re: the variant reading is refuted; HudResource is the in-game screen config

Censused the 32 bundle-less in-game .prt names with the 68 as control:
4 of 32 appear as an element of some 2D bundle, against 58 of 68.
Being an element is normal for a part that exists; these are not
elements either.  Last iteration's 'not adopted' reading is refuted.
28 names are neither a bundle nor an element.

They are not unreferenced: a HudResource record inside the 2D paks' own
IDXD entries names them -- the in-game screen config, parallel to
tables.pak for menus.  GP_MAIN_GAME_E2D.pak has 6 IDXD entries; two
carry HudResource (24 named fields) beside ArmsStatus, Map, ArmsItem,
RangeFinder, Marker, Manuva, Number; two more carry the
ObjectiveMarker_*/TutorialMarker_* set.

Its values carry subdirectory prefixes -- Hitmark\, Lockon\ -- which my
hand-written prefix list never had.  So I rebuilt the negative the right
way round: harvested every IDXD field value containing a backslash, kept
the 60 commonest directories, and re-swept.  241/376 with the hand list;
241 with hand + harvested -- zero new resolutions.  After the language\
miss, this is the closure that counts: the prefix list came from the
disc, not from me.

Still open: whether the 28 are cut features or assembled at runtime from
sprites.  Nothing static separates those two.

Artefact +45 lines / 0 deletions; the other six regenerate
byte-identical.
This commit is contained in:
Sylpheed RE agent
2026-08-27 14:42:20 +00:00
parent 4d9f7ce563
commit 8f3973b1c9
4 changed files with 160 additions and 4 deletions

View File

@@ -30,6 +30,8 @@ def main():
names = set()
ref = collections.defaultdict(set)
pref2d, prefall = set(), set()
elem2d = collections.defaultdict(set)
dirs = collections.Counter()
rat = collections.defaultdict(set)
for pk in sorted(glob.glob('/work/sylph_extract/**/*.pak', recursive=True)):
base = os.path.basename(pk)
@@ -45,8 +47,16 @@ def main():
pfx = os.path.commonprefix([_stem(x) for x in e]).rstrip('_')
if pfx:
prefall.add(pfx)
if '2D.pak' in base:
pref2d.add(pfx)
if '2D.pak' in base:
if pfx: pref2d.add(pfx)
for x in e: elem2d[_stem(x)].add(pfx)
if b[:4] == b'IDXD':
try: rr = U.parse(b)
except Exception: rr = []
for r in rr:
for t, nm, v in r['fields']:
if '\\' in v and v.count('\\') <= 2 and len(v) < 64:
dirs[v.rsplit('\\', 1)[0] + '\\'] += 1
print("# Where `.prt` screen parts live")
print("# Regenerate: python3 tools/re-capture/prt_parts.py")
@@ -100,6 +110,28 @@ def main():
for n in resid:
print(" %s" % n)
have = [n for n in ing if n[:-4] in pref2d or n[:-4] + '_sub' in pref2d]
lack = [n for n in ing if n not in have]
asel = lambda n: n[:-4] in elem2d or n[:-4] + '_sub' in elem2d
print("\n## REFUTED the bundle-less names are NOT variants declared in a parent bundle")
print(" in-game names WITHOUT their own bundle (%d): appear as an ELEMENT of some 2D bundle: %d"
% (len(lack), sum(1 for n in lack if asel(n))))
print(" CONTROL in-game names WITH a bundle (%d): appear as an element: %d"
% (len(have), sum(1 for n in have if asel(n))))
dangling = sorted(n for n in lack if not asel(n))
print(" neither a bundle nor an element -- %d names:" % len(dangling))
for n in dangling:
print(" %s" % n)
extra = [d for d, _ in dirs.most_common(60)]
print("\n## CONTROL a prefix list harvested from the DATA adds nothing")
print(" directory prefixes taken from IDXD path values: %d" % len(extra))
for d, c in dirs.most_common(8):
print(" %-30s x%d" % (d, c))
both = sum(1 for n in names if any(U.name_hash(q + n) in H for q in PRE + extra))
print(" .prt resolving with the hand list %d ; with hand+harvested %d (of %d)"
% (len(hit), both, len(names)))
print("\n## `<stem>_sub.rat` sub-bundles inside RATC")
print(" distinct _sub.rat names: %d" % len(rat))
for k in sorted(rat):