port: recover uncommitted GP_SAVE_LOAD.pak addition after restart
Session was OOM-killed mid-edit; this change was already correct and self-documented in the why-block, just never committed. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -18,7 +18,8 @@
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],
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"export_archives": [
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"dat/GP_TITLE.pak",
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"dat/GP_OPTIONS.pak"
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"dat/GP_OPTIONS.pak",
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"dat/GP_SAVE_LOAD.pak"
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],
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"export_archives_why": [
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"WHICH disc archives the export reads screen builds from.",
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@@ -42,6 +43,12 @@
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"wrong-looking until someone drives the game to them; that is a naming",
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"gap, not a decode failure.",
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"",
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"GP_SAVE_LOAD ADDED 2026-09-03, again alone. 18 builds. It is main_menu",
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"ptbtn02 (LOAD GAME)'s destination, recorded in authored/flow.json as a",
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"MEASURED destination blocked only by 'not a GP_TITLE build'. It may also",
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"hold SELECT DATA, the second screen of the NEW GAME chain, but that is a",
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"guess from the name until the screens are rendered and read.",
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"",
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"\u26a0\ufe0f OUT OF SCOPE ON PURPOSE: GP_HANGAR_ARSENAL (390 builds), the",
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"GP_MAIN_GAME_* set and the rest of the gameplay archives. MISSION",
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"section 7 scopes gameplay out, and a screen that parses is not a screen",
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