re: an embedded .prt part is a top-level RATC bundle, addressed by its element prefix
Read first: ui-rat-layout.md OWNS the RATC stack and already documents the 60-byte element declaration table and 'one bundle = one (context x language) build of that screen'. What it does not say is how a part is addressed when it is NOT a pak entry. The elements of one bundle share a common name prefix, and that prefix is the part name. GP_MAIN_GAME_E2D.pak has 130 bundles with 114 distinct element prefixes -- pgmenu_btn00, pghud_wing, pgface, pghud_range, pgmanuva_eff0 -- exactly the in-game part names. The 100 in-game-only .prt names match a 2D bundle prefix 68 times; the control, the 241 shipped parts, matches ZERO. The two families are disjoint on the test. 13 shipped parts match a bundle prefix in their own screen pak, which is the expected shape. Four of the five mission banners land here: pgmsg_start.prt is E2D bundle 0x89fac252, a one-element bundle declaring pgmsg_start_sub.rat; likewise _end_, _failed_, _restart_. pgmsg_update has no bundle at all, consistent with having no _sub.rat. 32 in-game names still have no 2D bundle. They cluster into families whose base name is a bundle, reading as a variant declared inside a parent bundle -- a reading, not adopted. Artefact +38 lines / 0 deletions; the other six regenerate byte-identical.
This commit is contained in:
@@ -66,6 +66,44 @@
|
||||
psview_release.prt
|
||||
pg* parts: 135, of which 6 resolve: ['pgloading.prt', 'pgloading2.prt', 'pgmsg_scr.prt', 'pgpause.prt', 'pgpause_ttrl.prt', 'pgpbase.prt']
|
||||
|
||||
## AN EMBEDDED PART IS A TOP-LEVEL RATC BUNDLE, named by its element prefix
|
||||
RATC bundle element-prefixes: 363 distinct (2D paks: 114)
|
||||
in-game-only .prt (100): match a 2D bundle prefix 68 ; any bundle prefix 68
|
||||
CONTROL shipped .prt (241): match a 2D bundle prefix 0 ; any bundle prefix 13
|
||||
in-game .prt with NO 2D bundle (32):
|
||||
pggauge_armor_eff1.prt
|
||||
pggauge_shield_eff1.prt
|
||||
pghud_GAremainder.prt
|
||||
pghud_OBremainder.prt
|
||||
pghud_arms_active1em.prt
|
||||
pghud_arms_active1oh.prt
|
||||
pghud_arms_active2em.prt
|
||||
pghud_arms_active2oh.prt
|
||||
pghud_arms_active3em.prt
|
||||
pghud_arms_active3oh.prt
|
||||
pghud_range_bar_em.prt
|
||||
pghud_range_main.prt
|
||||
pghud_range_nose.prt
|
||||
pghud_subtarget.prt
|
||||
pghud_target_locator_easy.prt
|
||||
pghud_wing_act_attack.prt
|
||||
pghud_wing_act_dispersion.prt
|
||||
pghud_wing_act_formation.prt
|
||||
pghud_wing_act_guard.prt
|
||||
pghud_wing_alert.prt
|
||||
pghud_wing_damage.prt
|
||||
pgmanuva_eff1.prt
|
||||
pgmanuva_eff2.prt
|
||||
pgmanuva_eff3.prt
|
||||
pgmark_em_ob_s.prt
|
||||
pgmsg_update.prt
|
||||
pgremaining.prt
|
||||
pgtarget_G_missile.prt
|
||||
pgtarget_cannon.prt
|
||||
pgtarget_gun.prt
|
||||
pgtarget_laser.prt
|
||||
pgtimer.prt
|
||||
|
||||
## `<stem>_sub.rat` sub-bundles inside RATC
|
||||
distinct _sub.rat names: 11
|
||||
pgmsg_end_sub.rat in 6 archives ['GP_MAIN_GAME_D2D.pak', 'GP_MAIN_GAME_E2D.pak']
|
||||
|
||||
Reference in New Issue
Block a user