re: RETRACT "the game never draws eff3" -- a batched draw merged two quads
The console draws all five title flashes. My claim that ptlogo_back2eff3 is never drawn was an instrument artefact, and I had reported it to the port with three alternative explanations "ruled out". A GPU draw can batch several quads -- indices=4 is one, indices=8 two, indices=24 six -- and the UI draw log dumps only the first 8 vertices. Taking min/max over a line's whole vertex list merges quads into one box. eff3 is batched with eff4, and because the wipe family is right-aligned, eff3 (788..1196) lies ENTIRELY INSIDE eff4 (447..1196). The union is exactly eff4's own extent, so the merged box matched eff4 to 1 px, eff3 vanished, and nothing looked wrong. Parsed per quad, all five fire in both title entries in the declared stagger: eff1 130-131, eff2 133, eff3 133-134, eff4 133-135, eff/eff5 134+, back2 136+; and 5953-5955 / 5955-5957 / 5957-5958 / 5957-5959 / 5958+ / 5962+ in entry 2. Frames 133 and 134 are t=60.1 and 62.3, inside eff3's declared t in (58,64). Also retracts "the developer splash is one composited quad" -- the same bug, which the port refuted by arithmetic first (a 259-tall box cannot contain three logos spanning y 164..585). It draws three logos and three glows as separate quads in one indices=24 call; the 525x259 was gamearts_eff merged with seta_eff. The 9-unit black hold is unaffected: those glows are the developer splash's first draw. The three "ruled out" explanations were all aimed at the wrong failure. In particular the invisible-draw check counted draws with NO geometry line, when the hiding place was draws with PARTIAL geometry. Refuting three wrong hypotheses is not evidence for a fourth, and a list of failure modes written by whoever built the instrument is the least likely to contain its blind spot. Recorded in METHOD.md, along with the tell that was present and explained away: a merged box carries the first quad's colour, which made one element's alpha read 255/127/254 on consecutive frames. New tool: tools/re-capture/quads_per_frame.py parses vertices in groups of four and warns when the logged quad count falls short of indices/4. Also guards a double-A-tap in ui_draw_capture.sh: the movie branch ignored that TARGET=menu had already tapped, so a run tapped A on the title at t=23s and again at t=27s on the transition; the guest faulted and Xenia dumped registers to stdout until the file reached 519 MB. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
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63
tools/re-capture/quads_per_frame.py
Executable file
63
tools/re-capture/quads_per_frame.py
Executable file
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#!/usr/bin/env python3
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"""Parse a `xenia_re_ui_draws_NN.log` into ONE ROW PER QUAD.
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🔴 The reason this file exists. A draw can BATCH several quads — `indices=8` is
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two, `indices=24` is six — and the log dumps only the first 8 vertices. Taking
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min/max over a line's whole vertex list therefore merges quads into one box.
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That is not a theoretical hazard. It silently produced two wrong findings on
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2026-08-29:
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* `ptlogo_back2eff3` (408x203 @ 788,117) is batched with `ptlogo_back2eff4`
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(749x203 @ 447,117), and eff3 sits ENTIRELY INSIDE eff4's x-range, so the
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union equals eff4 exactly. The merged box matched eff4 to 1 px and eff3
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"was never drawn" — reported, with three other explanations ruled out.
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* the developer splash's `gamearts_eff` + `seta_eff` merged into a 525x259
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box that was read as "the three logos composited into one quad".
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Vertices come in groups of four, one per quad. Read them that way.
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"""
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import re, sys, json
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def quads(path, lo=None, hi=None):
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"""Yield (frame, index_count, logged_quads, expected_quads, x, y, w, h, alpha)."""
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frame = None
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pend = None
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for line in open(path, errors="replace"):
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m = re.match(r"--- frame (\d+) ---", line)
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if m:
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frame = int(m.group(1)); pend = None; continue
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if frame is None:
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continue
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if lo is not None and not (lo <= frame <= hi):
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continue
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mm = re.match(r"^\s*\d+ prim=(\d+) indices=(\d+)", line)
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if mm:
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pend = int(mm.group(2)); continue
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vs = re.findall(r"\[(-?\d+\.\d+),(-?\d+\.\d+),z=[-\d.]+(?:,col=([0-9A-F]{8}))?\]", line)
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if not vs or pend is None:
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continue
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exp = max(1, pend // 4)
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got = len(vs) // 4
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for k in range(got):
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g = vs[k*4:(k+1)*4]
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xs = [(float(a) + 1) / 2 * 1280 for a, b, _ in g]
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ys = [(1 - float(b)) / 2 * 720 for a, b, _ in g]
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col = next((c for _, _, c in g if c), None)
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yield (frame, pend, got, exp,
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round(min(xs)), round(min(ys)),
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round(max(xs) - min(xs)), round(max(ys) - min(ys)),
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int(col[:2], 16) if col else -1)
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pend = None
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if __name__ == "__main__":
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path = sys.argv[1]
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lo, hi = (int(sys.argv[2]), int(sys.argv[3])) if len(sys.argv) > 3 else (None, None)
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unlogged = 0
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for q in quads(path, lo, hi):
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if q[2] < q[3]:
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unlogged += q[3] - q[2]
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print(",".join(str(v) for v in q))
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if unlogged:
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print(f"# WARNING: {unlogged} quads were batched but NOT logged (8-vertex cap)",
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file=sys.stderr)
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@@ -97,10 +97,18 @@ while [ $SECONDS -lt $deadline ]; do
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echo "MENU CAPTURED at ${SECONDS}s"; break
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fi
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echo "F10 pressed on the menu; no log yet"
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elif [ "$d" -gt 1500 ]; then
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elif [ "$d" -gt 1500 ] && [ "${tapped:-0}" = "0" ]; then
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# Still in the attract loop. Without this the menu target waits forever:
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# the attract movie returns to the title and away again, and a run that
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# only ever watches never gets there.
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#
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# 🔴 `tapped` guard added 2026-08-29, and it is not cosmetic. The trigger
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# here is "the screen changed a lot", which is ALSO true of the
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# title→menu transition this target has just started. A run tapped A on
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# the title at t=23 s and again at t=27 s on the transition; the guest
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# faulted, and Xenia dumped registers to stdout until the file reached
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# **519 MB**. That is the double-tap into the save-data probe this
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# script's own header warns about, arriving through the movie branch.
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echo "movie (rmse $d) -> skip A"; python3 "$SD/pad.py" tap A 0.25; sleep 3
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fi
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sleep 1
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