re: the transition is overlap, not ramp-then-hold -- and the fade-in was 5x wrong
screen-transitions.md carried a 14-unit "black hold" that the page itself flagged as arithmetic rather than measurement. Measured it against the running game; the guess was wrong, and finding the instrument to measure it turned up a second, larger error in the same page. 1. fade_quads.py was STALE. It read each pose's time from blk+36 -- the next record's time word -- the association the keyframe record-layout fix retired in the crate. sylpheed-cli was rebuilt at the time; the Python helper was never swept with it. Signature: it cannot time a group's last pose, so it printed a trailing `t=-`. Fixed, controlled against the rebuilt `screen info` ([0 12 70 80] for build 5's pteff00.prm). 2. Through it, the page labelled the quad's CLEAR-hold as its fade-in and published 0.87 s / 0.97 s / 4.08 s for a ramp that is 0.20 s / 0.20 s / 0.27 s. A port pacing its menu fade-in off that would run it 5x too slow. 3. The measurement. fade_decompose.sh boots to the main menu, arms the UI draw capture there, then presses (B), so one 260-frame window holds the whole screen change. The fade quad is identified rather than guessed: a .prm carries no tex[base=] and paints last, so it is the last full-screen untextured quad of a frame. Control first -- the quad's ramp is decoded at 10 units = 5 frames, and measures 4 submitted-frame steps with one unlogged frame in the span. Result: content elements begin fading at frame 34; the black quad first appears at 40 and is opaque by 43; the menu's last frame is 45; frame 46 has 6 draws against 12. So the ~14 extra units are the content's own fade-outs OVERLAPPING the quad's ramp, not a hold after it, and the inter-screen black is one frame. Refutation attempted: sylpheed-port's entries 13/14 twins. Re-derived off the disc -- 3.06 / 4.33 / 47.91, identical to two decimals. Recorded as confirming their addressing and arithmetic, NOT as independent support: same renderer, same disc, which is their own rule. Reach: one transition, one run; the frame axis has gaps (232 headers over frames 3..260), so every span is +-1 frame. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
@@ -189,6 +189,20 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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luck in one archive, not a property of the format, and it does not extend to the
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screens the port has left to do.
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* **A layout fix has to be swept across every READER of that layout, not just the
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crate.** The keyframe record-layout fix (a pose's time precedes it) landed in
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`ui_layout.rs`, and `sylpheed-cli` was found stale and rebuilt. **Two more
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readers survived it**: `tools/re-capture/fade_quads.py`, which read each pose's
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time from `blk+36` — the *next* record's time word — and therefore printed a
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trailing untimed keyframe; and, through it,
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[`screen-transitions.md`](screen-transitions.md), which labelled the quad's
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**clear-hold** as its *fade-in* and published 0.87–4.08 s for a ramp that is
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0.20–0.27 s. Both looked right: a shifted time series is still monotone,
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plausible, and internally consistent. The tell is structural, not numeric — the
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stale reader **cannot time the last pose**, so any output with a trailing `t=—`
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or `-` is that bug's signature. Grep the corpus for readers of a structure
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before calling its fix done.
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## Runtime / emulator
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* **Look at the PNG** — and check its dimensions.
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43
docs/re/data/fade-envelope-menu-to-title.txt
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43
docs/re/data/fade-envelope-menu-to-title.txt
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@@ -0,0 +1,43 @@
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# Menu -> title transition, per-frame, from the running game.
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# tools/re-capture/fade_decompose.sh -> log_ui_draws capture (260 frames)
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# tools/re-capture/fade_envelope.py (the fade quad = last FULL-SCREEN
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# UNTEXTURED quad in a frame: a .prm carries no tex[base=], and the fade
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# quad paints last).
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# Xenia VdSwap frame numbers. 2026-08-30.
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#
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# TIMING CHECK: F10 armed the capture at frame 1; the script sent (B) 1.2 s
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# later. 1.2 s at 30 Hz is frame ~36. The fade begins at 34. The press and
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# the transition agree without either being used to place the other.
