re: a submenu is REACHED -- and correlation cannot identify it
Third attempt at the .tbm question. All three fixes from the previous page were applied and all three were needed: hold A for 0.5 s, confirm delivery from [RE-INPUT] rather than from the pad, and detect the screen change instead of timing it. Title at 288.6 s, both presses delivered on attempt 1, submenu at 303.4 s with 87.1 % of pixels changed. The capture is 99.7 % inked and uniform top to bottom -- a full-screen background. Our renderer gives 1.9-3.0 % for all 19 GP_SAVE_LOAD builds, 6.0-6.4 % for GP_TUTORIAL, 78.4 % for GP_SYSTEM 0/1. So two of the three archives render essentially nothing where the game draws a full screen. But WHICH screen was captured is not established, and the reason is worth more than the run: correlation cannot discriminate when the candidate renders are near-blank. All 19 GP_SAVE_LOAD builds score -0.004..-0.010 -- a ranking with no information. A matching statistic is useless against a hypothesis that predicts an empty image, which is exactly the hypothesis under test. Focus could not be read either: the two labelled menu captures fit at 2.52 and 2.48 mean absolute difference, 1.6 % apart. That is a SECOND statistic failing on the focus problem after the per-row brightness one, so it is an open item rather than an oversight. Kept regardless: the game surface sits at y=45 in the 1280x720 display frame, fitting the committed 1279x675 captures to 2.5 mean absolute difference. That is the alignment the earlier cross-geometry comparison got wrong. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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docs/re/captures/title-builds/live-submenu-unidentified.png
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docs/re/captures/title-builds/live-submenu-unidentified.png
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docs/re/data/tbm-submenu-reached.txt
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docs/re/data/tbm-submenu-reached.txt
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# A submenu REACHED and captured -- but not identified.
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#
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# 2026-08-30, tools/re-capture/tbm_submenu_v2.py. Third attempt; the two
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# earlier ones are in tbm-submenu-not-reached.md. All three of that page's
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# fixes were applied and all three were needed:
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# [ 288.6s] TITLE (glyph 1520)
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# [ 289.7s] A delivered (attempt 1) <- confirmed from [RE-INPUT], not the pad
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# [ 295.4s] MENU (glyph 327) <- detected, not timed
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# [ 299.3s] A delivered (attempt 1)
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# [ 303.4s] SUBMENU: 87.1% of pixels differ from the menu, glyph 314
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#
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# THE CAPTURE: 1280x720, mean 52.77, 99.7 % of pixels above 16, coverage
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# uniform top (0.993) / middle (1.000) / bottom (0.990). A FULL-SCREEN
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# BACKGROUND.
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#
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# OUR RENDERER, on the archives that carry a .tbm decider:
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# GP_SAVE_LOAD 19 builds 1.9 - 3.0 % inked mean 2.2 - 3.1
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# GP_TUTORIAL 3 builds 6.0 - 6.4 % inked mean 5.3 - 6.0
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# GP_SYSTEM builds 0,1 78.4 % inked mean 38.7 - 39.4
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#
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# So GP_SAVE_LOAD and GP_TUTORIAL render essentially NOTHING while the game
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# draws a full screen -- but which screen was captured is NOT established.
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#
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# 🔴 WHY IDENTIFICATION FAILED, and it is a method point:
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# Correlation cannot discriminate when the candidate renders are near-blank.
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# A near-empty image has almost no structure to correlate with, so every
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# GP_SAVE_LOAD build scores -0.004..-0.010 against the capture -- a ranking
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# with no information in it. A matching statistic is useless against a
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# hypothesis that predicts an empty image, which is exactly the hypothesis
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# under test here.
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#
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# 🔴 AND THE FOCUS COULD NOT BE READ from the menu capture. Against the two
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# labelled references the whole-frame mean absolute difference is 2.52
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# (NEW GAME focused) and 2.48 (OPTIONS focused) -- a 1.6 % separation, far
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# too weak to call. s00a-drive-blocked-by-focus.md already records a
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# per-row brightness statistic failing its control; this is a second
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# statistic failing on the same problem.
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#
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# ✅ ONE THING WORTH KEEPING: the game surface sits at y=45 in the 1280x720
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# display frame. Cropping m[45:45+675, 0:1279] fits the committed 1279x675
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# captures to a mean absolute difference of 2.5. That is the alignment the
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# earlier cross-geometry floor comparison got wrong.
