tools: let the submenu sweep target NEW GAME, for the DIFFICULTY reset question
DIFFICULTY opens on NORMAL, the second of four, so it is the screen that separates 'resets to the named item' from 'resets to the top item' -- the question sylpheed-port has had open for several iterations. The probe is safe on this path without modification: it presses A to enter, one DOWN, then B to leave, and never presses A inside a submenu, so it cannot reach SELECT DATA and the guest throw at PC 0x82307128. Noted in the source so nobody adds one. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -39,7 +39,14 @@ from ring_row import ring_row, main_menu_item, NAMES
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LOG, OUT = sys.argv[1], sys.argv[2]
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W, H = 1280, 720
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PAD = os.path.join(os.path.dirname(os.path.abspath(__file__)), "pad.py")
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TARGETS = [1, 2, 3] # LOAD GAME, TUTORIAL, OPTIONS. NEW GAME excluded.
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# LOAD GAME, TUTORIAL, OPTIONS by default. Overridable so NEW GAME (0) can be
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# driven for the DIFFICULTY question.
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#
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# ⚠️ NEW GAME IS SAFE FOR *THIS* PROBE AND ONLY THIS ONE. Its forward path --
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# Ⓐ on a difficulty -> SELECT DATA -> guest throw at PC 0x82307128 -- crashes the
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# game. This probe presses Ⓐ to ENTER, one DOWN, then Ⓑ to leave, and never
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# presses Ⓐ inside a submenu, so it cannot reach SELECT DATA. Do not add an Ⓐ.
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TARGETS = [int(x) for x in os.environ.get("SWEEP_TARGETS", "1,2,3").split(",")]
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T0 = time.time()
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