# How much of each pak's TOC can be named from the disc's own strings
# Regenerate: python3 tools/re-capture/archive_naming.py
# See docs/re/structures/archive-naming.md

   candidate asset-name strings harvested: 6027
   path prefixes tried: 16

   archive                          entries  named    pct
   sound.pak                        9519      1    0.0%
   GP_HANGAR_ARSENAL.pak            1538    347   22.6%
   DefTables.pak                    1465    130    8.9%
   GP_MAIN_GAME_D.pak               1119    751   67.1%
   GP_MAIN_GAME_E.pak               1119    751   67.1%
   GP_MAIN_GAME_F.pak               1119    751   67.1%
   GP_MAIN_GAME_I.pak               1119    751   67.1%
   GP_MAIN_GAME_J.pak               1119    751   67.1%
   GP_MAIN_GAME_S.pak               1119    751   67.1%
   GP_READY_ROOM.pak                1106      6    0.5%
   GP_MAIN_GAME_D2D.pak              711      0    0.0%
   GP_MAIN_GAME_E2D.pak              711      0    0.0%
   GP_MAIN_GAME_F2D.pak              711      0    0.0%
   GP_MAIN_GAME_I2D.pak              711      0    0.0%
   GP_MAIN_GAME_J2D.pak              711      0    0.0%
   GP_MAIN_GAME_S2D.pak              711      0    0.0%
   GP_DEBRIEFING_PILOTLOG.pak        234     78   33.3%
   GP_CHALLENGE.pak                  151    151  100.0%
   GP_DIALOG.pak                     140    139   99.3%
   deu.pak                           117    115   98.3%
   eng.pak                           117    115   98.3%
   esp.pak                           117    115   98.3%
   fra.pak                           117    115   98.3%
   ita.pak                           117    115   98.3%
   jpn.pak                           117    115   98.3%
   GP_SAVE_LOAD.pak                  108    102   94.4%
   GP_MISSION_SELECT.pak              88     22   25.0%
   GP_LEADERBOARD.pak                 87     81   93.1%
   tables.pak                         79     78   98.7%
   GP_MOVIE_THEATER.pak               56     56  100.0%
   GP_STAGE_CLEAR.pak                 44     44  100.0%
   MiscBin.pak                        40     40  100.0%
   GP_OPTIONS.pak                     26     24   92.3%
   GP_MISSION_LOG.pak                 24     22   91.7%
   GP_TITLE.pak                       16     16  100.0%
   GP_GAMEOVER.pak                    12     12  100.0%
   GP_PAUSE_MENU.pak                  11     11  100.0%
   GP_BUNK.pak                        10     10  100.0%
   fonts.pak                           3      3  100.0%
   GP_SYSTEM.pak                       2      2  100.0%
   GP_TUTORIAL.pak                     2      2  100.0%

## CONTROL  is the unnameable pair keyed by a DIFFERENT hash?
   (6 prefixes x 3 hash families; the menu paks are the positive control)
   GP_MAIN_GAME_E2D.pak   name_hash     0 / 711   
   GP_MAIN_GAME_E2D.pak   tag_hash      0 / 711   
   GP_MAIN_GAME_E2D.pak   ixud_hash     0 / 711   
   GP_READY_ROOM.pak      name_hash     6 / 1106  <bare>
   GP_READY_ROOM.pak      tag_hash      0 / 1106  
   GP_READY_ROOM.pak      ixud_hash     0 / 1106  
   GP_TITLE.pak           name_hash     8 / 16    eng\
   GP_TITLE.pak           tag_hash      0 / 16    
   GP_TITLE.pak           ixud_hash     0 / 16    
   GP_PAUSE_MENU.pak      name_hash     6 / 11    eng\
   GP_PAUSE_MENU.pak      tag_hash      0 / 11    
   GP_PAUSE_MENU.pak      ixud_hash     0 / 11    

## CONTROL  the executable holds almost no asset names
   sylpheed.db `strings`: 7140 rows, of which 2 look like asset paths
        Data\gmicon002_2.t32 and Data\gmicon006_2.t32
        Data\gmicon002_2.t32         resolves anywhere: False
        Data\gmicon006_2.t32         resolves anywhere: False
        gmicon002_2.t32              resolves anywhere: False
