re: the title's build-in measured in the guest's draw stream -- the flashes are real
The settle-time decode was confirmed only against a SETTLED frame, which shows the end state is right and says nothing about whether the five flashes ever happen. This runs the oracle: a draw capture armed before the title exists, so the window contains the frames in which the screen is built. The flashes fire in a six-frame window and are absent from all 155 other sampled frames. `ptlogo_back2eff1` is drawn in exactly two frames at t = 54.0 against a decoded peak of t54-56; `ptlogo1` first appears at t = 42.2 against a decoded t42. Units-per-frame was taken from the GLOW's period alone, a different element, so the timings are not circular. The two holders are continuous from frame 134. The plate glow's quad carries a per-vertex colour whose alpha IS the element's fade alpha, so the ramp is read straight out of the guest: observed range 0..80 against a decoded peak of 80, exact and unfitted; period 51.158 presented frames over 20 cycle starts. Fitting the decoded ramp gives RMS 13.16 alpha levels against 38.18 for the same ramp REVERSED -- if the shape carried no information those would be equal, so the asymmetry is real and correctly directed. Further controls: symmetric triangle 15.73, flat 31.13. `ptlogo_back2eff3` was never drawn, and that is expected rather than a miss: a 2-unit flash peak is 0.85 of a presented frame, so catching one is a matter of phase. A port drawing all five every time shows more sweep than the console. METHOD.md gains the trap this cost: a 2D draw's identity is its vertex geometry, not its bound texture. These sprites sample shared pages, and matching texture dimensions produced a false negative (no flash is ever drawn) and a false positive (the intro movie's 640x360 YUV planes read as `ptbase2`) in the same pass. Also records the top-level restriction on the settle window, which the port raised and which is verified here: top-level [160,236] width 76, including the `ptloop` leaves [269,540] width 271 -- an instant past the end of every top-level element's timeline. Evidence committed as a derived per-frame series, not the 7 MB raw log. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
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@@ -26,6 +26,21 @@ vocabulary the file has.
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`UiBuild::settle_window()` returns the interval, whose width is how much
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confidence the midpoint deserves.
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🔴 **Gather the times from the TOP-LEVEL elements only — not from nested leaf
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records.** The port raised this after reproducing `[160, 236]` from its own
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export, and it is worth stating because the implementation reads correctly either
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way while only one is right. Including `GP_TITLE` build 4's `ptloop` leaves, whose
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cycles run to 600 and 720, gives **`[269, 540]`** instead — a "settled instant"
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that lies *past the end of every top-level element's timeline*, i.e. after the
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screen has exited. Verified here: top-level `[160, 236]` width 76, with leaves
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`[269, 540]` width 271. A leaf loops on its own clock and says nothing about when
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the screen stops changing.
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✅ **Confirmed against the running game.** The mechanism this page decodes — five
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transient flashes that fire and vanish — is observed in the guest's own draw
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stream, with `ptlogo_back2eff1` drawn in exactly two frames at t = 54.0 against a
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decoded peak of t54–56: [`ui-title-buildin-measured.md`](ui-title-buildin-measured.md).
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## The case that found it
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`GP_TITLE` build 4. Seven elements share the light-arc band behind the logo:
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