re: the archive.pak+entry dictionary is 20 keys and misses the 2D blocker entirely
A path that names its own archive is a free name->key fact, since a pak TOC holds only hashes. Swept them disc-wide and aimed the result at the 2D / GP_READY_ROOM blocker. Seven fields carry a game: value - BackGroundPackage 18, StageResourcePackage 23, TBL_3D 6, LodEnumTable 7, MotionEnumTable 7, one PATH, one anonymous - giving 63 distinct paths in two forms: 42 file-form (41 present on the extracted ISO, the single miss being the bare directory game:\hidden\Resource3D\, which is not a file) and 21 archive+entry (20 of 20 resolve inside the archive they name; the 21st is sound.pak+ with an empty entry). The blocker test is a measured zero. The six 2D paks and GP_READY_ROOM hold 1817 distinct keys between them and NONE is named by a + path. The dictionary's total reach is 20 of 16630 keys, 0.12%, and every one lands in DefTables or GP_HANGAR_ARSENAL - archives that are already partly named. The route is exhausted rather than unlucky: these paths exist only in the seven fields above, and none of those fields ever addresses a 2D or ready-room asset. The blocker keeps its earlier structural reason (six identical 711-key TOCs, 0 of 711 shared with any other archive). The full dictionary is recorded: 6 x <lang>\GP_HANGAR_ARSENAL_3D.tbl in GP_HANGAR_ARSENAL.pak, and EnumGameModel_* plus EnumLODSet_* for S24, S26, S27, S28, S29, Tutorial and test in DefTables.pak. Left unexplained: both DefTables families are seven names with S25 absent and no story stage present at all. All fifteen artefacts byte-identical.
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@@ -6440,3 +6440,31 @@ structurally (six identical 711-key TOCs). Both stand.
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✅ **`WingmanIconID_1…3` = `PGHUD_WING2/3/4`**, HUD names from the `PG*` roster;
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`WingmanIconID_0` is never valued.
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---
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## ❌ 2026-08-28 — the `archive.pak+entry` dictionary is 20 keys and misses the blocker entirely
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Item (a). A path naming its own archive is a free name→key fact, so I swept them
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disc-wide and aimed the result at the 🔴 2D / `GP_READY_ROOM` blocker.
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**7 fields** carry a `game:` value (`BackGroundPackage` 18, `StageResourcePackage`
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23, `TBL_3D` 6, `LodEnumTable` 7, `MotionEnumTable` 7, one `PATH`, one anon) —
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**63 distinct paths**: 42 file-form (**41 on the ISO**, the miss being the bare
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directory `game:\hidden\Resource3D\`) and 21 archive+entry (**20 of 20** resolve;
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the 21st is `sound.pak+`, empty entry).
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❌ **Blocker test: 0 of 1 817.** The six 2D paks plus `GP_READY_ROOM` hold 1 817
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keys; none is named by a `+` path. Total dictionary reach: **20 of 16 630 keys
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(0.12 %)**, all inside `DefTables` or `GP_HANGAR_ARSENAL`.
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The route is **exhausted, not unlucky** — these paths live in seven fields, none
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of which ever addresses a 2D or ready-room asset. The blocker keeps its earlier
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structural reason.
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Full dictionary: 6 × `<lang>\GP_HANGAR_ARSENAL_3D.tbl` in `GP_HANGAR_ARSENAL.pak`,
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and `EnumGameModel_*` + `EnumLODSet_*` for `S24, S26, S27, S28, S29, Tutorial,
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test` in `DefTables.pak`.
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❔ Unexplained: both `DefTables` families are seven names with **S25 absent** and
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no story stage at all.
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