re: a submenu is REACHED -- and correlation cannot identify it
Third attempt at the .tbm question. All three fixes from the previous page were applied and all three were needed: hold A for 0.5 s, confirm delivery from [RE-INPUT] rather than from the pad, and detect the screen change instead of timing it. Title at 288.6 s, both presses delivered on attempt 1, submenu at 303.4 s with 87.1 % of pixels changed. The capture is 99.7 % inked and uniform top to bottom -- a full-screen background. Our renderer gives 1.9-3.0 % for all 19 GP_SAVE_LOAD builds, 6.0-6.4 % for GP_TUTORIAL, 78.4 % for GP_SYSTEM 0/1. So two of the three archives render essentially nothing where the game draws a full screen. But WHICH screen was captured is not established, and the reason is worth more than the run: correlation cannot discriminate when the candidate renders are near-blank. All 19 GP_SAVE_LOAD builds score -0.004..-0.010 -- a ranking with no information. A matching statistic is useless against a hypothesis that predicts an empty image, which is exactly the hypothesis under test. Focus could not be read either: the two labelled menu captures fit at 2.52 and 2.48 mean absolute difference, 1.6 % apart. That is a SECOND statistic failing on the focus problem after the per-row brightness one, so it is an open item rather than an oversight. Kept regardless: the game surface sits at y=45 in the 1280x720 display frame, fitting the committed 1279x675 captures to 2.5 mean absolute difference. That is the alignment the earlier cross-geometry comparison got wrong. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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docs/re/data/tbm-submenu-reached.txt
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docs/re/data/tbm-submenu-reached.txt
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# A submenu REACHED and captured -- but not identified.
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#
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# 2026-08-30, tools/re-capture/tbm_submenu_v2.py. Third attempt; the two
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# earlier ones are in tbm-submenu-not-reached.md. All three of that page's
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# fixes were applied and all three were needed:
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# [ 288.6s] TITLE (glyph 1520)
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# [ 289.7s] A delivered (attempt 1) <- confirmed from [RE-INPUT], not the pad
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# [ 295.4s] MENU (glyph 327) <- detected, not timed
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# [ 299.3s] A delivered (attempt 1)
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# [ 303.4s] SUBMENU: 87.1% of pixels differ from the menu, glyph 314
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#
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# THE CAPTURE: 1280x720, mean 52.77, 99.7 % of pixels above 16, coverage
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# uniform top (0.993) / middle (1.000) / bottom (0.990). A FULL-SCREEN
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# BACKGROUND.
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#
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# OUR RENDERER, on the archives that carry a .tbm decider:
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# GP_SAVE_LOAD 19 builds 1.9 - 3.0 % inked mean 2.2 - 3.1
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# GP_TUTORIAL 3 builds 6.0 - 6.4 % inked mean 5.3 - 6.0
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# GP_SYSTEM builds 0,1 78.4 % inked mean 38.7 - 39.4
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#
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# So GP_SAVE_LOAD and GP_TUTORIAL render essentially NOTHING while the game
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# draws a full screen -- but which screen was captured is NOT established.
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#
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# 🔴 WHY IDENTIFICATION FAILED, and it is a method point:
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# Correlation cannot discriminate when the candidate renders are near-blank.
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# A near-empty image has almost no structure to correlate with, so every
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# GP_SAVE_LOAD build scores -0.004..-0.010 against the capture -- a ranking
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# with no information in it. A matching statistic is useless against a
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# hypothesis that predicts an empty image, which is exactly the hypothesis
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# under test here.
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#
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# 🔴 AND THE FOCUS COULD NOT BE READ from the menu capture. Against the two
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# labelled references the whole-frame mean absolute difference is 2.52
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# (NEW GAME focused) and 2.48 (OPTIONS focused) -- a 1.6 % separation, far
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# too weak to call. s00a-drive-blocked-by-focus.md already records a
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# per-row brightness statistic failing its control; this is a second
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# statistic failing on the same problem.
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#
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# ✅ ONE THING WORTH KEEPING: the game surface sits at y=45 in the 1280x720
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# display frame. Cropping m[45:45+675, 0:1279] fits the committed 1279x675
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# captures to a mean absolute difference of 2.5. That is the alignment the
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# earlier cross-geometry floor comparison got wrong.
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@@ -1,4 +1,4 @@
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# 🟡 Does a `.tbm` draw pixels? Still open — two runs, and the third timing bug in a row
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# 🟡 Does a `.tbm` draw pixels? Still open — but a submenu is now REACHED
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**Classification: not an answer.** Recorded per *"do not improvise around a
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blocker"*, and because the *reason* both runs failed is the same mistake three
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@@ -55,6 +55,52 @@ thing".** The title detector, the menu detector and the delivery check are all t
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substitution, and each was written only after the timed version had already produced
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a confident wrong answer.
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## ✅ Run 3 — all three fixes applied, all three needed, submenu reached
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```
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[ 288.6s] TITLE (glyph 1520)
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[ 289.7s] A delivered (attempt 1) ← confirmed from [RE-INPUT], not from the pad
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[ 295.4s] MENU (glyph 327) ← detected, not timed
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[ 299.3s] A delivered (attempt 1)
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[ 303.4s] SUBMENU: 87.1 % of pixels differ from the menu, glyph 314
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```
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**The capture is 99.7 % inked**, uniformly top to bottom — a full-screen background
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([capture](../captures/title-builds/live-submenu-unidentified.png),
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[numbers](../data/tbm-submenu-reached.txt)).
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**Our renderer, on the archives carrying a `.tbm` decider:**
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| archive | builds | inked |
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|---|---|---|
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| `GP_SAVE_LOAD` | 19 | **1.9 – 3.0 %** |
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| `GP_TUTORIAL` | 3 | **6.0 – 6.4 %** |
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| `GP_SYSTEM` | 0, 1 | 78.4 % |
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So two of the three render essentially nothing where the game draws a full screen.
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## 🔴 But which screen this is, is NOT established — and the reason is a method point
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**Correlation cannot discriminate when the candidate renders are near-blank.** An
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almost-empty image has no structure to correlate against, so all 19 `GP_SAVE_LOAD`
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builds score **−0.004 … −0.010** — a ranking with no information in it. ⚠️ **A
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matching statistic is useless against a hypothesis that predicts an empty image**,
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and that is precisely the hypothesis under test. The instrument is disabled by the
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thing it was brought in to detect.
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🔴 **And the focus could not be read either.** Against the two labelled menu
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captures the whole-frame mean absolute difference is **2.52** (NEW GAME) and
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**2.48** (OPTIONS) — 1.6 % apart, far too weak to call.
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[`s00a-drive-blocked-by-focus.md`](../s00a-drive-blocked-by-focus.md) already
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records a per-row brightness statistic failing its control; this is a **second**
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statistic failing on the same problem, which makes focus identification a real
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open item rather than an oversight.
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✅ **One thing worth keeping regardless:** the game surface sits at **y = 45** in the
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1280×720 display frame — `m[45:45+675, 0:1279]` fits the committed 1279×675 captures
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to a mean absolute difference of **2.5**. That is the alignment the earlier
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cross-geometry floor comparison got wrong.
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## What is now validated, and what the next run needs
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✅ Working: the plate-pulse title detector (three runs); the **menu detector**, glyph
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