docs/re: three more runs, and eh_dispatch is still untested — with the proof why
Drove NEW GAME deliberately (the menu's first item, no d-pad, which is what the run that first hit the crash actually did). Three runs with --eh_dispatch on: no crash, no throw, black screen before the save-slot screen. It is tempting to read that as the flag working. The run with --cache_throw_diag as well disproves it. That cvar logs the throw BEFORE any dispatch is attempted, so a throw would appear whatever dispatch then did — and there were zero. No guest exception happened, so neither flag ran any code, so neither can explain the difference. What took those runs out is the intermittent content-load hang, before the crash path was reached. eh_dispatch therefore stays untested, and the entry says so with the reasoning rather than banking a false pass. Confirmed on the way: the screen after NEW GAME is DIFFICULTY — its whole-image signature matches the earlier capture exactly — so the menu path is understood even though the runs die after it.
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@@ -352,3 +352,32 @@ Neither has been beaten, and this run tested neither: it took a different branch
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through the menus than the run before it (TUTORIAL leads to a lesson list, and
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the DIFFICULTY screen captured earlier came from a different selection). The
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`--eh_dispatch` test needs a run that actually reaches `SELECT DATA`.
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### `--eh_dispatch` is still untested, and here is why that is a logical claim, not an excuse
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Three more runs, driving **NEW GAME** deliberately (the menu's first item, no
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d-pad — which is what the run that first hit the crash actually did, though it
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believed it had chosen TUTORIAL):
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| flags | reached | crash dumps | `GUEST-THROW` |
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|---|---|---|---|
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| *(none)* — earlier run | menu → DIFFICULTY → **SELECT DATA** | **537** | yes |
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| `--eh_dispatch=true` ×2 | menu → black | 0 | 0 |
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| `--eh_dispatch=true --cache_throw_diag=true` | menu → **DIFFICULTY** → black | 0 | **0** |
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The third row is the informative one. `cache_throw_diag` runs `LogGuestThrow`
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**before** any dispatch is attempted, so a throw would have been logged whatever
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the dispatch then did — and there were **none**. So no guest exception occurred
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in that run at all, and neither flag can have changed anything: both are inert
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until a throw happens.
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**Therefore the difference between the rows is not the flags.** It is the
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intermittent content-load hang, which took the run out before it reached the
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save-slot screen. The flag remains untested for the reason the runs record, and
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the temptation to read "0 crashes with `--eh_dispatch`" as a fix is exactly what
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the log disproves.
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Also confirmed on the way: the screen after NEW GAME is **DIFFICULTY** — its
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whole-image signature `(9.7, 19.5, 53.9)` matches the earlier capture of that
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screen exactly — so the menu path is understood even though the run dies after
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it.
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