There were TWO splash screens and this port had neither. Entries 11/14 are the
developer logos; entries 10/13 are the SQUARE ENIX publisher wordmark, the first
thing the boot shows, which nothing in this project had noticed.
They have no .rat layout child so `is_build` cannot see them, and the RE agent
established that no CONTENT rule can either: design size fails (every extra
composable bundle sampled is 1280x720, same as every screen) and element count
fails (fragments run 2..15 elements in GP_OPTIONS/GP_SAVE_LOAD, the splash
halves are 3 and 7 -- the ranges overlap).
So `screen_builds` is `is_build` plus an authored allow-list of ENTRY INDICES,
each carrying a `why` that says it is a locator and not a claim. An allow-list
rather than a loosened predicate because this is safe in GP_TITLE and would not
be in general: there, widening adds exactly four bundles and all four are real
screens, zero fragments.
screen_names.json is rekeyed from enumeration ordinal to pak entry. Widening
renumbers ordinals, and a name that moves when the enumeration rule changes is
not a name -- the file always called the entry the stronger locator, and it is
now the only stable one. The two unnamed plates therefore renamed build_10/11 ->
build_12/15; they were always locators, and now they locate the right thing.
All 16 export and validate.
P2. A keyframe is the start of a linear ramp toward the next; `ScreenView` walks
them at `time_units` and `boot.gd` advances that in real time, or freezes it with
`--time=<seconds>`.
`authored/timing.json` holds the ONE constant this needs. HANDOFF Q1 is answered
-- linear, 2 units per rendered frame, 1 unit = 1/60 s -- but that conversion was
MEASURED off the running game, not read from a file, so it is authored rather
than exported and it says so at length. Expressed as units-per-second, because
60 is exact and 0.01666... is a decimal a reader has to recognise.
The timeline stops at the last TIMED keyframe and never plays the exit. Every
group's final keyframe carries no `t` -- across this export it is a fade-out for
116 of 134 elements, a scale-and-slide exit for 12, and identical for 6 -- so
playing into it would mean inventing how long the ramp takes. That duration is
the screen transition, it is measured at ~0.4 s, and it is P3's to author with
its own evidence. `exit_ramp_seconds` is therefore null on purpose, not missing.
`--pose=rest` keeps the P1 behaviour available: since the port's default is now
the timeline and the two DISAGREE, renderer-vs-renderer diffing has to be able to
ask for the same assumption the reference renderer makes.
The interpolation is checked by where it lands: on 8 of the 12 screens the
settled timeline is byte-identical to the rest render.