# How much of each recorded paint order its draw capture actually cross-checked.
# 2026-08-29, tools/re-capture/order_crosscheck_reach.py
#
# The three measured_paint_order vectors are reads of the runtime CHILD ARRAY
# (ui-screen-runtime.md: "paint order (child slots)"). These captures are the
# cross-check, not the source. Quads = indices/4: a single draw can carry
# several (the menu's draw 9 has indices=24 = 6 quads), so counting draws
# under-reads what is on screen.

== docs/re/captures/title-screen-draw-order.log
   frame 1: 8 draws, 12 quads, 5 textures
   frame 2: 8 draws, 12 quads, 5 textures
   frame 3: 8 draws, 12 quads, 5 textures
   textures in EVERY captured frame: 5 of 5
== docs/re/captures/title-draw-order-with-alpha.log
   frame 1: 8 draws, 12 quads, 5 textures
   frame 2: 8 draws, 12 quads, 5 textures
   textures in EVERY captured frame: 5 of 5
== docs/re/captures/main-menu-draw-order.log
   frame 0: 9 draws, 16 quads, 5 textures
   frame 3: 7 draws, 9 quads, 4 textures
   textures in EVERY captured frame: 4 of 5
   absent from some frame: ['11C30000']
