handoff: BGM_103 as the menu music now has a runtime leg
The port asked for this to have its own line rather than sitting inside a drive report, and they are right -- it is a third independent confirmation of a claim that the port authors from. The claim rested on GamePart_Title s sub_821C5580 playing cue 1103 (static code) and on the bank s two declared wave sizes matching what an XMA probe saw (disc census). On a driven boot, BGM_103 s two waves were handed to the XMA decoder at the moment the main menu appeared -- observed being decoded on arrival at the screen, rather than inferred from a table or matched by size afterwards. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
This commit is contained in:
@@ -666,6 +666,20 @@ finding stops resting on one asset. ⚠️ It needs a **driven, rendered** run
|
||||
capture will carry the ~10 % additive padding. `tools/re-capture/newgame_path.sh`
|
||||
drives to `SELECT DATA` and would need one more Ⓐ.
|
||||
|
||||
## ✅ 2026-08-29 — `BGM_103` confirmed from the RUNTIME, a third independent leg
|
||||
|
||||
"The menu's music is `BGM_103`" rested on two legs: `GamePart_Title`'s
|
||||
`sub_821C5580` playing cue 1103 (static code), and the bank's two declared wave
|
||||
sizes matching what an XMA probe saw (disc census). It now has a third, from a
|
||||
direction neither could reach.
|
||||
|
||||
On a driven boot, **`BGM_103`'s two waves — 3 876 864 / 3 930 112 B — were
|
||||
handed to the XMA decoder at the moment the main menu appeared.** Not inferred
|
||||
from a cue table, not matched by size after the fact: observed being decoded, on
|
||||
arrival at the screen. Recorded in
|
||||
[`s00a-drive-blocked-by-focus.md`](../re/s00a-drive-blocked-by-focus.md), where
|
||||
it turned up incidentally.
|
||||
|
||||
## Status
|
||||
|
||||
| | Question | State | Answer / link |
|
||||
|
||||
Reference in New Issue
Block a user