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#
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# frame untextured full-screen quad alphas, in submission order
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28 [[64]] draws= 12 tex= 10
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29 [[64]] draws= 12 tex= 10
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30 [[64]] draws= 12 tex= 10
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31 [[64]] draws= 12 tex= 10
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32 [[64]] draws= 12 tex= 10
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34 [[64, 255], [64]] draws= 15 tex= 12 <- content starts fading
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35 [[64, 223], [64]] draws= 15 tex= 12
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36 [[64, 207], [64]] draws= 15 tex= 12
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37 [[64, 175], [64]] draws= 14 tex= 11
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39 [[64, 95], [64]] draws= 11 tex= 8
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40 [[64, 31], [64], [102]] draws= 12 tex= 6 <- BLACK QUAD APPEARS
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41 [[64, 15], [64], [127]] draws= 12 tex= 6
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43 [[64], [64], [255]] draws= 12 tex= 6 <- fully black
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44 [[64], [64], [255]] draws= 12 tex= 6
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45 [[64], [64], [255]] draws= 12 tex= 6
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46 [[64]] draws= 6 tex= 2 <- menu stops drawing (6 draws vs 12); ONE frame of black
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47 [[64]] draws= 8 tex= 6
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49 [[64]] draws= 8 tex= 6
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50 [[64]] draws= 8 tex= 6
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51 [[64]] draws= 8 tex= 6
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52 [[64]] draws= 8 tex= 6
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53 [[64]] draws= 8 tex= 6
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54 [[64]] draws= 8 tex= 6
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55 [[64]] draws= 8 tex= 6
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56 [[73]] draws= 8 tex= 6
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57 [[93]] draws= 8 tex= 6
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58 [[113]] draws= 9 tex= 7
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59 [[152]] draws= 12 tex= 10
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60 [[172]] draws= 12 tex= 10
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missing submitted frames in this span: 33->34, 37->39, 41->43, 47->49
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@@ -27,16 +27,33 @@ The group is always four blocks, and always this shape:
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Read with the corpus's rule that a keyframe is the *start* of a ramp
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([`structures/ui-resting-pose.md`](structures/ui-resting-pose.md)).
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🔴 **The table this section used to print was taken with a STALE READER, and both
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its numbers were wrong (corrected 2026-08-30).** `fade_quads.py` read each pose's
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time from `blk+36` — the *next* record's time word — so every time was shifted one
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slot and the last pose came out untimed (`t=—`). That is the same association the
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[record-layout fix](ui-keyframe-record-layout.md) retired in the crate; the Python
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helper was never swept with it. Fixed, and controlled against the rebuilt
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`screen info`, which prints `[0 12 70 80]` for the same element:
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```
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$ tools/re-capture/fade_quads.py 4 5 6 # GP_TITLE
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build 4 (title) pteff00.prm t=16 α=255 t=261 α=0 t=269 α=0 t=— α=255
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build 5 (main menu) pteff00.prm t=12 α=255 t= 70 α=0 t= 80 α=0 t=— α=255
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build 6 (EXTRAS) pteff00.prm t=12 α=255 t= 64 α=0 t= 74 α=0 t=— α=255
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build 4 (title) pteff00.prm t= 0 α=255 t= 16 α=0 t=261 α=0 t=269 α=255
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build 5 (main menu) pteff00.prm t= 0 α=255 t= 12 α=0 t= 70 α=0 t= 80 α=255
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build 6 (EXTRAS) pteff00.prm t= 0 α=255 t= 12 α=0 t= 64 α=0 t= 74 α=255
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```
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Under [Q1](ui-keyframe-time-unit.md)'s `1 unit = 1/60 s`: the screen holds black
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for **0.20 s**, then fades in over **0.87 s** (`EXTRAS`), **0.97 s** (main menu)
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or **4.08 s** (the title).
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**Every pose is timed. There is no untimed keyframe**, and the fade-out ramp is on
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the disc after all: `70 → 80` = 10 units for the main menu, `64 → 74` = 10 for
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`EXTRAS`, `261 → 269` = **8** for the title.
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⚠️ **And the fade-IN was mislabelled by the same shift.** This page used to say the
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screen "holds black for **0.20 s**, then fades in over **0.87 s** (`EXTRAS`),
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**0.97 s** (main menu) or **4.08 s** (the title)". Those spans are `T2 − T1` under
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the stale pairing — the stretch where the quad sits at **α = 0**, i.e. the screen
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fully visible and *not* fading at all. Read correctly the screen starts black at
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`t = 0` and fades in over **12 units (0.20 s)** on the menu and `EXTRAS`, **16
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units (0.27 s)** on the title. A port pacing its menu fade-in off the old number
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would have run it **5× too slow**.
