re: the decoder's timers are a double-tap latch on LB/LT, not key repeat

Answers H1's first half with a negative, and decodes what the timing
constants are for.

C_PAD_DECODER's +0xB4/+0xB8 and +0xBC/+0xC0 (10 and 90, twice) are not a
key-repeat delay/interval pair. They are two identical channels of a
DOUBLE-TAP detector, on cfg +0x74 (LT) and +0x70 (LB), firing output bits
0x20 and 0x40.

The mechanism, from the image: both timers tick down once per update; a
press arms the short timer to 10; a RELEASE adds 1000 to it as a flag
stored inside the counter, which is why the tick watches for exactly 1000
and clears both there; a second press while the flag is set arms the long
timer to 90; and while the long timer runs the output bit is asserted on
EVERY update, with the short timer re-armed to 1010 each time.

So it is a latch, not a repeat: a double-tap opens a 90-update window and
the bit is held for its whole duration. That is a dash or barrel-roll
shape, which fits the buttons it is wired to.

H1: the directions have NO timer. The D-pad and left stick reach the output
word through bare mask tests -- the four left-stick literals at 0x8220C458,
C474, C490, C4AC, and DPAD DOWN through cfg +0xA4 -- with no counter
loaded, decremented or tested on any of those paths. On the evidence of
this layer a held direction does not repeat.

Reach: one layer. A menu could implement repeat on top of a held bit, and
this says nothing about that -- but it does establish the repeat is not in
the shared decoder, so it would have to be per-screen. "One step per
deflection" stays authored for the port; this narrows rather than settles.

Refutation of my own earlier note that a decoder "is where a game normally
puts its repeat timing, its edge detection and its button remap": remap
survives, edge detection survives, repeat timing is REFUTED. That clause
was a prior about how games are written, not a reading of this one.

Also commits tools/ppc-dis, the minimal PowerPC disassembler this corpus
has been rebuilding in scratch and losing to container restarts three times
in one session.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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sylph-decoder
2026-09-02 16:20:50 +00:00
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# ✅ The decoder's timers are a **double-tap detector on LB and LT** — and directions have **no repeat** in this layer
**Status: ✅ decoded from the image.** Instrument: ⟨image⟩ — `/image/sylpheed.pe`
via [`tools/ppc-dis`](../../tools/ppc-dis), database not consulted. 2026-09-02.
Answers the first half of **H1** — *does a held direction repeat in the menus, and
at what rate?* — with a negative, and decodes what the timers are actually for.
---
## What the timing constants really are
`C_PAD_DECODER`'s constructor `sub_8220B610` writes five values that look like a
key-repeat pair — `+0xB4 = 10`, `+0xB8 = 90`, `+0xBC = 10`, `+0xC0 = 90`. They are
**two identical channels of a double-tap detector**, and the update
`sub_8220B8C0` consumes them like this:
| channel | button | short timer | long timer | output bit |
|---|---|---|---|---|
| A | cfg `+0x74` = **LT** | `this+0``+0xB4` = **10** | `this+4``+0xB8` = **90** | `0x20` |
| B | cfg `+0x70` = **LB** | `this+8``+0xBC` = **10** | `this+12``+0xC0` = **90** | `0x40` |
Buttons named in the decoder's **own** bit numbering
([`input-button-numbering-is-remapped.md`](input-button-numbering-is-remapped.md)),
not XINPUT's.
### The mechanism, in the order the code runs it
**1 — both timers tick down once per update** (`0x8220BAE0`):
```
if this+0 != 0: this+0 -= 1 ; if it lands on exactly 1000: this+0 = 0, this+4 = 0
if this+4 != 0: this+4 -= 1
```
**2 — a press arms the short timer** (`0x8220BF74`): on `PRESSED ∧ this+0 == 0`,
`this+0 = 10`.
**3 — a release adds 1000 to it** (`0x8220BFC8`, reading `20(r6)` = RELEASED):
`this+0 += 1000` if it is still running, else `0`. **The `+1000` is a flag stored
inside the counter** — "this press has already been released" — which is why the
tick in step 1 watches for the value 1000 and clears both timers there.
**4 — a second press while the flag is set arms the long timer**
(`0x8220BF44`): on `this+0 > 1000 ∧ this+4 == 0 ∧ PRESSED`, `this+4 = 90`.
**5 — while the long timer runs, the output bit fires EVERY frame**
(`0x8220C0F8`):
```
if this+4 > 0:
this+0 = 10 + 1000 ; re-armed and flagged
this+0x24C |= 0x20 ; the output bit, set on every update
```
📌 **So it is not a repeat, it is a latch.** A double-tap opens a **90-update
window**, and for its whole duration the output bit is asserted continuously. That
is the shape of a **dash / barrel-roll**, not a menu cursor — which fits the
buttons it is wired to.
## 🔴 The H1 answer: no key-repeat in this layer
**The directions have no timer at all.** The D-pad (ring bits 1215) and the left
stick (ring bits 47) reach the output word through **bare mask tests** — the four
left-stick literals at `0x8220C458`, `0x8220C474`, `0x8220C490`, `0x8220C4AC`, and
`DPAD DOWN` through cfg `+0xA4` — with **no counter loaded, decremented or tested
on any of those paths** ([`data/input-decoder-output-map.txt`](data/input-decoder-output-map.txt)).
> **On the evidence of `C_PAD_DECODER`, a held direction does not repeat.** The
> only two timed inputs in the whole decoder are LB and LT, and what they do is
> latch, not repeat.
⚠️ **Reach, and it matters here.** This is *one layer*. The decoder hands a word to
the menus; **a menu could implement its own repeat on top of a held bit**, and this
page says nothing about that. What it does establish is that the repeat is **not**
in the shared input decoder, so it would have to be per-screen — which also means
it cannot be answered once for all screens from this function.
**For the port:** "one step per deflection" remains **authored**, and this narrows
rather than settles it. The next step is the layer above — the consumer of
`this+0x24C` — or a capture of a held direction on a real menu, counting cursor
moves against presents.
## Refutation attempt, recorded per the adversarial duty
**Target:** my own earlier note in
[`input-pad-read-path.md`](input-pad-read-path.md) that *"a **decoder** between
the raw `wButtons` and the menus is where a game normally puts its repeat timing,
its edge detection and its button remap."*
**Result: two thirds SURVIVE, one third is REFUTED.** The remap is there
(24 bits, bijective) and the edge detection is there (`+12` held, `+16` pressed,
`+20` released). **The repeat timing is not.** The reasoning was "this is where it
normally goes", which is a prior about how games are written, not a reading of
this one — and it is exactly the kind of inference this corpus keeps having to
withdraw.
## Reach
⟨image⟩, so it holds for every screen — that is the point of doing it statically.
It says nothing about layers above the decoder, and **nothing here has been
confirmed against a running capture**: no row may be labelled *measured*. The
obvious check is to hold a direction on a real menu and count cursor moves per
present.