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@@ -1,4 +1,4 @@
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# 🟡 Does a `.tbm` draw pixels? Still open — two runs, and the third timing bug in a row
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# 🟡 Does a `.tbm` draw pixels? Still open — but a submenu is now REACHED
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**Classification: not an answer.** Recorded per *"do not improvise around a
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**Classification: not an answer.** Recorded per *"do not improvise around a
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blocker"*, and because the *reason* both runs failed is the same mistake three
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blocker"*, and because the *reason* both runs failed is the same mistake three
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@@ -55,6 +55,52 @@ thing".** The title detector, the menu detector and the delivery check are all t
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substitution, and each was written only after the timed version had already produced
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substitution, and each was written only after the timed version had already produced
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a confident wrong answer.
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a confident wrong answer.
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## ✅ Run 3 — all three fixes applied, all three needed, submenu reached
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```
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[ 288.6s] TITLE (glyph 1520)
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[ 289.7s] A delivered (attempt 1) ← confirmed from [RE-INPUT], not from the pad
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[ 295.4s] MENU (glyph 327) ← detected, not timed
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[ 299.3s] A delivered (attempt 1)
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[ 303.4s] SUBMENU: 87.1 % of pixels differ from the menu, glyph 314
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```
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**The capture is 99.7 % inked**, uniformly top to bottom — a full-screen background
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([capture](../captures/title-builds/live-submenu-unidentified.png),
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[numbers](../data/tbm-submenu-reached.txt)).
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**Our renderer, on the archives carrying a `.tbm` decider:**
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| archive | builds | inked |
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|---|---|---|
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| `GP_SAVE_LOAD` | 19 | **1.9 – 3.0 %** |
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| `GP_TUTORIAL` | 3 | **6.0 – 6.4 %** |
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| `GP_SYSTEM` | 0, 1 | 78.4 % |
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So two of the three render essentially nothing where the game draws a full screen.
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## 🔴 But which screen this is, is NOT established — and the reason is a method point
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**Correlation cannot discriminate when the candidate renders are near-blank.** An
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almost-empty image has no structure to correlate against, so all 19 `GP_SAVE_LOAD`
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builds score **−0.004 … −0.010** — a ranking with no information in it. ⚠️ **A
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matching statistic is useless against a hypothesis that predicts an empty image**,
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and that is precisely the hypothesis under test. The instrument is disabled by the
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thing it was brought in to detect.
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🔴 **And the focus could not be read either.** Against the two labelled menu
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captures the whole-frame mean absolute difference is **2.52** (NEW GAME) and
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**2.48** (OPTIONS) — 1.6 % apart, far too weak to call.
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[`s00a-drive-blocked-by-focus.md`](../s00a-drive-blocked-by-focus.md) already
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records a per-row brightness statistic failing its control; this is a **second**
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statistic failing on the same problem, which makes focus identification a real
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open item rather than an oversight.
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✅ **One thing worth keeping regardless:** the game surface sits at **y = 45** in the
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1280×720 display frame — `m[45:45+675, 0:1279]` fits the committed 1279×675 captures
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to a mean absolute difference of **2.5**. That is the alignment the earlier
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cross-geometry floor comparison got wrong.
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## What is now validated, and what the next run needs
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## What is now validated, and what the next run needs
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✅ Working: the plate-pulse title detector (three runs); the **menu detector**, glyph
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✅ Working: the plate-pulse title detector (three runs); the **menu detector**, glyph
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111
tools/re-capture/tbm_submenu_v2.py
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111
tools/re-capture/tbm_submenu_v2.py
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#!/usr/bin/env python3
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"""Reach a `.tbm`-bearing submenu — with delivery confirmed and change detected.
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Third attempt. `tbm-submenu-not-reached.md` records why the first two failed, and
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all three fixes here come from that page:
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1. **Hold Ⓐ longer.** A 0.12 s press issued while the guest is loading a screen is
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missed outright — the guest is not polling. 0.5 s.
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2. **Confirm delivery from the log, not from the pad.** The pad driver reports what
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*it* emitted; only `[RE-INPUT] … -> user=0 vk=5800` says the guest received one.
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"The press did nothing" and "there was no press" are identical on screen.
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3. **Detect the screen change; never time it.** Timing failed twice in one
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iteration. A submenu load may pass through a `pgloading_*` screen, so a fixed
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wait cannot work — "different from the menu, and then stable" is the signal.
