re: F5 -- A snaps the plate, and does NOT advance the artwork's clock
Three captures, aligned by the sweep's position rather than by frame number. The plate's alpha goes 23,46,69,92,115,139 over ~11 frames with no input, and 255 in a single frame when A is pressed: zero intermediate values against eleven. A cuts, it does not accelerate -- the human's prior holds. The control is what makes it readable. Four elements ramp out right around the press and I could have reported that as the effect; at sweep x=-1.42 all three runs agree quad for quad, so those exits are the ordinary build-in. Refutes clock:"shared" on F4's own discriminator: the artwork keeps animating across the press, frame for frame identical to the control. Reach stated -- that half rests on a 5-frame window, since everything else on screen is already at 255 and cannot discriminate. Also records the first attempt's miss: blind wall-clock timing put the press after the settle, where A is accepted instead. The probe now gates on the sweep appearing, which is the parent's declared t=70..100 gate. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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docs/re/f5-a-press-snaps-the-plate.md
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# F5 — Ⓐ **snaps**, and it snaps only the plate
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**Question:** when you press Ⓐ during the title's build-in, does the animation
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jump straight to finished, or does it speed up?
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**What the human looks at:** press Ⓐ while the title is still building. Pass for
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*snap* = the `PRESS Ⓐ` plate is simply there, with no fade. The artwork behind it
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keeps animating either way.
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**What this does NOT cover:** what Ⓐ does once the title has settled (it is
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accepted — see the miss below), and the sting question in F3.
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**Instrument:** ⟨capture⟩ ×3 — one press run (`f5`), two no-press controls
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(`f6`, `f6b`) captured earlier for F6.
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## ✅ Measured — it is a CUT, not an acceleration
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The brief's discriminator: an acceleration shows intermediate alphas, a cut shows
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none. Aligning all three runs **by the sweep's own position** (a phase-free clock
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readout, not a frame number):
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| plate's alpha, frame by frame, from its first draw | |
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|---|---|
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| no-press control `f6b` | 23 · 46 · 69 · 92 · 115 · 139 · … ~11 frames of ramp |
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| **press run `f5`** | **255** — one frame, nothing before it |
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**Zero intermediate values against eleven.** The human's *"looks more like a
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snap"* was a prior, and the measurement agrees with it.
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## ✅ The control is what makes this readable, and it nearly went the other way
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My first look at `f5` found four elements ramping *out* right around the press
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and I could have called that the effect. The controls say otherwise: at sweep
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`x = -1.42` all three runs agree quad for quad —
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```
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f5 f445 | 8ECA:-1.00 a54 8ECA:-0.90 a15 EAC3:-0.82 a29 8154:-0.74 a6
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f6 f781 | 8ECA:-1.00 a54 8ECA:-0.90 a15 EAC3:-0.82 a29 8154:-0.74 a6
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```
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— identical. Those exits are the ordinary build-in and the press did not cause
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them. Only the plate differs.
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## 🔴 This refutes `clock: "shared"` — on F4's own stated discriminator
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F4 set the test: press Ⓐ early and **watch the artwork, not the plate**. Snapping
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the artwork means one shared clock; leaving it animating means Ⓐ only forces the
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plate visible.
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**The artwork keeps animating.** Across the press, the sweep's position and alpha
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and the artwork's exit ramps continue frame-for-frame identically to the control
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(step −10 alpha/frame in both `f5` and `f6b`; `f6` runs −5 because that capture
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paced at half rate, which the ratio removes).
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So the title is **not one clock**. Ⓐ forces the plate and leaves the artwork's
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timeline alone.
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⚠️ **Reach.** The artwork half rests on a **5-frame window** — frames 446–450,
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the only stretch where the press had landed and artwork was still animating.
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Everything else on screen was already at α255 and cannot discriminate. Pressing
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Ⓐ right at the sweep's gate (`t≈70–100`) would widen that window and is the
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experiment that would harden it.
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## 🔴 The first attempt missed, and the probe said so
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Wall-clock timing put press 2 at log frame ~1217 when the title had settled at
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~653: Ⓐ was **accepted** instead, and UI draws stopped. The build-in is only
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~180 log frames wide and pacing varies 2×, so blind delays cannot hit it.
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The fix is the one the brief prescribes for F1: **gate the press on an
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observable.** `f5_snap_or_accelerate.sh` now waits for the sweep's texture page
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to appear — which *is* the parent's declared gate at `t=70…100` — then counts a
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fixed number of frames. It hit the window first try.
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## Not settled
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* The element called "the plate" is still identified by **screen position only**.
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Its behaviour matches the plate (appears on Ⓐ, pulses after), but it is not
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named. The 1.7× clock conflict against `t≈236` is unresolved.
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* Whether Ⓐ snaps a *third* clock, or reveals the plate by a route with no clock
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at all — a cut is consistent with both.
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* The 5-frame reach above.
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