Merge pull request 'feat(port): adopt the measured held-direction repeat rate (F1)' (#27) from feat/f1-held-repeat into main
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Reviewed-on: #27
This commit was merged in pull request #27.
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2026-09-15 19:47:28 +00:00
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# F1 — the menu repeats on a held direction: mechanism shipped, **rate deliberately not**
# F1 — the menu repeats on a held direction: mechanism shipped, **and the rate adopted**
**Status:** ✅ mechanism implemented and wired. 🔴 **inert on purpose** — it does
nothing until a measured repeat rate exists. Written 2026-09-02 by the Port.
**Status:** ✅ mechanism implemented and wired, 2026-09-02. ✅ **rate adopted
2026-09-13** from `docs/re/f1-repeat-measured-via-driver-patch.md`
`REPEAT_DELAY = 0.402`, `REPEAT_INTERVAL = 0.134`. It ran inert for eleven days
and that was the right state; this page keeps the inert-era reasoning because it
is why the two numbers can be trusted now.
## What was reported
@@ -57,42 +60,136 @@ A repeat that could fire during a movie or mid-transition would be a **second,
subtly different input path**, and the first thing this port learned about input
is that a second path is where the defect hides.
## 🔴 And the rate is not shipped
## ✅ The rate, and how far each half of it reaches
An earlier draft of this change had `REPEAT_DELAY = 0.40` and
`REPEAT_INTERVAL = 0.20`, with a paragraph explaining that they were authored.
**They were removed rather than commented out**, on an explicit instruction:
An earlier draft had `REPEAT_DELAY = 0.40` and `REPEAT_INTERVAL = 0.20` with a
paragraph explaining that they were authored. They were removed rather than
commented out, on an explicit instruction:
> *"Take the RATE from the Decoder — do NOT ship a placeholder interval. An
> invented rate here is indistinguishable from a measured one later, and this is
> the exact field where that already cost us."*
The instruction is right and the draft was the named failure mode: the
explanation would have merged, the numbers would have felt roughly right, and
nothing downstream could have separated them from a measurement. `REPEAT_DELAY`
is `-1.0`; `repeat_due()` returns 0 while `repeat_rate_known()` is false.
📌 **The measurement has now landed, and it vindicates the instruction in the
most awkward possible way: the guessed delay was nearly right and the guessed
interval was off by 50 %.** 0.40 against a measured 0.402; 0.20 against a
measured 0.134. Had both shipped, the half that was wrong would have been
protected by the half that was right.
**One thing about the rate IS measured, and it narrows the question.** The game
digitises the left stick to four direction bits at 61 % deflection, so it cannot
see deflection magnitude at all — the repeat it drives *cannot* be
faster-the-harder-you-push. That excludes the one competing model, so only two
constants are open and a single measurement closes both.
The Decoder measured, in Canary at an achieved 29.87 fps guest rate, **12 frames**
from the press-triggered step to the first repeat and **4 frames** per step after
it. Converted to seconds here because this port does not run at the guest's rate
and it is the cadence that was measured: 12 / 29.87 = **0.402**, 4 / 29.87 =
**0.134**.
## ⚠️ Adopting the rate breaks a green check, for the right reason
### ⚠️ The two numbers are not equally well evidenced
`tools/port/verify-input` asserts *"a held stick is ONE step, not six"*. That row
passes today **because the feature is inert**, i.e. it asserts the absence of the
repeat. When a rate is adopted a held stick should produce further steps and that
row will go red.
No physical controller exists in the Decoder's container. The measurement was
taken by patching Canary's `--hid=file` driver to emit Keystroke `REPEAT` at the
**SDL driver's own** 400 ms / 100 ms constants:
It is not wrong and it should not be deleted in a hurry: it was written for the
2026-09-01 jitter defect, so it will *look* like that bug returning. It has to be
re-stated as "one step per deflection **plus** the measured repeat", with the
jitter case still covered inside the delay window.
* the **delay** came back as 402 ms — to within the frame quantum, *the constant
that was fed in*. It confirms the instrument, not the game;
* the **interval** came back as 133 ms against a fed-in 100 ms. That gap is the
genuinely new fact: the game paces repeats to its own frame consumption rather
than to the event stream.
So the interval is what the game does; the delay is what Xenia's SDL driver does,
and the game was not observed to disagree. **One run** — the corpus's own two-run
minimum is not met, and the source page says so itself.
