re: find the menu screen id and cursor in guest memory
Menu navigation here has always been screenshot-driven, which is unusable under
--gpu=null -- the only configuration where the game does not hit the
software-rasterizer freeze. Without a memory signal, the one backend that runs
is the one that cannot be steered.
Snapshotting 0x82800000+3 MB at each menu of a rendered run and keeping the
4-byte words that differ between screens and hold small integers leaves exactly
four of 786 432. One has the property that matters -- it changes on a screen
transition and holds steady when only the highlight moves:
0x828A690C screen id 1 title, 3 main menu, 4 extras
0x828F38AC menu cursor (second copy at 0x828F38BC)
0x828F37B4 per-menu value
Verified on a fresh --gpu=null run with no display at all, driving the same keys
blind: title 1/2/12, main menu 3/4/45, after 4x down 3/12/45, extras 4/14/49 --
4/4 exact against the rendered run, across two runs and two GPU backends. That
is the check that matters, since this corpus has already had to mark one runtime
address run-dependent.
tools/re-capture/menu_state.py reads them; `menu_state.py watch` prints on
change.
Open: the rest of the sequence into a mission. Blind driving reached extras
(screen 4) and a further A did not move it, so MISSION SELECT needs a cursor
move first. Screen ids beyond 4 are unmapped, and the rendered run freezes on
entering that screen -- so map ids up to the freeze, then step blind past it.
This commit is contained in:
61
tools/re-capture/menu_state.py
Executable file
61
tools/re-capture/menu_state.py
Executable file
@@ -0,0 +1,61 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Read the guest's menu state — screen id and cursor — from memory.
|
||||
|
||||
Menu navigation in this corpus has always been driven by screenshots. That
|
||||
breaks under `--gpu=null`, which is the only configuration where the game does
|
||||
not hit the software-rasterizer freeze
|
||||
(`docs/re/mission-freeze-heap-exhaustion.md`), so a memory-based signal is what
|
||||
makes that backend usable as an oracle.
|
||||
|
||||
./menu_state.py # print screen/cursor once
|
||||
./menu_state.py watch [n] # poll n times, one line per change
|
||||
|
||||
Found by snapshotting `0x82800000`+3 MB at each menu of a *rendered* run and
|
||||
keeping the words that change on a screen transition but hold steady when only
|
||||
the highlight moves.
|
||||
"""
|
||||
|
||||
import os
|
||||
import struct
|
||||
import sys
|
||||
import time
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
import gmem # noqa: E402
|
||||
import gworld # noqa: E402
|
||||
|
||||
SCREEN = 0x828A690C # 1 title, 3 main menu, 4 extras
|
||||
CURSOR = 0x828F38AC # menu highlight; a second copy lives at 0x828F38BC
|
||||
MISC = 0x828F37B4 # tracks the screen, distinct values per menu
|
||||
|
||||
SCREEN_NAMES = {0: "booting", 1: "title", 3: "main-menu", 4: "extras"}
|
||||
|
||||
|
||||
def read(w, va):
|
||||
return struct.unpack(">I", os.pread(w.fd, 4, gmem.va_to_off(va)))[0]
|
||||
|
||||
|
||||
def state(w):
|
||||
s, c, m = read(w, SCREEN), read(w, CURSOR), read(w, MISC)
|
||||
return s, c, m, SCREEN_NAMES.get(s, f"unknown({s})")
|
||||
|
||||
|
||||
def main():
|
||||
w = gworld.World()
|
||||
if len(sys.argv) > 1 and sys.argv[1] == "watch":
|
||||
n = int(sys.argv[2]) if len(sys.argv) > 2 else 60
|
||||
last = None
|
||||
for _ in range(n):
|
||||
cur = state(w)
|
||||
if cur != last:
|
||||
print(f"screen={cur[0]} ({cur[3]}) cursor={cur[1]} misc={cur[2]}",
|
||||
flush=True)
|
||||
last = cur
|
||||
time.sleep(1)
|
||||
else:
|
||||
s, c, m, name = state(w)
|
||||
print(f"screen={s} ({name}) cursor={c} misc={m}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user