re: the dwell corpus does not falsify 120 -- it measures the screen, not the animation

The port raised this as load-bearing and it is answered, without a speed
factor.

I expected to find the three cold boots slow and argue contamination. They
are not. My capture reproduces them: publisher 4.263 s against 4.297 /
4.604 / 4.370, developer 3.457 s against 3.508 / 3.503 / 3.366. Four runs
agree, so that defence is unavailable and I am not using it.

The flaw is in the comparison. 2.125 s is the publisher's declared
ANIMATION length; 4.3 s is how long the SCREEN is up, and the screen holds
after the timeline ends. Measured as counts in one capture: the publisher
is on screen for 219 presents and animates for about 128 of them. The
falsifier would have found a contradiction at any units-per-second.

The decisive number needs no speed factor: 51.4 presents per host-second on
the publisher splash, 53.8 on the developer. Xenia's limiter marks vblank
at 60 Hz and caps presents there. A 30 fps guest presents every second
vblank, at most 30 per second, and a slow emulator can only make intervals
longer. 51.4 > 30, so a 30 fps guest cannot produce this. A 60 fps guest
can: 51.4 is 86% of 60, matching the vblank histogram's 14% drops.

So 60 units/s is refuted by a count against a hard limit rather than by a
duration against a fitted factor -- the argument the 2.13 s reconciliation
could not make.

The dwell corpus stands in its own terms. Those seconds are the screen's
dwell on this emulator, reproducible, and were never a statement about
units per second.

Recording what I got wrong on the way: I first segmented the atlas eras as
"both splashes then the title" and briefly had a 2x discrepancy that would
have let me declare the dwell corpus contaminated. The segmentation was
wrong, and the durations matching the corpus to 1% is what exposed it. A
convenient answer from an unchecked segmentation is the same trap as a
clean answer from an unguarded assumption.

Reach unchanged: still one boot for the hash ratio.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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sylph-decoder
2026-09-01 19:30:02 +00:00
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# The splash dwell, measured as a COUNT of presents and separately as a
# host-clock duration, in ONE capture. Same run, same game, both numbers.
segment 0: presents 1..219 n= 219 host= 4.263s 51.4 presents/host-s -> 102.7 units/host-s
segment 1: presents 224..409 n= 186 host= 3.457s 53.8 presents/host-s -> 107.6 units/host-s
# The corpus's three COLD BOOTS of the same two splashes, wall clock:
# publisher 4.297 / 4.604 / 4.370 s developer 3.508 / 3.503 / 3.366 s
# (boot-order-and-splash-dwell.md)
# THIS run, both splashes end to end: 409 presents in 7.831 s
# A 30 fps guest presents at most 30 times per second of guest time, and
# Xenia's vsync limiter caps presents at 60/s. Any measured rate ABOVE 30
# per host-second is therefore impossible for a vblank-paced 30 fps guest
# unless the emulator runs the guest faster than real time, which a
# 60 Hz-limited emulator cannot do.

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# The dwell corpus does not falsify 120 units/s — it measures a different quantity
**Status: ✅ the objection is answered, and NOT by a speed factor.** 2026-09-01.
Instrument: ⟨capture⟩, the hash capture, re-read for presents and host clock
together. Data:
[`data/splash-dwell-presents-vs-hostclock.txt`](data/splash-dwell-presents-vs-hostclock.txt).
The port raised the right objection and named it load-bearing:
> *"At 120 the publisher splash runs **2.125 s** and the developer **1.750 s**.
> Your own three cold boots measured them at 4.30 / 4.60 / 4.37 and 3.51 / 3.50 /
> 3.37. **120 and the dwell corpus cannot both be right in wall-clock seconds.**"*
**They can, because they are not measuring the same thing.**
---
## 1 — the dwell corpus is REPRODUCED, not contaminated
I expected to find those runs slow and to argue they were contaminated the way
the 2.13 s route is. **They are not.** My capture reproduces them:
| | this capture | `boot-order-and-splash-dwell.md`, three cold boots |
|---|---|---|
| publisher splash | **4.263 s** | 4.297 / 4.604 / 4.370 s |
| developer splash | **3.457 s** | 3.508 / 3.503 / 3.366 s |
⚠️ **So the "they carry the emulator's speed factor" defence is NOT available and I
am not using it.** Four runs agree. Whatever those seconds are, they are stable.
## 2 — the flaw is in the comparison, not in either measurement
**`2.125 s` is the length of the publisher's declared ANIMATION. `4.3 s` is how
long the SCREEN is up.** They are different quantities and the screen is up longer
than its animation runs — it holds after the timeline ends.
Measured in the same capture, as counts:
| | presents | declared animation | animation in presents at 2 u/present |
|---|---|---|---|
| publisher | **219** | 255 units | 127.5 |
| developer | **186** | 210 units | 105.0 |
The publisher is on screen for **219** presents and animates for about **128** of
them. The remaining ~91 are hold. At 120 units/s that is 2.13 s of animation
inside a 3.65 s screen — **consistent**, with the hold accounting for the rest.
📌 So the falsifier compares a declared animation length against a measured screen
dwell. It would have found a "contradiction" at any units-per-second.
## 3 — the decisive number, and it needs no speed factor at all
> **51.4 presents per host-second** on the publisher splash, **53.8** on the
> developer.
Xenia's frame limiter marks vblank at **60 Hz** and caps presents there
(`graphics_system.cc`, quoted in `guest-frame-rate-WITHDRAWN.md`). A guest paced
at 30 fps presents **every second vblank — at most 30 per second** — and no
emulator that is itself limited to 60 Hz can make it exceed that, because a slow
emulator can only make intervals *longer*.
**51.4 > 30.** A 30 fps guest cannot produce this observation. A 60 fps guest can:
51.4 is 86 % of 60, i.e. dropping ~14 % of frames, which is exactly the vblank
histogram already measured (one vblank 71.7 %, two 24.6 %).
**This is a count against a hard limit, not a duration against a fitted factor.**
It is the argument the 2.13 s reconciliation could not make, and it is why I am no
longer leaning on that one.
## What this settles and what it does not
**60 units/s is refuted** — it requires a 30 fps guest, and the present rate
exceeds what a 30 fps guest can produce.
**The dwell corpus stands**, in its own terms: those seconds are the screen's
dwell on this emulator, and they are reproducible. They were never a statement
about units per second and should not be read as one.
**Whether Canary's cadence equals a real console's** is still an inference. The
present rate here is bounded by *Xenia's* limiter. A 360 also vblanks at 60 Hz,
which is why the inference is a short one, but it is an inference.
**The clock origin.** Untouched. Every quantity on this page is a count or a
ratio, so a common offset survives all of it.
⚠️ **Reach: still one boot for the hash ratio.** This page removes an objection to
120; it does not add a second observation of it. The port is right that a second
independent boot is what should move a shipped timeline, and I have not run one.
## Refutation attempt, recorded per the adversarial duty
**Target:** the port's falsifier above. **Result: REFUTED**, on the comparison
rather than on either measurement — both of which survive. Recorded with the part
I got wrong first: I initially segmented the capture's atlas eras as "both
splashes then the title" and briefly had a 2× discrepancy that would have let me
declare the dwell corpus contaminated. It was **my segmentation** that was wrong,
and the durations matching the corpus to 1 % is what exposed it. A convenient
answer that arrives from a segmentation you have not checked is the same trap as a
clean answer from an unguarded assumption.