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tbm_submenu_v2.py LOG OUTDIR [wait_s]
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"""
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import os
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import re
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import subprocess
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import sys
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import time
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import numpy as np
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from PIL import Image
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LOG, OUT = sys.argv[1], sys.argv[2]
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WAIT = float(sys.argv[3]) if len(sys.argv) > 3 else 480
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W, H = 1280, 720
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NEED, CEIL, HOLD = 500, 2500, 12 # the title's plate pulse
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MENU_LO, MENU_HI, MENU_HOLD = 250, 420, 6 # the main menu counts 327
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PAD = os.path.join(os.path.dirname(os.path.abspath(__file__)), "pad.py")
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DELIV = re.compile(rb"RE-INPUT\] XamInputGetKeystrokeEx -> user=\d+ vk=5800 flags=0001")
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def deliveries():
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try:
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return len(DELIV.findall(open(LOG, "rb").read()))
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except FileNotFoundError:
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return 0
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def press_confirmed(tries=5, hold="0.5"):
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"""Press until the GUEST reports a keydown, not until the pad says it sent one."""
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for k in range(tries):
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before = deliveries()
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subprocess.run([sys.executable, PAD, "tap", "A", hold], check=False)
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for _ in range(20):
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time.sleep(0.25)
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if deliveries() > before:
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print(f"[{time.time()-T0:7.1f}s] A delivered (attempt {k+1})", flush=True)
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return True
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print(f"[{time.time()-T0:7.1f}s] A NOT delivered (attempt {k+1}) — retrying", flush=True)
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print(f"[{time.time()-T0:7.1f}s] A never delivered after {tries} tries", flush=True)
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return False
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def _open():
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return subprocess.Popen(
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["ffmpeg", "-loglevel", "error", "-f", "x11grab", "-draw_mouse", "0",
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"-video_size", f"{W}x{H}", "-i", ":98", "-r", "4",
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"-f", "rawvideo", "-pix_fmt", "rgb24", "-"],
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stdout=subprocess.PIPE, bufsize=W * H * 3 * 2)
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def glyph(a):
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r, g, b = a[:, :, 0], a[:, :, 1], a[:, :, 2]
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return int(((g > 130) & (g - r > 45) & (g - b > 45)).sum())
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T0 = time.time()
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p, n, seg = _open(), W * H * 3, time.time()
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log = open(f"{OUT}/series.tsv", "w"); log.write("# t_s\tglyph\tmean\tphase\n")
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phase, streak, base, stable = "wait", 0, None, 0
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while True:
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el = time.time() - T0
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if el > WAIT:
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print(f"TIMEOUT in phase {phase}", flush=True); break
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if time.time() - seg > 30:
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p.kill(); p = _open(); seg = time.time()
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buf = p.stdout.read(n)
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if len(buf) < n:
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p.kill(); p = _open(); seg = time.time(); continue
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a = np.frombuffer(buf, np.uint8).reshape(H, W, 3).astype(int)
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c = glyph(a)
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log.write(f"{el:.3f}\t{c}\t{a.mean():.3f}\t{phase}\n"); log.flush()
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if phase == "wait":
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streak = streak + 1 if NEED <= c <= CEIL else 0
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if streak >= HOLD:
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print(f"[{el:7.1f}s] TITLE (glyph {c})", flush=True)
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press_confirmed(); phase, streak = "tomenu", 0
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elif phase == "tomenu":
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streak = streak + 1 if MENU_LO <= c <= MENU_HI else 0
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if streak >= MENU_HOLD:
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Image.fromarray(a.astype(np.uint8)).save(f"{OUT}/menu.png")
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base = a.astype(float)
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print(f"[{el:7.1f}s] MENU (glyph {c}) — pressing into a submenu", flush=True)
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time.sleep(2.0) # let the menu settle before pressing
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press_confirmed(); phase, streak = "tosub", 0
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elif phase == "tosub":
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diff = float((np.abs(a - base).max(axis=2) > 12).mean())
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if diff > 0.25:
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stable += 1
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if stable >= 8: # changed, and holding still
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Image.fromarray(a.astype(np.uint8)).save(f"{OUT}/submenu.png")
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print(f"[{el:7.1f}s] SUBMENU: {100*diff:.1f}% of pixels differ "
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f"from the menu, glyph {c}, mean {a.mean():.1f}", flush=True)
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break
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else:
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stable = 0
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p.kill(); log.close()
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