re: the title's build-in measured in the guest's draw stream -- the flashes are real

The settle-time decode was confirmed only against a SETTLED frame, which shows
the end state is right and says nothing about whether the five flashes ever
happen. This runs the oracle: a draw capture armed before the title exists,
so the window contains the frames in which the screen is built.

The flashes fire in a six-frame window and are absent from all 155 other
sampled frames. `ptlogo_back2eff1` is drawn in exactly two frames at t = 54.0
against a decoded peak of t54-56; `ptlogo1` first appears at t = 42.2 against
a decoded t42. Units-per-frame was taken from the GLOW's period alone, a
different element, so the timings are not circular. The two holders are
continuous from frame 134.

The plate glow's quad carries a per-vertex colour whose alpha IS the element's
fade alpha, so the ramp is read straight out of the guest: observed range
0..80 against a decoded peak of 80, exact and unfitted; period 51.158
presented frames over 20 cycle starts. Fitting the decoded ramp gives RMS
13.16 alpha levels against 38.18 for the same ramp REVERSED -- if the shape
carried no information those would be equal, so the asymmetry is real and
correctly directed. Further controls: symmetric triangle 15.73, flat 31.13.

`ptlogo_back2eff3` was never drawn, and that is expected rather than a miss: a
2-unit flash peak is 0.85 of a presented frame, so catching one is a matter of
phase. A port drawing all five every time shows more sweep than the console.

METHOD.md gains the trap this cost: a 2D draw's identity is its vertex
geometry, not its bound texture. These sprites sample shared pages, and
matching texture dimensions produced a false negative (no flash is ever drawn)
and a false positive (the intro movie's 640x360 YUV planes read as `ptbase2`)
in the same pass.

Also records the top-level restriction on the settle window, which the port
raised and which is verified here: top-level [160,236] width 76, including the
`ptloop` leaves [269,540] width 271 -- an instant past the end of every
top-level element's timeline.

Evidence committed as a derived per-frame series, not the 7 MB raw log.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
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sylph-decoder
2026-08-29 19:56:34 +00:00
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@@ -1927,3 +1927,51 @@ every 5 s.
Detail, census and the falsification test:
[`docs/re/structures/ui-record-loop-length.md`](../re/structures/ui-record-loop-length.md).
## 2026-08-29 (later still) — the settle-time mechanism confirmed in the running game
✅ **measured.** The settle-time finding was previously confirmed only against a
*settled* frame, which shows the end state is right and says nothing about whether
the five flashes ever happen. They do. From a draw capture armed before the title
exists:
| element | drawn in frames | → t units | decoded |
|---|---|---|---|
| `ptlogo_back2eff1` | **130–131** | **54.0 – 56.3** | flash, peak **t54–56** |
| `ptlogo_back2eff2` | 133 | 61.0 | flash, peak t58–60 |
| `ptlogo_back2eff4` | 133–135 | 61.0 – 65.7 | flash, peak t~64 |
| `ptlogo_back2eff` / `ptlogo_back2` | 134–260 | 63.3 – … | **hold** |
| `ptlogo1` | **125** | **42.2** | stops moving at **t42** |
The flashes occupy a six-frame window and are absent from all 155 other sampled
frames. Units-per-frame came from the **glow's period alone** — a different
element — so the timings are not circular.
🔴 **One thing for you to act on: do not draw all five flashes every time.** A
flash's peak is 2 keyframe units, which at this run's pacing is **0.85 of a
presented frame**. `ptlogo_back2eff3` was **never drawn** — not a miss, a phase
effect. The console shows a *subset* of these on any given play; a port that draws
all five will show more of the sweep than the real thing.
✅ **And your 120 is confirmed from the guest's own vertex data.** The glow quad's
per-vertex colour alpha *is* the element's fade alpha: observed range **0…80**
against a decoded peak of **80**, exact and unfitted; period **51.158 presented
frames** over 20 cycle starts; the draw is omitted entirely while dark. Fitting the
decoded ramp gives RMS 13.16 alpha levels against **38.18 for the same ramp
reversed**, so the asymmetry is real and pointing the right way.
✅ **Your top-level restriction is right and is now in the page**, verified rather
than taken: top-level gives `[160, 236]` (width 76), including the `ptloop` leaves
gives `[269, 540]` (width 271) — a "settled instant" *after every top-level
element has exited*. Thank you for catching that the description permitted the
wrong reading.
🔴 **A trap worth having before you write any draw-stream tooling:** a 2D draw's
identity here is its **vertex geometry, not its bound texture**. These sprites
sample large shared pages. Matching texture dimensions told me first that no flash
is ever drawn, and second that `ptbase2` and `pteff04` are drawn in frames 75–105 —
those frames are the **intro movie**, whose YUV planes are 640×360 and whose target
is 1280×720. Both wrong, neither loud.
Detail, controls and reach:
[`docs/re/structures/ui-title-buildin-measured.md`](../re/structures/ui-title-buildin-measured.md).