docs: withdraw yesterday's "paint order is a sequence" -- wrong source
Last iteration I claimed the splash's measured_paint_order [0,2,4,6,1,3,5]
records, between its glow and logo halves, the temporal order they were
seen in rather than depth -- because the halves never share a frame.
The no-overlap measurement is right (glows f94-115, logos f116-211). The
inference is wrong, on two independent grounds:
* Wrong source. That vector is not a read of the draw capture. It is a
read of the live screen object's CHILD ARRAY -- ui-screen-runtime.md
records it literally as "paint order (child slots)". A child list has
a definite order whether or not its children are ever drawn together,
so co-occurrence does not bear on it. The capture was the CHECK.
* The order is in the file anyway. paint_order_audit on GP_TITLE entry
11: derived == measured, 0 inverted pairs, 0 same-layer-key ties. The
glows and logos carry distinct T8aD keys (0xa100 < 0xa110), so the
file orders the halves statically, no capture involved.
I asked the question that started this iteration -- do the title and menu
orders have the same problem -- and the answer is that none of the three
does, for the same reason.
What survives is narrower and now recorded with numbers: how much of each
order its capture actually cross-checks. The title capture is stable (8
draws / 12 quads / 5 textures, identical in all five captured frames
across two logs) and confirms 7 of 24 positions; the menu capture is not
(texture 0x11C30000 present in frame 0, gone by frame 3); the splash
capture cannot cross-check its middle at all.
A counting trap worth the tool: count QUADS, not draws. The menu's draw 9
is indices=24 -- six quads batched from one texture. Counting draws reads
9 where 16 are on screen, and an earlier pass of this analysis briefly
"found" three quads for six declarations that way and concluded elements
were missing. They were batched.
METHOD: check what a "measured" value was measured FROM before reasoning
about its limits. The co-occurrence rule is real, and it is specific to
orders read from draw captures.
This commit is contained in:
@@ -595,9 +595,13 @@ neighbourhood, not just the line.
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glows — so whichever was active, a subset of its elements was drawn at a time.
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Selective activation is reinstated on evidence.
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[`ui-group-start-time.md`](structures/ui-group-start-time.md)
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* "the splash's `measured_paint_order` records a front-to-back depth order" →
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**mis-typed.** Its glows and logos never share a frame (0 overlap in 235), so
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their relative depth was never observable — between those halves the vector
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records the *temporal* order they were seen in. Element 0 (`palogo_eff0.prm`)
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is a genuine depth observation, because it co-occurs with everything.
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[`ui-prm-primitives.md`](structures/ui-prm-primitives.md)
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* ~~"the splash's `measured_paint_order` records a front-to-back depth order" →
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mis-typed; between its glow and logo halves it records only the temporal order
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they were seen in."~~ → **that refutation is itself refuted (same day).** The
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vector is a read of the runtime **child array** (`ui-screen-runtime.md`:
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"paint order (child slots)"), not of the draw capture, so co-occurrence does
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not bear on it; and the halves carry *distinct* T8aD layer keys
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(`0xa100` < `0xa110`, `paint_order_audit`: 0 same-key ties), so the file orders
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them regardless. The no-overlap measurement was correct; the inference from it
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was not. What survives: a capture of this screen can only cross-check the order
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*within* each half. [`ui-prm-primitives.md`](structures/ui-prm-primitives.md)
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