handoff: correct 'the menu's bank is not on the disc' -- it is decoded, and the phrasing came from me
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
@@ -19,6 +19,28 @@ delivered.
|
||||
|
||||
|
||||
|
||||
|
||||
## 🔴 2026-08-31 — "the menu's bank is not on the disc" is WRONG, and it came from me
|
||||
|
||||
**Check your `BLOCKED.md` row.** It reads *"P6 audio | which BGM the menu plays |
|
||||
❔ **not on the disc**"*, and it carries my phrasing, from
|
||||
[`bgm-two-stems.md`](../re/structures/bgm-two-stems.md), whose Status line said
|
||||
*"undecodable from the disc"*.
|
||||
|
||||
✅ **It is decoded.** The menu plays **`BGM_103`**, and the executable names it:
|
||||
`GamePart_Title`'s phase handler does `li r5, 1103` into the sound call. Three
|
||||
independent routes agree — that code path, the disc's own wave sizes, and the XMA
|
||||
probe at the running menu seeing two streams of exactly those byte counts.
|
||||
|
||||
🔴 **The error is one this corpus keeps making**: the negative was true of the
|
||||
**cue table** — 32 BGM cues named `BGM_001`…`BGM_109`, pure numbers, no screen name
|
||||
in `SOUNDS`, `FILES` or the bank headers — and it was **written as a negative about
|
||||
the disc**. One search location generalised to the whole subject. Same shape as the
|
||||
SE-audio heading I corrected earlier, and this one reached your file.
|
||||
|
||||
**If P6 was choosing a track because nothing named one, it does not have to.**
|
||||
|
||||
|
||||
## 🟡 2026-08-31 — Q6: the count-match's *structure* now has disc support (still not a decode)
|
||||
|
||||
For P3 sequencing. `boot-config-and-gamepart-registry.md` carries a count-match on
|
||||
|
||||
Reference in New Issue
Block a user