re: the objective/tutorial marker records; S24-S29 are CHALLENGE, not story
Correction first. stage-numbering-and-player-craft.md called S24-S29 'story' and reported 22 story stages. challenge-mission-gate.md OWNS that split and already had it: S01-S16 story, S18-S23 tutorials, S24-S29 challenge. A third confirmation fell out of this iteration: AUTO_SETTINGS names stage01..16_settings.tbl, tutorial01..06 and challenge01..06, and its field tags are 1-16, 18-23, 24-29 -- the shipped stage numbers exactly. The campaign is 16 story missions, not 22. AUTO_SETTINGS and IGNORE are likewise already owned by isl-condition-builtins.md, so nothing there was new either. What is new: the 11 marker records hud-config.md listed as unread. 12 named fields each, portable HUD data. Colour is ARGB, three per marker -- objectives red 0xFFFF0000, guard/waypoint green 0xFF20FF20, Acropolis/tanker cyan 0xFF00FFFF, sub-objective yellow 0xFFFFFF00, and every TutorialMarker_* amber 0xFFFFA010. Each carries a Normal sprite and an Emphasis part with optional Sub companions; HPGauge 0/1/2; RadarCursorType Circle/Rectangle/blank; BlinkCycle 0x800 on all eleven. TutorialTarget is Yes on exactly the five TutorialMarker_* and No on the six ObjectiveMarker_*. Parameters binds the roles: TargetMarker -> ObjectiveMarker_Target, HelpMarker -> ObjectiveMarker_SubObjective, TutoTargetMarker -> TutorialMarker_Target, plus ReloadDispTime 0.1. Enumerate_ObjectiveMarkers is the 11-name roster. Artefact +13 lines / 0 deletions; the other nine regenerate byte-identical.
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@@ -60,11 +60,52 @@ and index 25 is **S26 — the one stage with its own HUD configuration**. The
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arithmetic is exact and the `_S26` suffix names the same stage, but nothing here
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proves the indexing, so this is **a reading, not adopted**.
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## ✅ The objective / tutorial MARKER records
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`hud-config.md` listed these as "in the artefact but unread". Opened now — and
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they are portable HUD data, 11 records of **12 named fields** each:
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```
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ObjectiveMarker_Target ColorNormal 0xFFFF0000 Emph1 0xFFFF0000 Emph2 0xFF800000
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Normal pgmark_ob.t32 NormalSub pgmark_ob_s.t32
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Emphasis pgmark_em_ob.prt EmphasisSub pgmark_em_ob_s.prt
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HPGauge 2 HPGaugeSub 0 BlinkCycle 0x800
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RadarCursorType (blank) TutorialTarget No
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```
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* **Colour is ARGB**, three per marker: `ColorNormal`, `ColorEmphasis1`,
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`ColorEmphasis2`. Objectives are **red** `0xFFFF0000`, guard/waypoint **green**
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`0xFF20FF20`, Acropolis/tanker **cyan** `0xFF00FFFF`, sub-objective **yellow**
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`0xFFFFFF00`, and every `TutorialMarker_*` is **amber** `0xFFFFA010`.
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* Each marker carries a `Normal` sprite and an `Emphasis` part, optionally with
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`…Sub` companions; `HPGauge` is 0 / 1 / 2; `RadarCursorType` is `Circle`
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(Acropolis, tanker), `Rectangle` (guard) or blank; `BlinkCycle` is `0x800`
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on all eleven.
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* `TutorialTarget` is `Yes` on exactly the five `TutorialMarker_*` records and
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`No` on the six `ObjectiveMarker_*` — the two families are otherwise the same
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shape.
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**`Parameters` (4 fields) binds the roles**:
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```
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TargetMarker ObjectiveMarker_Target
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HelpMarker ObjectiveMarker_SubObjective
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TutoTargetMarker TutorialMarker_Target
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ReloadDispTime 0.1
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```
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**`Enumerate_ObjectiveMarkers`** is the 11-name roster of the set — the same
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shape as the `Enumerate_Squadrons` record [unit-group-table](unit-group-table.md)
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uses.
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⚠️ `pgmark_em_ob_s.prt` here is one of the 28 names
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[archive-naming](archive-naming.md) shows resolving nowhere — consistent with
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the namespace finding, not a missing asset.
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## 🟡 Not settled
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* How the 2D pak's 574 T8aD and 130 RATC entries *are* addressed, if not by
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`name_hash` of the config path. That is now the question.
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* What `HudMarkerResource.tbl` is — presumably the 13-record marker entry, but
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the filename does not resolve, so the pairing is by content, not by hash.
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* `Parameters` (4 fields) and `Enumerate_ObjectiveMarkers` (11) are in the
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artefact but unread here.
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* ~~`Parameters` and `Enumerate_ObjectiveMarkers` unread.~~ **Opened above.**
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@@ -13,13 +13,23 @@
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The disc's stage numbers are not 1…28:
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```
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S01 … S16 story (16)
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S01 … S16 story (16)
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S17 ABSENT
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S18 … S23 the tutorials (6) -- exactly the six with no AIParams_SNN.tbl
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S24 … S29 story (6)
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== 28 shipped, 22 of them story
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S18 … S23 the tutorials (6) -- exactly the six with no AIParams_SNN.tbl
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S24 … S29 CHALLENGE (6)
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== 28 shipped
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```
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> ❌ **CORRECTION (2026-08-27, same day).** This page first called S24–S29
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> "story", giving "22 story stages". They are the **challenge** missions —
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> [challenge-mission-gate](../challenge-mission-gate.md) owns that split and had
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> it already (`S01–S16` story, `S18–S23` tutorials, `S24–S29` challenge). A third
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> confirmation turned up while reading `AUTO_SETTINGS`: it names
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> `stage01…16_settings.tbl`, `tutorial01…06_settings.tbl`,
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> `challenge01…06_settings.tbl` — **and its field tags are 1–16, 18–23, 24–29**,
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> the shipped stage numbers exactly. So the campaign is **16** story missions,
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> not 22.
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Measured by hashing `stage\UnitGroup_S%02d.tbl` and `stage\AIParams_S%02d.tbl`
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for N = 0…39 against `GP_MAIN_GAME_E.pak`. Artefact `../data/stage-numbering.txt`,
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regenerator `tools/re-capture/stage_numbering.py`.
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