re: the primitive colour census -- and it refutes 38 of my own 80 forced verdicts

A disc-wide census of the ARGB that keyless elements carry.

Every full-screen *eff00* PRIMITIVE is pure black at its various alphas
(ff000000, 7f000000, 40000000, b2000000, cc000000, d4000000, 00000000). Black at
alpha a over content is exactly an alpha-over dim or fade, and an additive black
quad would be a no-op nobody would author -- so this narrows the open blend
question a long way. The only non-black primitive on the disc is pbafc.prm, RGB
00e8e0 cyan at alphas up to ff, and it is 844x600, NOT full-screen, so it sits
outside forced_backdrop's geometry guard. It is now the sole additive candidate.

The census also refutes my own argument for nearly half its verdicts. Of the 80
forced-first instances only 42 are .prm; 38 are .tbm carrying fade ffffffff. A
SOLID white quad at alpha 255 painted first would make the screen white, and no
screen is white -- so a .tbm is a white modulation on a texture, and element
alpha does not establish its coverage.

That is the .t32 error one file extension further out. I guarded that with
el.sprite.is_some(), which fixed the symptom and not the cause: an element's
alpha is not its texture's opacity, and only an untextured primitive makes the
two the same fact.

So 42 verdicts stay decoded and 38 drop to inferred -- still almost certainly
right, since all are named *base*, all are full-screen, and pfbase.tbm's first
position is measured in the running game, but that is a name-and-role argument
which this page elsewhere calls the weaker kind.

The code is deliberately unchanged. Restricting forced_backdrop to .prm would
send eleven screens' backgrounds back to u32::MAX -- last -- which is the
blank-screen bug the rule was written to fix. Downgrading the status is honest;
reverting the position would be wrong. The 42/38 split is pinned by a test so
anyone tightening the rule sees what it costs.

Separately, on the port's black_hold_units ask: four more no-input boots yielded
one usable log, which armed late and missed the publisher splash, so the sample
is still two runs spanning 3 and 4 frames. Their 6.5-9.2 range stands. And a
reason it may not be resolvable this way: the draw log DROPS frame numbers -- in
the 3-frame run, frames 121 and 124 are absent entirely, so "frames with no
sprite" and "span of frame numbers" are different quantities.

Their statistical correction is taken: at n=3 the sample SD (3.893) is the
estimator, not the population SD (3.179), making my run 1.88 sigma from the
corpus mean rather than 2.31.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
This commit is contained in:
sylph-decoder
2026-08-29 21:51:06 +00:00
parent 8143499244
commit cb084e0a39
5 changed files with 151 additions and 1 deletions

View File

@@ -0,0 +1,37 @@
//! What COLOUR is a primitive, and does any of them only make sense additively?
//!
//! `ui-prm-primitives.md` leaves blend mode open, and `forced_backdrop` assumes
//! straight alpha-over. A quad whose ARGB would tint the whole screen a colour no
//! screen shows is evidence against alpha-over for that quad.
use sylpheed_formats::{pak, ratc, ui_layout};
use std::collections::BTreeMap;
fn main(){
let root=std::env::var("SYLPHEED_DISC").unwrap_or_else(|_|"/disc".into());
let mut paks:Vec<_>=std::fs::read_dir(format!("{root}/dat")).expect("dat/")
.flatten().map(|e|e.path())
.filter(|p|p.extension().and_then(|s|s.to_str())==Some("pak")).collect();
paks.sort();
let mut m:BTreeMap<String,BTreeMap<String,usize>>=BTreeMap::new();
for p in &paks {
let Ok(ar)=pak::PakArchive::open(p) else { continue };
for e in ar.entries() {
let Ok(by)=ar.read(e) else { continue };
if !ratc::is_ratc(&by) { continue }
let Some(b)=ui_layout::parse_build(&by) else { continue };
for el in &b.elements {
if el.sprite.is_some() { continue }
for k in &el.keyframes {
*m.entry(el.name.clone()).or_default()
.entry(format!("{:08x}", k.fade)).or_default()+=1;
}
}
}
}
println!("{:>26} fade ARGB values (count)", "keyless element");
for (n,v) in &m {
let tot:usize=v.values().sum();
if tot<4 { continue }
let s:Vec<String>=v.iter().map(|(k,c)|format!("{k}x{c}")).collect();
println!(" {n:>24} {}", s.join(" "));
}
}

View File

@@ -147,7 +147,7 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
.filter(|p| p.extension().and_then(|s| s.to_str()) == Some("pak"))
.collect();
paks.sort();
let mut forced = 0usize;
let (mut forced, mut prm, mut tbm) = (0usize, 0usize, 0usize);
for p in &paks {
let Ok(ar) = PakArchive::open(p) else { continue };
for e in ar.entries() {
@@ -161,6 +161,8 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
continue;
}
forced += 1;
if element.name.ends_with(".prm") { prm += 1 }
else if element.name.ends_with(".tbm") { tbm += 1 }
// 🔴 Untextured only. This assertion caught the rule's real
// limit: applied to `.t32` sprites it claimed 22 of them must
// sort first, against their own layer keys — a sprite's element
@@ -181,4 +183,15 @@ fn forced_backdrops_are_full_screen_and_plentiful() {
}
assert!(forced > 50, "expected a real population, got {forced}");
eprintln!("{forced} keyless primitives have their position forced to first");
// 🔴 Pin the split, so anyone tightening this rule sees what it would cost.
// Only the `.prm` half is DECODED: a solid colour quad's fade IS its pixel, so
// opacity and coverage are the same fact. Every `.tbm` in the set carries fade
// `ffffffff` — a white SOLID quad painted first would make the screen white, so
// they are textured, and element alpha does not establish their coverage.
// Their verdicts are kept because restricting to `.prm` would send eleven
// screens' backgrounds back to last, which is the bug this rule fixed.
assert!(prm >= 40 && tbm >= 30,
"expected roughly 42 .prm / 38 .tbm forced instances, got {prm} / {tbm} — \
if this moved, re-read the self-refutation section of ui-forced-backdrop.md");
}