re: the main menu has no idle self-return -- and four of my own durations were a backlog
Two results and one retraction, all from the same session. REFUTED: 'an ~8-10 s idle returns to the title' does not apply to the main menu. Held untouched it stayed put for >= 60 s, correlation never leaving 0.9245-0.9249. That timer is real but belongs to the TITLE. It was the only reason 'B leaves the main menu' was classed as authored, so Q5's B rule is upgraded to measured-ordering: B is delivered (canary logs vk=5801) and is the only input in >= 100 s before the return. The PRESS (A) plate: the boot title presents build 4 WITHOUT the plate first -- green-glyph 154, against 159 on the committed no-plate capture and 753/977/1493 on plate titles -- and the plate arrives after. That is the port's third option. RETRACTED: four durations taken the same day. classify_array costs 1503 ms per frame; running it per frame against an 8 fps x11grab drained the pipe at 0.64 fps, so every classified frame was stale and increasingly so. It manufactured 'plate 24.66 s after the title art', 'B->title 15.58 s', 'B->title 25.60 s' and 'A->menu 20.26 s'. The tell: a transition, a press and a fade do not share a duration, and the two B figures GREW across a longer run. A backlog preserves ordering and destroys durations, which is why the sequence results above stand and every timing does not. The ring's period is unaffected and that was checked, not assumed -- ring_period ran at 15.03 fps against a requested 15. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KNR5Y79D1T4bBr6gJQaWFP
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@@ -32,7 +32,7 @@ Confidence: ✅ seen in a capture · 🟡 inferred · ❔ unknown.
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| 1 | **SQUARE ENIX** in white on black, the two dots in red, `™` after it ✅ | nothing | fades on to the next logo |
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| 2 | **GAME ARTS**, **SETA** and **studio anima** stacked on black ✅ | nothing | fades on into the cinematic |
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| 3 | The opening cinematic | **Ⓐ** skips it ✅ | ends into the title |
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| 4 | **Title screen** — the wordmark, then `PRESS Ⓐ BUTTON` below it and the 2006/2007 Square Enix copyright line at the bottom ✅ | press **Ⓐ** | goes to the main menu ✅ |
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| 4 | **Title screen** — the wordmark appears **first, with no prompt**; `PRESS Ⓐ BUTTON` fades in a beat later, above the 2006/2007 Square Enix copyright line ✅ | press **Ⓐ** | goes to the main menu ✅ |
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| 5 | **Main menu** | — | see §2 |
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Both logo screens are **still pictures the game draws**, not video — neither is a
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@@ -62,6 +62,14 @@ predicts which ✅ — budget retries.
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Five options in a vertical stack, roughly centred, with a highlighted state on
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the focused one.
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> ✅ **The focused option carries a small ring to the left of its label, and the
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> ring turns — continuously, about once every 2.2 s.** It has a bright head, so
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> you can see it go round. It is the **only** thing moving on this screen once it
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> has settled: the labels, the bracket and the footer are all completely still
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> (temporal std exactly 0.000 over 20 s). Ⓑ
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> [five frames, 4 s apart](../re/captures/focus-ring/ring-single-frames-4s-apart.png) ·
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> [the measurement](../re/focus-ring-spin-measured.md)
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| position | label | what it opens |
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|---|---|---|
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| 1 | **NEW GAME** | a **DIFFICULTY** prompt, then **SELECT DATA** ✅ |
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@@ -97,11 +105,14 @@ assume the top item, and do not assume the middle one either.
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> ⚠️ **The main menu is the one screen whose footer does not offer Ⓑ.** It reads
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> `⊙ : Select Ⓐ : OK` — every submenu adds `Ⓑ : Back`. Measured: **zero**
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> red-Ⓑ glyph pixels anywhere in the frame, on two captures, with the same
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> detector finding the glyph on `EXTRAS` and `DIFFICULTY` ✅. Ⓑ *was* observed
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> returning to the title, but only once, without a capture, and the title also
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> returns on its own after ~8–10 s idle — so an observer could not have told the
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> two apart. Treat "Ⓑ leaves the main menu" as likely but unproven
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> ([the measurement](../re/menu-navigation-semantics.md#-refutation-attempt-2026-08-29--the-main-menus-own-footer-does-not-advertise-ⓑ)).
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> detector finding the glyph on `EXTRAS` and `DIFFICULTY` ✅.
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> ✅ **But Ⓑ does leave it, and the objection that stood here is refuted
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> (2026-08-29).** This page used to say the title "returns on its own after
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> ~8–10 s idle", so an observer could not tell Ⓑ from the timer. That timer
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> belongs to the **title**, not to this screen: the main menu was held untouched
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> for **≥ 60 s** and never moved. Ⓑ is delivered and is the only input in ≥ 100 s
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> before the return, so the ordering is measured — the *latency* is not
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> ([the measurement](../re/menu-idle-and-b-2026-08-29.md)).
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*Internals: `GP_TITLE.pak` build 5; buttons `ptbtn01`–`ptbtn05` top to bottom.*
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