re: the animation clock is TIME-INTEGRATED -- one prediction held, one failed

Reported against the pre-registration, failure first.

HELD, and by a cleaner argument than the regression: the clock is NOT
frame-counted. The same animation takes 21 frame labels in one capture and
33 in another, and splash A's logo steps +136,+34 in one and
+17,+51,+34,+34,+17,+17 in the other. A fixed per-frame increment cannot do
that. Steps are always integer multiples of 17 (255/15 = one unit), so the
clock advances in whole units at a rate set by how long the frame took.

That retires '2 units per submitted frame' as a MECHANISM -- including my own
page from two hours ago. The measurement stands; 2 was that run's frame
pacing. units = 2 x frames computes an emulator artefact. Recorded as a
proposal against the register, not enacted, and noted at the head of the H3
page rather than by editing it.

FAILED: predicted 60 units per guest second, accept 55-65. Measured median
29.9 over six elapsed-ratio estimates (25.2-36.6). Prediction 3 said 30 was
excluded and 30 is what came out.

Why the rate is not a number yet: units/s = (d_alpha/dt) * T/255, and T is
the load-bearing term. d_alpha/dt is measured cleanly six ways. T=15 for
these elements comes from a corpus row whose usual derivation is circular
with the thing just retired -- a step of 34/frame implies T=15 only GIVEN 2
units/frame. T=30 would give ~60. No amount of re-measuring alpha settles it.

Settles with ptbtn00, whose T=22 is attested by two independent readers with
no clock anywhere in the chain. That capture did not reach the title in 531 s
of attract loop against 243 s in the previous run -- the variable attract
loop capture-harness-status.md already documents at up to 604 s. Instrument
built and control-passed; one run is missing.

Instrument: guest timebase, 50 MHz per emulator.cc:225, scalar 1.0 per
clock.cc:37, so no host wall clock enters any number. Control: 123.24 guest
seconds across a capture running ~118 wall seconds.

Told the port to change NOTHING today: ~30 rests on an unverified T, and
retiring 2 x frames does not by itself supply a replacement.
This commit is contained in:
sylph-decoder
2026-09-01 17:04:23 +00:00
parent 60b05bcd90
commit 781a70af9a
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@@ -137,6 +137,7 @@ files, which is how the same ground got covered twice.
| [`structures/stage-mission-tables.md`](structures/stage-mission-tables.md) | The stage table set — phases, routes, sub-objectives and AI parameters | ✅ the table set and how the stage record reaches it, validated across; **`AIParams` disc-wide: 23 objects, one shared 34-profile roster (782 records), loader `sub_8233C368`; `Type`→field-count holds except the two `_Test` templates** |
| [`structures/texture-color-k8888.md`](structures/texture-color-k8888.md) | Texture colour interpretation — `k_8_8_8_8` (32bpp UI/HUD textures) | — |
| [`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md) | What a keyframe time is worth, and what shape the ramp has | ✅ CONFIRMED from the running game's own draw stream — the ramp is **linear** (a declared 15-unit fade lands on `round(255·k/15)` for all seven samples) and the animation clock advances **2 time units per submitted frame**. 🟡 the seconds conversion (`1 unit = 1/60 s`) rests on a measured 27.6 present-frames/second |
| [`units-per-second-measured.md`](units-per-second-measured.md) + [pre-reg](units-per-second-preregistration.md) | Is the animation clock frame-counted or time-integrated, and at what rate | 🟡 **half-answered, 2026-09-01, one prediction HELD and one FAILED.****The clock is NOT frame-counted**: the same animation takes 21 labels in one capture and 33 in another, and splash A's logo steps `+136,+34` in one and `+17,+51,+34,+34,+17,+17` in the other. Steps are always integer multiples of **17** (255/15 = one unit), so the clock advances in whole units at a rate set by frame duration. 📌 **This retires "2 units per submitted frame" as a MECHANISM** — 2 was that run's frame pacing, so `units = 2 × frames` computes an emulator artefact. ❌ **The rate FAILED its prediction**: predicted 60 units/guest-second, measured **median 29.9** (25.236.6) — but that rests on `T=15`, which I have not read off the disc and whose usual derivation is circular with the thing just retired. **Settles with the plate (`T=22`, attested by two readers with no clock in the chain) captured with tick stamps; that run did not reach the title in 531 s.** Instrument: guest timebase (50 MHz, scalar 1.0), control passed — 123.24 guest s over ~118 wall s. |
| [`h3-units-per-frame-measured.md`](h3-units-per-frame-measured.md) | How many keyframe units elapse per guest frame, and which declared time the title's settle anchor is | ✅ **measured against a pre-registration, 2026-09-01. 2 units per guest frame**, on `ptbtn00`'s own declared ramp (`t=214→236`, T=22): three consecutive gap-free steps of **exactly 23** = 255×2/22, ramp span 10 labels against a predicted 11 (±1). The Port's inferred **5 is excluded by >2×**. 🔴 Why 5 appeared: **an alpha step is not a clock rate**`Δα/frame = 255·(units/frame)/T`, so splash B's 34-with-T=15 and the plate's 23-with-T=22 are ONE clock. Also: the **title settle anchor is t≈160**, not t=118 — it is `ptcopyright`, the last build-in element and the only glyph one, full at label 5350 → t≈168176. 🔴 **units/SECOND is NOT settled** and two of my own captures disagree ~2.9× on it; the gap is in frames→seconds, not units→frames. |
| [`h3-units-per-frame-preregistration.md`](h3-units-per-frame-preregistration.md) | The prediction, committed before the capture was read | ✅ kept as the control on the row above |
| [`input-pad-read-path.md`](input-pad-read-path.md) | What the game asks the console for, on the pad | ✅ **decoded from the image, 2026-09-01.** `sub_82457038` is the only function that reads controller *data*, and it compares **every** field of `XINPUT_GAMEPAD``wButtons` (full 16 bits), both triggers, all four stick axes — against the previous state. **14/14** loads verified byte-for-byte against `/image/sylpheed.pe`, database used as an index only. **Two input paths**: the polled state and an 8-byte-record `XamInputGetKeystrokeEx` ring. ⚠️ This is the **superset the game can see, not the per-screen set** — reading a field is not acting on it. ❔ Which bits each screen tests is open; footholds are the image's own `C_PAD_DECODER` / `C_PAD_RINGBUF` trace strings (`sub_8220B610` / `sub_821A6470`). |