re: the disc's stage numbers, and the player's craft per stage
The corpus knew '28 stages' and 'six tutorials with no AIParams'. It did not know the NUMBERS, and they are not 1..28. Hashing stage\UnitGroup_S%02d.tbl for N=0..39 against GP_MAIN_GAME_E.pak: 1-16 and 18-29 ship, 17 does not -- 28 files -- and the six with no AIParams_SNN.tbl are exactly 18-23. So S01-S16 story, S17 absent, S18-S23 tutorials, S24-S29 story: 22 + 6. eng\GP_HANGAR_ARSENAL_3D.tbl's ResourceID record keys a player-craft mesh by stage: Unit_St1_6 -> rou_f001 (DeltaSaber T), Unit_St7_16 -> rou_f002 (W), plus six further fields tagged with the raw numbers 24,25,26,27,28,29 -> rou_f002 x4, rou_f004 (DeltaSaber A) at 28, rou_f002. The bare tags are the last six story-stage numbers. Control in the same record: tag_hash(name) == tag for 11/11 named fields, so those six genuinely carry no name. Cross-check from a different file: grouping the Arsenal pak's 168 stage-scoped entries by which _Player craft their loadout mounts gives f001 = 6, f002 = 15, f004 = 1, tutorials 5+1 = 6, and every number closes against ResourceID -- 6 = Unit_St1_6; 15 = Unit_St7_16 (10) plus tags 24,25,26,27,29 (5); 1 = tag 28; 6+15+1+6 = 28. So the player flies the DeltaSaber A in exactly one mission, S28, and the DeltaSaber T only for the first six. Not settled: the Arsenal entry filenames, so which of the 168 is S24 vs S25 is constrained but not pinned. New structure doc, artefact and regenerator; the other five artefacts regenerate byte-identical.
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docs/re/data/stage-numbering.txt
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docs/re/data/stage-numbering.txt
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# The disc's stage numbering, and the player's craft per stage
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# Regenerate: python3 tools/re-capture/stage_numbering.py
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# See docs/re/structures/stage-numbering-and-player-craft.md
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## which stage numbers actually ship
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stage\UnitGroup_SNN.tbl N = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29]
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count 28 ; gap inside the range: [17]
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stage\AIParams_SNN.tbl N = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 24, 25, 26, 27, 28, 29] (count 22)
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stages with NO AIParams (the tutorials): [18, 19, 20, 21, 22, 23]
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## ResourceID -- the player craft, keyed by stage
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tag 24 name <none> rou_f002
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tag 25 name <none> rou_f002
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tag 26 name <none> rou_f002
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tag 27 name <none> rou_f002
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tag 28 name <none> rou_f004
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tag 29 name <none> rou_f002
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tag 2354614773 name Unit_St1_6 rou_f001
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tag 3281124436 name Unit_St7_16 rou_f002
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CONTROL tag_hash(name) == tag for the named fields: 11/11
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## CROSS-CHECK the same thing from the Arsenal entries (168 = 28 stages x 6 languages)
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90 entries = 15 stages UN_f002_TCAF_DeltaSaber_W_Player
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36 entries = 6 stages UN_f001_TCAF_DeltaSaber_T_Player
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30 entries = 5 stages UN_f001_TCAF_DeltaSaber_T_Player_Ttrl1
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6 entries = 1 stages UN_f001_TCAF_DeltaSaber_T_Player_Ttrl2
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6 entries = 1 stages UN_f004_TCAF_DeltaSaber_A_Player
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total 28 stages
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