re: the top-level clock freezes at the settle point -- closing the 114-vs-120 gap
Measured in the title draw capture, re-read with the per-quad parser. GP_TITLE build 4 declares t = 0..269, about 120 presented frames at this run's pacing. The title dwell lasted ~1100. ptcopyright declares alpha >= 1 for 106 units (t=138..244) and is drawn for 1050 frames; ptlogo1 declares an exit at t=264 and is drawn for 1095. Both vanish within three frames of the dwell ending. So the top-level clock advances through the build-in, stops inside the settle window [160,236], and holds. The exit ramp is not played on a timer -- it plays when something makes the screen leave. That is ui-settle-time.md's decode seen from the other side and observed in the running game rather than inferred from the file. A nested record keeps looping on its own clock throughout. This closes the 114-vs-120 gap, and it was my arithmetic rather than a discrepancy in the decode. The 2.231 units/frame was regressed over BUILD-IN events -- the only stretch in which the top-level clock advances -- and applied to a period measured over the settled dwell, where that clock is frozen and only the plate's own record is running. Two different clocks. The declared 120 was never in doubt from the calibration-free dark-fraction test. The 51.158-frame period is now confirmed by a second independent estimator: autocorrelation returns lag 51 with clean harmonics at 102 and 154. Its FIRST version failed its control, returning 48 for a period known to be 51.158, because it indexed by sample position where the log's frame numbers have gaps. Recorded, because the failure is the reason the second version can be trusted. Not settled: the sweeps' period. The same validated estimator disagrees between two dwells of one screen -- 515 vs 452 frames for the same family -- and a 14% disagreement within one screen is not a period. The +0x08 field cannot settle it either, since ptloop01/ptloop02 have zero slack. Blocker recorded in CONTAINER-NOTES: a single A press on the title faults the guest. Three menu-capture attempts, two ending in register dumps of 223 MB and 519 MB, against three no-input runs in the same session that all completed. And a guest fault writes an UNBOUNDED register dump to stdout on a filesystem at 91%, so any scripted button press needs a size guard. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
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@@ -206,3 +206,33 @@ XEX decrypt + LZX decompress, and the disassembly-to-database step — belongs i
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`crates/sylpheed-formats`.** Until then, every static finding rests on an
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artefact this project cannot rebuild, and that is a real gap in the corpus rather
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than a convenience.
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## 🔴 Pressing Ⓐ on the title faults the guest — and the fault fills the disk
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Three attempts to capture the main menu on 2026-08-29 ended the same way. Every
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run that tapped Ⓐ **on the title** faulted; every run that tapped nothing there
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completed and produced its capture.
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| run | input on the title | outcome |
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|---|---|---|
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| 1 | Ⓐ, then Ⓐ again on the transition | guest fault, **519 MB** of register dump |
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| 2 | one Ⓐ | drifted to a `flight` classification, 97 MB |
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| 3 | one Ⓐ | guest fault, **223 MB** of register dump |
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| 4–6 | none (`NOTAP=1`) | all completed normally |
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This is the crash `ui_draw_capture.sh`'s own header records from 2026-08-18 — "a
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stray A there sends the guest into the save-data probe". ⚠️ The corpus's existing
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menu measurements (Q4, Q5, the focus ring) were taken by some route that survived
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this; what differs has not been found. **Menu-side dynamic RE is blocked until it
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is.**
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⚠️ **A guest fault writes an UNBOUNDED register dump to stdout.** Xenia runs with
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`break_on_unimplemented_instructions = true`, and the dump is `vN = [...]` / `rN =
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...` lines at roughly 100 MB per 30 s. The filesystem here sits at **91 %**. Any
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scripted run that presses a button must watch `canary.stdout` and kill on growth —
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`ls -la` on it before trusting a long run.
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📌 Two knobs added to `ui_draw_capture.sh` for boot-side work: `GRACE=1` (the fixed
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8 s wait before arming means an `ARM=early` capture otherwise misses both splashes,
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which run at ~1.2–9.5 s of guest time) and `NOTAP=1` (no input at all — the movie
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tap fires on "the screen changed a lot", which is also true of a fading splash).
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