re: initial focus is TUTORIAL x3 / NEW GAME x3, and never anything else
Two more data points for the Q5 instability, from today s drives. A run that pressed A with no d-pad movement ended in a tutorial mission, correlating +0.960 with the committed capture, so that boot opened on TUTORIAL. A later boot read NEW GAME from a focus detector on the first menu frame. Six boots on the same harness now: TUTORIAL three times, NEW GAME three times, and no other item ever observed. The distribution is not uniform over the five buttons -- only these two occur -- which is a real constraint on whatever selects initial focus and something an explanation will have to account for. Also records in METHOD a bug that cost a seven-minute driven boot: a value was clamped for readability BEFORE the comparison that used it. A focus detector printed a degenerate margin, so it was capped at 999; the cap ran before the vote-sorting step, two different votes compared equal, the stable sort kept the wrong one, and a correct NEW GAME became an out-of-range index and a refusal. The measurement was right throughout -- a cosmetic fix changed a decision. Clamp at the point of display, never upstream of a comparison. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
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@@ -130,12 +130,24 @@ So Q4's last row closes as **measured**:
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and `3 GP_LOAD` / `2 GP_SELECT_STORAGE` are name-match candidates and nothing
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more.
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### Initial focus — a fourth data point, and it still varies
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### Initial focus — six data points now, and it still varies
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This boot opened the main menu on **`NEW GAME`**. Running tally across four
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boots of the same harness: `TUTORIAL`, `TUTORIAL`, `NEW GAME`, `NEW GAME`.
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Unchanged conclusion: **do not hardcode it.**
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✅ **Two more, 2026-08-29, and the split is now even.** A drive that pressed Ⓐ
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with no d-pad movement ended in a **tutorial mission** (+0.960 against
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`tutorial-mission-reached-then-crash.png`), so that boot opened on `TUTORIAL`. A
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later boot read **`NEW GAME`** from a focus detector on the first menu frame.
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**Tally: `TUTORIAL` ×3, `NEW GAME` ×3.** Six boots, same harness, no other item
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ever seen. ⚠️ It is *not* uniform across the five buttons — only these two occur —
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which is a constraint on whatever selects it, and something a future explanation
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has to account for. Still **do not hardcode it**, and note that
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`newgame_path.sh`'s "NEW GAME is the first item so no d-pad is needed" is wrong
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half the time — see [`s00a-drive-blocked-by-focus.md`](s00a-drive-blocked-by-focus.md).
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### The `NEW GAME` path completes — the `SELECT DATA` crash is state, not path
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A second run of the same path, 2026-08-28, **did not crash**:
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