diff --git a/docs/re/ui-splash-draw-pass.md b/docs/re/ui-splash-draw-pass.md index 8e72811b..4507f404 100644 --- a/docs/re/ui-splash-draw-pass.md +++ b/docs/re/ui-splash-draw-pass.md @@ -224,6 +224,26 @@ shaders and the register state and I would expect it to hold for every screen that uses the same three shaders — but that is a prediction, not a measurement, and the way to test it is the same census on the title and the menu. +## R1 housekeeping — `tools/stale-instrument` was run, and the answer is "none" + +This iteration improved an instrument (the UI draw logger gained render-target, +resolve and pixel-shader-constant fields), so R1 requires asking what that +instrument had killed. + +``` +tools/stale-instrument harness # 8 claims +``` + +**None of the eight re-open by this change.** All eight are about the *screenshot* +harness — polling cadence, `x11grab` latency, the title/plate frame classifier, +the locale runs — and the draw logger is a different instrument that none of them +ever used. Recorded rather than left silent, because "I ran it and nothing +changed" and "I did not run it" are indistinguishable in a corpus otherwise. + +The claims this capture *does* re-open are the four `render-vs-capture` and +`our-reader` entries around the splashes, and they are addressed in the +refutation section above rather than by the tool. + ## What is NOT settled here * **Splash A's step size** — its rising run straddles dropped frames.