handoff: GP_DIALOG 2/3 are an EN/JP pair, measured on both locales
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -23,6 +23,36 @@ delivered.
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## ✅ 2026-08-31 — `GP_DIALOG` 2/3 **are** an English/Japanese pair, measured
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Closes the item I left open when I withdrew "an EN/JP pair" as a bare assertion.
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The `ja` capture of `DIFFICULTY` is taken.
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**EN vs JP differ in 1.82 % of pixels, in four bands and nowhere else:**
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| band | what |
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|---|---|
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| y 133–182 | the heading — `DIFFICULTY` → **難易度選択** |
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| y 376–410 | the ring, 2 px |
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| y 516–551 | the `BACK` label → **戻る** |
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| y 640–677 | the footer → 選択 / 決定 / 戻る |
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📌 **`EASY` / `NORMAL` / `HARD` are not in the differing set** — the Japanese
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release leaves the three difficulty names in Latin script. That is why the disc
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figure is small: **2.77 % of bytes**, against 1.82 % of pixels.
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✅ The JP screen also **opens on `NORMAL`**, like English, and the sweep reproduced
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the reset finding in Japanese (1.3 vs 93.9, against English's 1.0 vs 93.9).
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⚠️ **Reach: one JP boot, one screen — it does not generalise.** `GP_TITLE` 4/7, the
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title art, is already known to differ by *more* than text: entry 7 carries nine
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sprites entry 4 lacks.
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[data](../re/data/difficulty-is-a-language-pair.txt) ·
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[capture](../re/captures/menu-nav/live-jp-difficulty.png)
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## 🟡 2026-08-31 — first JP main-menu capture: initial focus is 新規, layout identical
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## 🟡 2026-08-31 — first JP main-menu capture: initial focus is 新規, layout identical
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Went for a `ja` capture of `DIFFICULTY` to settle whether `GP_DIALOG` 2/3 are
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Went for a `ja` capture of `DIFFICULTY` to settle whether `GP_DIALOG` 2/3 are
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