re: eliminate an enemy squadron — no wave follows; add a stall witness

SYLPH_KEEPOUT makes the hunt keep-out a knob instead of a hard-coded 600. At
1400 the pilot both kills and survives: hull 1500 and escorted asset 100 % for
the whole run, ENGAGE throughout, eight loss events against seven in the run
where it died at 83 s.

That let the elimination test actually run. An e007 Turret squadron was ground
18 -> 10 -> 8 -> 4 -> 2 -> 0, reaching zero at t=163 s with deployed falling 41
to 40 -- an enemy squadron destroyed outright for the first time in nine runs.

No arrival followed. ARRIVALS=0 at every sample including all those after t=163.
The hypothesis that a wave is released when a squadron is wiped out rather than
merely damaged does not survive its first test. Two further losses occurred at
t=176 and t=202, so the mission was demonstrably still live and still processing
kills; it simply produced no arrival. This refutes elimination-of-one-squadron
as the trigger. It does not refute event-gating generally -- a threshold across
several squadrons, an objective completion, or a specific squadron could all
still be the gate.

The valid window is smaller than the log suggests, about 90 s after the
elimination rather than 143 s, because the guest stalled around t=255 s. The
pilot's telemetry gives it away: the last 400 log lines contain one distinct
speed value against 236 in the first 400, with no timestamp gaps -- the process
kept logging while the game stopped advancing. Nothing in the probe output
distinguished a stall from a quiet mission, and the same ambiguity affects the
trailing flat samples of earlier runs.

wave6_probe now locates a counter advancing at frame rate, samples it each tick
and prints GUEST STALLED when it fails to advance, so future runs validate
themselves. Implemented but not yet exercised in a run.
This commit is contained in:
Sylpheed RE agent
2026-08-24 15:41:21 +00:00
parent a884c62098
commit 44e9f8dc94
5 changed files with 121 additions and 7 deletions

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@@ -382,8 +382,17 @@ search cannot find a *schedule*.
probe duration.** 🔴 Harness bug found+fixed: a `sed` had stripped the probe
args, so every derived probe ran on defaults — the previous "cut by the turn
timeout" claim was wrong (it hit its own 240 s default).
**Next: a pilot that kills AND survives** (hunt turrets but keep evade/retire;
keep-out between 600 and 2500) — tuning, not discovery.
✅🔴 **DONE + REFUTED (2026-08-24)**: `SYLPH_KEEPOUT=1400` gives a pilot that
kills and survives (hull 1500, asset 100 %, 8 losses). An enemy squadron was
**eliminated**`e007 Turret 2→0` at t=163 s, `deployed` 41→40, first ever —
and **no arrival followed** in ~90 s of valid observation (two further losses in
that window prove the mission was live). ⇒ *"a wave is released when a squadron
is wiped out"* is **refuted**; event-gating generally is not (thresholds,
objectives, specific squadrons untested). 🔴 **Guest stalled at ~t=255 s**
last 400 pilot lines have 1 distinct speed vs 236 in the first 400 — so trailing
flat samples in ANY earlier run may be a frozen guest, not a quiet mission.
Probe now carries a frame-rate tick witness printing `*** GUEST STALLED ***`
(implemented, **not yet run**).
⚠️ The ~210 s title movie at boot is the binding constraint on observable game
time per turn.
Earlier framing:

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@@ -200,3 +200,75 @@ extremes: survival mode kills nothing in 240 s, hunt mode kills steadily and die
at 83 s. A middle setting — hunt turrets but keep the evade/retire behaviour, or
a keep-out between 600 and 2500 — is the obvious next step, and it is a tuning
change rather than a new discovery.
---
# ✅ The elimination test ran — and refutes the elimination trigger (2026-08-24)
Status: ✅ an enemy squadron was wiped out and observed; 🔴 **no arrival
followed**, so "a wave is released when a squadron is eliminated" is refuted for
this case; ✅ the keep-out tuning gave a surviving pilot that still kills;
🔴 the guest stalled late in the run, which bounds the valid window and is now
detected automatically.
## ✅ The tuning worked
`SYLPH_KEEPOUT` makes the hunt keep-out a knob rather than a hard-coded 600.
At **1400** the pilot both kills and survives — hull 1500 and escorted asset
100 % for the entire run, `ENGAGE` throughout, 8 loss events against 7 in the
run where it died at t = 83 s.
## ✅ An enemy squadron reached zero
```
t= 30s loss UN_e007_ADAN_Turret 18 -> 10
t= 44s loss UN_e007_ADAN_Turret 10 -> 8
t= 96s loss UN_e007_ADAN_Turret 8 -> 4
t=124s loss UN_e007_ADAN_Turret 4 -> 2
t=150s loss UN_e010_ADAN_Attacker_S 8 -> 6
t=163s loss UN_e007_ADAN_Turret 2 -> 0 <-- ELIMINATED, deployed 41 -> 40
t=176s loss UN_f106_TCAF_Destroyer 4 -> 2
t=202s loss UN_e007_ADAN_Turret 18 -> 16
```
An enemy squadron destroyed outright, for the first time in nine runs.
## 🔴 No arrival followed — the elimination trigger is refuted
`ARRIVALS=0` at every sample, including all of those after t = 163. The
hypothesis from the previous iteration — that a wave is released when a squadron
is *wiped out* rather than merely damaged — does not survive its first test.
**The window matters and is smaller than it looks:** valid observation after the
elimination is about **90 seconds**, not the 143 s the log appears to show, for
the reason below. Within that 90 s two further losses occurred (t = 176, t = 202),
so the mission was demonstrably still live and still processing kills — it simply
produced no arrival.
This refutes elimination-of-one-squadron as *the* trigger. It does not refute
event-gating generally: a threshold across several squadrons, an objective
completion, or a specific squadron could all still be the gate.
## 🔴 The guest stalled at ~t = 255 s, and flat samples look identical to a quiet mission
The pilot's own telemetry gives it away: the **last 400 log lines contain one
distinct speed value, against 236 in the first 400**, with no timestamp gaps.
The process kept logging; the game stopped advancing.
Every sample after roughly t = 255 s is therefore a frozen guest, not a quiet
mission — and nothing in the probe's output distinguished the two. The same
ambiguity affects any earlier run's trailing flat samples.
**Fixed:** `wave6_probe.py` now locates a counter that advances at frame rate
(the technique from [mission-clock-advances.md](mission-clock-advances.md)),
samples it every tick, and prints `*** GUEST STALLED ***` when it fails to
advance. This makes every future run self-validating. It is implemented but has
**not yet run**, so it is unverified.
## What is still open
* Whether any event gates arrivals — elimination of a single squadron is out,
but thresholds, objectives and specific squadrons are untested.
* Whether an arrival is observable at all. Nine runs, zero `0 → n`.
* Re-examining earlier "flat" results now that a stall and a quiet mission are
known to look the same.