# Measured splash phase timeline -- from docs/re/captures/ui-timing/splash-build-draws.log
# 2026-08-29. Frames are VdSwap counts; 1 frame = 1/30 s (2 units/frame, 1 unit = 1/60 s).
#
# phase                          frames     n   seconds   start (rel. capture)
  publisher: SQUARE ENIX logo      1-90    90      3.00+      0.00   <- floor: already at a=255 on f1
  (gap, nothing drawn)            91-93     3      0.10       3.00
  developer: both glows          94-115    22      0.73       3.10
  developer: both logos         116-211    96      3.20       3.83
#
# palogo_anima / palogo_anima_eff: 0 draws in the whole 214-frame window.
# The glow->logo switch is a single frame boundary (f115 -> f116), no overlap.
