# Are GP_DIALOG entries 2/3 an ENGLISH/JAPANESE pair? ✅ YES -- MEASURED 2026-08-31.
#
# CLOSES the item left open when I withdrew "an EN/JP pair" as a bare assertion.
# The byte comparison had established only "two builds, same element names, ~97.2 %
# identical bytes" (dialog-0-1-is-a-duplicate.txt); that they are ENGLISH and
# JAPANESE rested on the disc's convention, not on this screen. The untested step
# was a `ja` capture, and it is now taken.
#
# ✅ THE ORACLE, both locales, same navigation
# (captures/menu-nav/live-jp-difficulty.png against the English capture):
#
#   EN vs JP DIFFICULTY: 1.82 % of pixels differ, in FOUR bands and nowhere else:
#     y 133..182  x 414..868   the HEADING      "DIFFICULTY"  ->  難易度選択
#     y 376..410  x 527..566   the ring, 2 px   (EN row 395.0, JP 393.0)
#     y 516..551  x 585..679   the BACK label   "BACK"        ->  戻る
#     y 640..677  x 455..833   the FOOTER       Select/OK/Back -> 選択/決定/戻る
#
# 📌 EASY / NORMAL / HARD DO NOT APPEAR IN THE DIFFERING SET. They are the same
# Latin text in both builds -- the Japanese release leaves the three difficulty
# names untranslated and changes only the heading, the BACK item and the footer.
#
# ✅ SO 2/3 ARE A LANGUAGE PAIR, and the disc agrees quantitatively: 2.77 % of
# BYTES differ between the two entries, against 1.82 % of PIXELS on screen. A few
# sprites change and the layout, the element set and three of the four labels do
# not.
#
# ✅ AND THE JP SCREEN OPENS ON NORMAL, like the English one -- so the opening
# item is not locale-dependent either. The sweep also reproduced the reset finding
# in Japanese: in-cursor 1.3 from opened against 93.9 from where left, where
# English gave 1.0 against 93.9.
#
# ⚠️ REACH: one JP boot, one screen. It does not establish that every EN/JP pair
# on the disc differs only in text -- GP_TITLE 4/7, the title art, is already
# known NOT to (entry 7 carries nine sprites entry 4 lacks).
#
# 📌 The first attempt at this run FAILED and the fix is why it worked: the reach
# probe was doing a full menu->title->menu round trip and not coming back, leaving
# the game off-menu. --reach-only stops once the menu is reached. Arriving is the
# cheap part; the round trip was that probe's own experiment, not this caller's.
#
# Locale restored and verified at language = 1.
