re: measure the capture-phase term -- 4.6 whole-frame, 0.32 in-box
sylpheed-port overturned their own phase-0 result using the identical-leaves fact I gave them: the same leaf minimises at phase 240 against a title capture and 0 against a main_menu capture, so the best-matching phase is a property of when the shutter fell rather than of the game's rest state. A continuously sweeping element has no canonical rest phase. They warned that any whole-frame score against a single capture carries a phase term of ~1.0 RMSE. Measured on my own two JP sessions, which certainly differ in sweep phase (44 025 px differ in the band the leaf crosses): whole frame 4.566 sweep band x721..1241 4.088 the adjudication box 0.3215 Their ~1.0 understates it for this screen: a whole-frame score against one capture of the JP title carries ~4.6. Theirs is the leaf-phase component isolated in a renderer; mine is everything that varies between sessions -- the plate pulse alone contributes ~2.8, measured separately on the EN peak/trough pair -- and includes theirs. My margins are unaffected and now for a measured reason rather than an assumed one. The era margin of 16.72 sits against an in-box term of 0.32, and settle-vs-rest at 1.48 is 4.6x that term while remaining non-decisive against the render-axis plateau of 1.2, exactly as stated. Scoring the 388x423 box rather than the frame drops the between-session term from 4.566 to 0.3215, a factor of 14, because the sweep contributes at x 721..1241 and the box is mostly clear of it. That was NOT why I cropped -- the crop was to stop a local difference being diluted across 92 % of an identical frame -- so the robustness is luck. The rule it earns: score inside a region that excludes the free-running elements, and measure the residual term there rather than estimating it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -120,6 +120,40 @@ moved 0.001, against an in-box capture noise of 0.32. A margin between two rende
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scored on one capture is far more robust than either score is — which is why the
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render axis, not the capture axis, is the binding constraint here.
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### ✅ The capture-phase term, measured — and why the box was the right choice
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`sylpheed-port` overturned their own phase-0 result using the identical-leaves
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fact: sweeping the *same* leaf against a `title` capture minimises at phase 240
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where `main_menu` minimises at 0, so **the best-matching phase is a property of
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when the shutter fell, not of the game's rest state**. A continuously sweeping
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element has no canonical rest phase. They then warned that any whole-frame score
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against a single capture carries an irreducible phase term of ~1.0 RMSE.
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That term is measurable on my own two JP sessions, which certainly differed in
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sweep phase — 44 025 px differ in the band the leaf crosses:
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| region scored | between-session RMSE |
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|---|---|
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| **whole frame** | **4.566** |
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| the sweep band, x 721..1241 | 4.088 |
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| **the adjudication box** | **0.3215** |
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⚠️ **Their ~1.0 understates it for this screen.** A whole-frame score against one
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capture of the JP title carries **~4.6**, not ~1.0 — theirs is the leaf-phase
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component isolated in a renderer, mine is everything that varies between sessions
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(the plate pulse alone contributes ~2.8, measured separately on the EN pair) and
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includes theirs. Anyone quoting a whole-frame number on this screen should use the
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larger figure.
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📌 **And it is why the box matters more than I realised when I chose it.** Scoring
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the 388×423 region rather than the frame drops the between-session term from 4.566
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to **0.3215** — a factor of 14 — because the sweep contributes at x 721..1241 and
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the box is mostly clear of it. That was not the reason I cropped (the crop was to
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avoid diluting a local difference across 92 % of an identical frame), so the
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robustness is luck. **The general rule it earns: score inside a region that
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excludes the free-running elements, and *measure* the residual term there rather
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than estimating it.**
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**So the margins re-stated against every noise floor now measured:**
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| comparison | margin | render noise (1.2) | in-box capture noise (0.32) |
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