re: the mission script is readable — phase 1 never advanced because we killed the wrong things
The localised string tables are decoded. language\*_local_string.tbl uses a
third archive prefix, language\, and is not IDXD: the magic is IXUD and the
strings are UTF-16 big-endian, which is why earlier ASCII-oriented dumps of
these files produced garbage.
That makes Stage 02's nine sub-objectives readable in words -- rescue the ally
destroyer, destroy all enemy fighters, sink all enemy warships, rescue the
Amalthea, keep the Caliban undamaged, sink the destroyer targeting the
Acropolis, destroy all enemy cruise missiles. Ninety-one objectives are defined
across the game.
The guide script then confirms the phase structure twice over. It reads as three
acts -- marked attackers and protecting the Acropolis, then a warship whose
engine, weapons and shield projector must be destroyed, then cruise missiles
taken down one by one -- and each act matches the per-phase roster composition
found independently. Phase 3 fields exactly nine UN_e201_ADAN_ISCMissile against
SUBOBJ_013's "You destroyed all enemy cruise missiles", an exact match between
two files decoded on different days by different routes.
And it gives a mundane explanation for every null result in the arrival work.
The phase-1 objective is stated outright in the script: the attackers with the
orange markers are the targets, meaning UN_e010_ADAN_Attacker_S, of which phase
1 fields four squadrons. Every loss line in every run log reads
UN_e007_ADAN_Turret, with e010 appearing twice in total, because SYLPH_HUNT was
built to make turrets targets and SYLPH_KEEPOUT was tuned for them. The 42 kills
were overwhelmingly the wrong 42.
Kept at 🟡 because the objective text is certain but the inference that this
particular objective gates the phase advance comes from the script's structure
rather than from measurement. The test is a pilot that prioritises e010 over
e007, which is a target-preference knob rather than new decoding, with the
existing probe watching deployed jump from 41 toward the phase-2 roster.
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# The mission script in plain English — and why phase 1 never completed
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Status: ✅ the localised string tables are decoded and readable; ✅ the phase
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structure is confirmed narratively *and* by roster composition; 🟡 a concrete,
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testable reason the phase never advanced in any run.
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## ✅ `IXUD` — the localised string container
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`language\*_local_string.tbl` (the prefix is `language\`, a third convention
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after `stage\` and `message\`) is **not** IDXD. Magic is `IXUD`, and its strings
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are **UTF-16 big-endian**. That is why every earlier ASCII-oriented dump of these
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files produced garbage.
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Reading them is immediate once the encoding is known, and it makes the mission
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design directly legible instead of inferred.
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## ✅ Stage 02's nine sub-objectives, in words
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| id | text |
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|---|---|
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| `SUBOBJ_005` | You rescued the ally destroyer! |
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| `SUBOBJ_006` | You destroyed all enemy fighters! |
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| `SUBOBJ_007` | You sunk all enemy warships! |
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| `SUBOBJ_008` | You rescued the ally cruiser, Amalthea! |
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| `SUBOBJ_010` | The ally cruiser CALIBAN took no damage! |
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| `SUBOBJ_011` | You sunk the enemy destroyer targeting the ACROPOLIS! |
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| `SUBOBJ_013` | You destroyed all enemy cruise missiles! |
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| `SUBOBJ_014` | You destroyed all enemy missiles and units! |
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(`SUBOBJ_009` has no text.) 91 objectives are defined across the game.
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## ✅ The three phases, confirmed twice over
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The guide script reads as three distinct acts, and each matches the per-phase
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roster composition found independently in
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[mission-phase-deployment.md](mission-phase-deployment.md):
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| phase | script | roster |
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|---|---|---|
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| 1 | *"The attackers with the orange markers, right?"*, *"Protect the ACROPOLIS!"* | turrets, attackers, fighters |
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| 2 | *"destroy the ship's engine"*, *"destroy that ship's weapons"*, *"take out the enemy's shield projector"* | destroyers, frigates, cruisers |
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| 3 | *"start by taking out that missile"*, *"Concentrate on destroying the missiles one by one"* | **`UN_e201_ADAN_ISCMissile` ×9** |
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Phase 3's nine cruise missiles against `SUBOBJ_013` *"You destroyed all enemy
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cruise missiles!"* is an exact match between two files decoded on different days
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by different routes.
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## 🟡 Why phase 1 never advanced: the pilot killed the wrong things
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The phase-1 objective is stated outright — **destroy the marked attackers**:
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> *"Rhinos, prepare for combat. Are you all clear on your targets?"*
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> *"The attackers with the orange markers, right? Roger that!"*
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> *"Katana, those attackers are our targets!"*
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Those are `UN_e010_ADAN_Attacker_S`, of which phase 1 fields four squadrons.
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**The hunting pilot targeted turrets almost exclusively.** Every loss line in the
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run logs reads `UN_e007_ADAN_Turret`, with `UN_e010_ADAN_Attacker_S` appearing
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only twice across all runs — unsurprising, since `SYLPH_HUNT` was built to make
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turrets targets and `SYLPH_KEEPOUT` was tuned for them. So 42 kills were
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overwhelmingly the *wrong* 42.
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That gives a mundane explanation for the whole run of null results, and it does
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not require the frames reading or event-gating to be settled first.
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**Prediction:** destroying the phase-1 `UN_e010_ADAN_Attacker_S` squadrons should
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advance the phase, which is directly observable as `deployed` jumping from 41
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toward the phase-2 roster.
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**Test:** a pilot that prioritises `e010` over `e007` — a target-preference knob,
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not new decoding — and the existing probe watching `deployed`.
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This is 🟡, not ✅: the objective text is certain, but that *this particular
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objective* gates the phase advance is inference from the script's structure.
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