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### ❔ The fade-OUT duration is not in this field
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@@ -148,11 +165,65 @@ units ≈ 0.167 s**, not the ~24 units this page authored. That confirms the por
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agent's reading; I tried to refute it against the bytes and could not.
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🔴 **So the measured ~0.4 s is NOT the ramp alone** — 0.4 s is ~24 units against a
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decoded 10. Something else occupies the other ~14 units. 🟡 That the remainder is
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exactly the black hold is *arithmetic that fits* (14 units = 0.233 s, inside this
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corpus's own 0.17–0.23 s plateau), **not a measurement** — and a fit that closes a
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question without evidence is what this pair of agents has been catching all week.
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The decomposition stays open.
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decoded 10. Something else occupies the other ~14 units.
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## ✅ What the other ~14 units are — MEASURED 2026-08-30, and it is not a hold
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This page previously guessed: *"that the remainder is exactly the black hold is
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arithmetic that fits (14 units = 0.233 s), **not a measurement**"*. It has now been
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measured, and **the guess was wrong**. There is no black hold inside the fade-out.
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**Instrument.** [`fade_decompose.sh`](../../tools/re-capture/fade_decompose.sh)
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boots to the main menu, arms the UI draw capture there, then presses Ⓑ, so one
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260-frame window contains the whole screen change.
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[`fade_envelope.py`](../../tools/re-capture/fade_envelope.py) reads the fade quad's
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alpha per submitted frame. The quad is **identified, not guessed at**: a `.prm`
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primitive carries no `tex[base=…]`, and this element paints last
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([paint-order key](structures/ui-paint-order-key.md)), so it is the last
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full-screen *untextured* quad of a frame. Taking merely the last full-screen quad
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picks up textured backdrops and gives a different answer.
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**Control.** The quad's ramp is *decoded* (10 units), so the instrument can be
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checked before it is believed. At Q1's 2 units per rendered frame, 10 units is 5
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frames. Measured: the quad is absent at frame 39 and `α=255` at frame 43 — **4
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submitted-frame steps**, with one unlogged frame inside the span. Agreement to
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within that one frame. An instrument that could not reproduce the decoded ramp
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could not be trusted on the undecoded remainder.
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**The measurement** ([`data/fade-envelope-menu-to-title.txt`](data/fade-envelope-menu-to-title.txt)):
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```
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frame 34 content elements begin fading (a 255 quad appears and decays)
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35..41 255 223 207 175 95 31 15 the content fade
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frame 40 the BLACK QUAD first appears, α=102
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41 α=127
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43 α=255 fully black
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45 last frame the menu draws
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frame 46 6 draws (vs 12) — ONE frame of black
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47+ the title's build starts
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```
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✅ **The ~14 extra units are the content elements' own fade-outs, which start six
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frames BEFORE the quad's ramp and overlap it.** The blackout runs frame 34 → 43 =
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**9 submitted frames ≈ 0.30 s at 30 Hz**, of which the quad's ramp is the last 4.
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That is the same quantity the filmstrip measured as 0.367–0.400 s with coarser
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timing, and it decomposes as **overlap, not sequence**.
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✅ **The inter-screen black is ONE frame** (46), not ~14 units. The draw count
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collapses from 12 to 6 for exactly one frame and the incoming build starts at 47.
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📌 **For the port:** a transition is *not* "ramp the black quad for 10 units, then
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hold black for 14". It is "start the content elements fading, and 6 frames later
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ramp the black quad over its declared 10 units on top of them". Authoring it as a
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hold puts a sixth of a second of dead black in the middle of every screen change
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that the game does not have.
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⚠️ **Reach.** One transition (main menu → title, via Ⓑ), one run. The frame axis
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has gaps — 232 `--- frame` headers over frames 3…260, so ~10 % of submitted frames
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carry no UI draw — which is ±1 frame on any span quoted here and is why the ramp is
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given as 4 steps rather than a duration to three digits. Whether the six-frame lead
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is constant across screens, or is a property of *these* elements' keyframes, is
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**not** measured.
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| elements | final untimed block | what it does |
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|---|---|---|
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