re(ui): re-establish selective activation by killing the alternative statically
Last iteration I withdrew "a bundle is a palette" because the evidence did not choose between selective activation within one bundle and two compositions shown in sequence. The alternative can be killed from the disc, which I had not tried. Hypothesis 2 needs a bundle declaring the GLOWS WITHOUT THE LOGOS. There is none. Every GP_TITLE entry carrying palogo elements: 10, 13 (publisher twins) palogo_eff0.prm, palogo_sqex, palogo_sqex_eff 11, 14 (developer twins) palogo_eff0.prm + all three logos + all three glows Four entries, and each developer entry declares the complete set of six. So whichever bundle was active across frames 94-211 -- entry 11, entry 14, or both in turn -- it declared the logos and the glows, while the game drew two sprites at a time in disjoint phases. Therefore only a subset of a bundle's elements is drawn at any moment, whatever the bundle-loading story is. The conclusion no longer depends on resolving how many bundles are involved, which is why the texture-base test's failure stopped mattering. So the claim is reinstated -- this time by eliminating the alternative rather than by assuming it away. What worked was not a better capture but asking what the competing hypothesis would REQUIRE on the disc and finding it absent. METHOD: a hypothesis that predicts an artefact can be killed by looking for the artefact, which is often far cheaper than measuring the behaviour.
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@@ -819,3 +819,10 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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activates its elements selectively" was an explanation I attached to it, and it
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is not established. Bundling the two let the weaker claim inherit the stronger
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one's evidence.
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* **Ask what the competing hypothesis would REQUIRE on the disc.** Two
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explanations for the splash's disjoint phases looked separable only by a
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capture I could not take, and the capture-side test failed its control. The
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alternative needed a bundle declaring the glows without the logos — a
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four-entry enumeration showed none exists, and the question closed statically.
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A hypothesis that predicts an artefact can be killed by looking for the
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artefact, which is often far cheaper than measuring the behaviour.
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