctly: folding centre into L/R changes how dialogue sits against the music, which is an aesthetic judgement about the game and not a container detail. Decided: explicit ITU fold, centre at -3 dB, recorded in the manifest with the rest of the transcode command. Pinned rather than defaulted because a default is a decision nobody made -- invisible in the output and free to change between ffmpeg versions.
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@@ -121,6 +121,28 @@ your own authority.
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Only the boot intro and the one new-game intro are in scope. The disc holds
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Only the boot intro and the one new-game intro are in scope. The disc holds
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3.3 GB of video; transcoding all of it is not this milestone.
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3.3 GB of video; transcoding all of it is not this milestone.
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### The downmix is decided: pin it explicitly
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**Human decision, 2026-08-29.** The cinematics are 5.1 (see
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[`movie-audio-channels`][mac] for the disc-wide split — 28 surround, 69 stereo,
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and *both* movies this milestone needs are surround). Fold to stereo with an
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**explicit matrix**, not ffmpeg's default:
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```
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-af "pan=stereo|FL=0.707*FC+1.0*FL+0.707*FLC+0.707*BL+0.707*SL|FR=0.707*FC+1.0*FR+0.707*FRC+0.707*BR+0.707*SR"
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```
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Centre at −3 dB into both channels, which is the standard ITU fold and keeps
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dialogue sitting correctly against the music. Record the full command in the
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manifest, per the rule above.
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Pinned rather than left to the default because a default is a decision nobody
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made: it is invisible in the output, it can change between ffmpeg versions, and
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it silently alters how speech sits in the mix. Adjust the matrix if it sounds
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wrong — but adjust it *deliberately*, as a commit.
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[mac]: https://git.mc02.dev/fabi/Syplheed-Reborn/src/branch/main/docs/re/structures/movie-audio-channels.md
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## 7. Out of scope
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## 7. Out of scope
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3D, gameplay, HUD, missions, save/load, localisation beyond English, the Ready
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3D, gameplay, HUD, missions, save/load, localisation beyond English, the Ready
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