re: decode the config records -- render/input constants, and a correction
parse() + named() on each named record (data/config-records.txt). The find, directly portable: Rendering carries the tone-mapping and bloom numbers (Brightness 1.4, Contrast 1.0, ExposureKeyValue 0.18, BrightPassThreshold 0.6, LuminanceMin/Max 0.15/3.6, BloomScale 0.5, AfterimageScale 0.05, StarScale 1.20, GlareType 8), ControlTweak the input constants (CameraSpeed 0.50, TargetSpeed 0.50, TargetMovingRange -10..10, mov_trigger_play 20, eye/mov_stick_play 6000), and Camera NoseCameraFOV 0.92 / ChangeTime 0.20. Corrects my own last entry: WEAPONS is a 59-entry NAME ROSTER, not a stat sheet, and UNITS is not units at all -- seven craft-slot/pilot pairs, the wingman roster. IGNORE is a 13-name blocklist over the weapon enumeration. AUTO_SETTINGS lists exactly 28 stageNN_settings.tbl files -- a third independent confirmation of the 28-stage count. The objective-shaped records are UI: SUB_OBJECTIVE is a HUD layout (two variants ship), SQUADRON_ORDER_OBJECT is 29 .prt sprite names, MISSIONS holds the challenge categories, STAGES has zero fields. Docs + one new artefact; ISL artefacts byte-identical.
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@@ -486,6 +486,51 @@ global tables (`MISSIONS`, `STAGES`, `SOUNDS`, `SUB_OBJECTIVE`,
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`Camera`, `ControlTweak`, `Rendering`, `AUTO_SETTINGS`, `IGNORE`**, and the
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per-language `GP_MAIN_GAME_*` paks for the enum tables.
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### ✅ (2026-08-27) The records DECODED — and my "canonical definitions" guess was half wrong
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`parse()` + `named()` on each record (artefact `data/config-records.txt`):
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**Real, directly portable constants** — these are the find:
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```
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Rendering Brightness 1.4 Contrast 1.0 Saturation 1.00 Hue 0.00
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ExposureKeyValue 0.18 BrightPassThreshold 0.6
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BrightPassOffset 1.5 LuminanceMin 0.15 LuminanceMax 3.6
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BloomScale 0.5 AfterimageScale 0.05 StarScale 1.20
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GlareType 8 ColorLayer R/G/B/A 0.00
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ControlTweak CameraSpeed 0.50 TargetSpeed 0.50
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TargetMovingRange -10.0 … 10.0
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mov_trigger_play 20 eye_stick_play 6000 mov_stick_play 6000
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Camera NoseCameraFOV 0.92 ChangeTime 0.20
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```
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🔴 **But `WEAPONS` and `UNITS` are not what I called them.** Last iteration I
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said `GP_HANGAR_ARSENAL.pak` holds "the canonical weapon/unit definitions". Half
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right at best:
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* **`WEAPONS`** is a **59-entry name roster** — `No_Equipment`,
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`Machiene_Cannon_MG1`, `Broad_Sword_SG1`, `Frail_GP37`, `Stiletto_BG1`,
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`Pilum_BP`… — an enumeration of ids, **not a stat sheet**.
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* **`UNITS`** is not units at all: seven fields pairing a craft slot with a pilot
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— `Bird1-Sandra`, `Bird2-Billy`, `Bird3-Antonius`, `Bird4-Carl`,
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`Rhino1-Raymond`, `Rhino2-Katana`, `Rhino3-Ellen`. **The wingman roster.**
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* **`IGNORE`** is a **13-name blocklist** over that roster —
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`Long_Spear_HBP`, `Twin_Saber_LG2H`, `Eagle_120AM`, `Maelstrom_Bomb`,
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`Cluster_Mine_B10`, and the placeholders `Wep_82`, `Wep_85`. Weapons that
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exist in the enumeration but are withheld.
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🔑 **`AUTO_SETTINGS` lists exactly 28 files** — `stage01_settings.tbl` …
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`stage29_settings.tbl` — a **third independent confirmation of the 28-stage
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count**, after the `.ssb` census and the `UnitGroup_SNN.tbl` probe.
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🟡 **And the UI records are UI, not gameplay.** `SUB_OBJECTIVE` is a HUD layout —
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`MAX_OBJECTIVE_OFFSET 353,242`, `TEXT_OFFSET 85,271`, `NUM_QUALIFY_OFFSET
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309,242`, `DOT_OFFSET 0,20` — with a **second variant** (`275,222` / `85,251` /
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`231,222` / `0,0`) in one pak, so there are two layouts. `SQUADRON_ORDER_OBJECT`
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is 29 `.prt` sprite names for the squadron-order menu. `MISSIONS` holds six
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positional members — `TimeAttack`, `ScoreAttack`, `Extra01`…`Extra04`, the
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**challenge** categories, not the campaign. `STAGES` has **zero** fields.
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🟡 Its neighbours belong to the same cluster: `builtin103` reads
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`[phase+10156]` and `[phase+10152]` (9 and 7 writers), and a sibling vtable stub
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clears `[phase+10152]`. The shape is an engine→script status trio, but that is a
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