re: which archives the disc can name -- 100% for menu paks, 0.0% for the 2D paks and READY_ROOM

Chasing more prefixes for the 419 HUD config paths would have been the
same mistake twice, so this censuses the whole disc: harvest every
plausible asset-name string from every archive (6027), hash each under
the 16 known path prefixes, and ask per archive what fraction of its TOC
that explains.  idxd-container.md and idxd-tag-hash.md own the hash;
neither says which archives are reachable by it.

The result is bimodal.  GP_TITLE 16/16, GP_PAUSE_MENU 11/11,
GP_STAGE_CLEAR 44/44, GP_CHALLENGE 151/151, GP_MOVIE_THEATER 56/56,
MiscBin 40/40, GP_GAMEOVER, GP_BUNK, GP_SYSTEM, GP_TUTORIAL and fonts
are at 100%; tables.pak 78/79, GP_DIALOG 139/140, the six language paks
115/117; GP_MAIN_GAME_* 751/1119.  Then the cliff: the six
GP_MAIN_GAME_*2D.pak at 0 of 711 each, and GP_READY_ROOM at 6 of 1106 --
the largest UI pak on the disc, not previously noted anywhere.

Eleven paks at 100% in the same run is the control that makes 0.0% a
finding rather than a failed guess.

So the 419 HUD paths are not missing assets: nothing in the 2D paks is
reachable by name from the disc's own strings at all.  Those TOC keys
hash names that are not written anywhere readable.

Also refuted first: the 419 values under 13 name transformations, every
one scoring 0 against the E2D 711 and against all 16630 entries.

Not settled: what those names are.  The lever left is the hash's shape
-- the top byte is the character-sum checksum -- but that needs a name
corpus the disc does not contain.

New structure doc, artefact and regenerator; the other eight regenerate
byte-identical.
This commit is contained in:
Sylpheed RE agent
2026-08-27 15:08:24 +00:00
parent 152704afeb
commit 4e9d7deeb8
5 changed files with 199 additions and 0 deletions

View File

@@ -99,6 +99,7 @@ files, which is how the same ground got covered twice.
| [`structures/sound-cue-table.md`](structures/sound-cue-table.md) | The cue index in `tables.pak` — message id -> cue -> sound id -> `.slb` bank | ✅ CONFIRMED, 1 326/1 338 script message ids bind to a bank; SOUNDS and FILES agree on the same 12 absentees, 0 orphan files |
| [`structures/cutscene-message-table.md`](structures/cutscene-message-table.md) | Cutscene dialogue — speaker, portrait, on-screen seconds, audio cue per page | ✅ CONFIRMED, field count = 9·PageCount+2 for all 7 PageCounts, 1 252/1 252 caption keys match, 138 ids close both ways |
| [`structures/isl-mission-timer.md`](structures/isl-mission-timer.md) | The mission timer — two sequential countdowns, not a limit and a warning | ✅ CONFIRMED — read from `sub_822639B8`; the threshold reading is |
| [`structures/archive-naming.md`](structures/archive-naming.md) | Which archives the disc can name — 100% for menu paks, **0.0%** for the six 2D paks and `GP_READY_ROOM` | ✅ CONFIRMED — 6027 names × 16 prefixes, bimodal |
| [`structures/hud-config.md`](structures/hud-config.md) | The in-game HUD configuration — 16 records, 419 asset paths, and a per-stage `ResourceTable` | ✅ CONFIRMED — 0 of 419 config paths resolve as pak entries |
| [`structures/mission-script-manifest.md`](structures/mission-script-manifest.md) | `Stage\script.tbl`'s 11 non-`MISSION` fields, and the mission dialogue table they name | ✅ CONFIRMED — 1 of 7 values resolves (`message\MissionDialogMessage.tbl`, 200 records), controls in the same sweep |
| [`structures/stage-numbering-and-player-craft.md`](structures/stage-numbering-and-player-craft.md) | The disc's stage numbering (S01S16, S18S29) and the player's craft per stage | ✅✅ CONFIRMED — two independent files close on 6 + 15 + 1 + 6 = 28 |