**One thing about the rate was already measured, and it narrowed the question.**
The game digitises the left stick to four direction bits at 61 % deflection, so
it cannot see deflection magnitude at all — the repeat it drives *cannot* be
faster-the-harder-you-push. That excluded the one competing model, so only two
constants were ever open and a single measurement closed both.
## 🔴 Adopting the rate was predicted to break a green check. It did not, and that was worse
This page and `gamepad.gd` both said that `verify-input`'s row *"a held stick is
ONE step, not six"* asserts the **absence** of the repeat, and would go red on
adoption — looking like the 2026-09-01 jitter defect returning.
**Run on adoption day: the row stayed green.** `steps()` feeds axis values through
the latch and never advances a clock, so it had never called `repeat_due()` at
all. The row tests the *latch*, which the repeat does not touch. The prediction
was reasoned rather than run.
What it hid is the real problem: the rate was about to ship into a harness with
**no coverage of this feature whatsoever**, and that green line would have been
read as coverage of it.
The fix was not to change that row. `verify-input` gains a `repeat` subject that
holds a direction through the same latch and ticks `repeat_due()`, asserting
**these two numbers** — a shape-only check ("it repeats eventually") would have
passed on the 0.40 / 0.20 guess this port refused to ship. Five rows: nothing
before the delay, the first repeat on the delay, the steady interval, cadence
independent of frame rate (the code claims this in a comment, so it is asserted),
and a direction change restarting the delay.
⚠️ **The origin is one frame, and it is not a tolerance.** `repeat_due()`'s first
call only latches the direction; the clock accumulates from the call after it. In
the port that first call is the frame the press is handled — the frame that
produced the press-triggered step — which is the origin the finding measures its
12 frames from. Measured from `t = 0` the harness read 0.433 against 0.402 and
the tolerance would have had to be widened to hide a units mismatch.
## 🔴 It did not work on a real controller, and every instrument here said it did
**Reported 2026-09-13, by a human holding a real stick: one step, then nothing.**
`held_direction()`'s own comment said *"Polled at the DEVICE, never through
`Input.is_action_pressed`"*. It was not. For the stick it read `_latched` — a
reconstruction of the stick's position from the **event history** — and only the
d-pad and keyboard branches actually polled anything.
`_latched` changes only when an event arrives. A stick held perfectly still
sends nothing, so the reconstruction is only as good as the last event seen, and
any single event reading below `RELEASE` — a spring settling, a deadzone-shaped
value, a driver emitting a zero on focus change — clears it with nothing
afterwards to set it back. From then on the port believes the stick is centred
while the player is holding it. That is exactly "it moves one item and stops".
### Why nothing here caught it
Every instrument in this repo **supplies the input it then measures**:
| instrument | what it feeds |
|---|---|
| `verify-input`'s `repeat` rows | calls `repeat_due()` directly, after setting the latch through `accepts()` |
| `--script=up,down,accept` | `InputEventAction` — bypasses the input map entirely |
| `--script=hold:down:2.0` | injects one `InputEventJoypadMotion` |
All three agreed with each other and none of them agreed with the controller,
because none of them read a device. This is the same shape as the 2026-09-01
report that opened `gamepad.gd`: *a synthetic-input test asserts the code after
the input map, never the input map itself* — one level deeper, and it caught us
again with the lesson already written down.
### What changed
`held_direction()` now polls `Input.get_joy_axis()` against the game's own 0.61,
which is what its comment always meant. The latch survives as a **fallback for
injected events**, because `Input.parse_input_event()` does move `get_joy_axis()`
but the harness must keep working if that ever changes.
And `--input-probe` prints what the devices report, on change:
```
probe: [0] Generic X-Box pad Y=+1.000 X=+0.000 dpad=-- latched=1 held_direction=1 (ENTER=0.61 RELEASE=0.40)
```
⚠️ **This fix is not verified.** It is a defect that matches the symptom exactly,
found by reading, and the only instrument that can confirm it is a human holding
a stick. The probe exists so that the answer is a measurement either way.
## What this does not claim
* That the repeat feels right. It cannot — it does not run.
* That the repeat feels right. It runs now, and **only a human can answer that**:
0.134 s is ~7.5 steps a second, and the play-test that opened this asked for
*"slow enough to see which item is selected"*. If it reads as too fast, the
100 ms constant is Xenia's and not the game's, and no capture in that
container would have revealed it.
* Any rate, or any bound on one. "Medium pace" is a direction, not a number, and
it is not recorded anywhere as data.
* That the d-pad and the stick repeat at the *same* rate. Both repeat; nobody