# The splash dwell, measured as a COUNT of presents and separately as a
# host-clock duration, in ONE capture. Same run, same game, both numbers.

segment 0: presents 1..219  n= 219  host= 4.263s   51.4 presents/host-s  ->  102.7 units/host-s
segment 1: presents 224..409  n= 186  host= 3.457s   53.8 presents/host-s  ->  107.6 units/host-s

# The corpus's three COLD BOOTS of the same two splashes, wall clock:
#   publisher 4.297 / 4.604 / 4.370 s      developer 3.508 / 3.503 / 3.366 s
#   (boot-order-and-splash-dwell.md)
# THIS run, both splashes end to end: 409 presents in 7.831 s

# A 30 fps guest presents at most 30 times per second of guest time, and
# Xenia's vsync limiter caps presents at 60/s. Any measured rate ABOVE 30
# per host-second is therefore impossible for a vblank-paced 30 fps guest
# unless the emulator runs the guest faster than real time, which a
# 60 Hz-limited emulator cannot do.