115
tools/ppc-dis Executable file
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#!/usr/bin/env python3
"""Minimal PowerPC disassembler for /image/sylpheed.pe.
tools/ppc-dis <start_va> <end_va> disassemble a range
tools/ppc-dis --find-imm <value> [lo hi] every instruction with that immediate
The image is a FLAT VA DUMP: file offset = VA - 0x82000000. There is no `duckdb`
and no PowerPC `objdump` in this container, so this is the working route to the
bytes -- and the bytes are primary, the database is somebody's analysis of them.
⚠️ It lives here rather than in /tmp because the scratchpad is wiped by container
restarts, which cost this tool three times in one session.
Covers the integer/branch/load-store forms this corpus actually reads. Floating
point is printed as `FP<op> ... xo=<n>` rather than decoded: no finding so far has
needed an FP mnemonic, and a wrong one would be worse than an honest placeholder.
"""
import struct, sys
BASE = 0x82000000
IMG = "/image/sylpheed.pe"
def _mask(mb, me):
m, i = 0, mb
while True:
m |= 1 << (31 - i)
if i == me:
break
i = (i + 1) & 31
return m
XO = {0:'cmpw',32:'cmplw',28:'and',444:'or',316:'xor',60:'andc',266:'add',40:'subf',
104:'neg',24:'slw',536:'srw',824:'srawi',23:'lwzx',87:'lbzx',279:'lhzx',
151:'stwx',339:'mfspr',467:'mtspr',235:'mullw',491:'divw',459:'divwu',
922:'extsh',954:'extsb',407:'sthx',215:'stbx',343:'lhax',55:'lwzux',
20:'lwarx',150:'stwcx.',412:'orc',476:'nand',124:'nor',8:'subfc',10:'addc',
138:'adde',26:'cntlzw',792:'sraw'}
DF = {32:'lwz',33:'lwzu',34:'lbz',35:'lbzu',36:'stw',37:'stwu',38:'stb',39:'stbu',
40:'lhz',41:'lhzu',42:'lha',44:'sth',45:'sthu',14:'addi',15:'addis',
12:'addic',13:'addic.',7:'mulli',8:'subfic',24:'ori',25:'oris',26:'xori',
27:'xoris',28:'andi.',29:'andis.',10:'cmpli',11:'cmpi',48:'lfs',50:'lfd',
52:'stfs',54:'stfd'}
FPOPS = {48, 49, 50, 51, 52, 53, 54, 55}
def dis(va, x):
op = x >> 26; rD = (x >> 21) & 31; rA = (x >> 16) & 31; rB = (x >> 11) & 31
imm = x & 0xFFFF; s = imm - 0x10000 if imm & 0x8000 else imm
if op in DF:
m = DF[op]; r = 'f' if op in FPOPS else 'r'
if m in ('addi', 'addis') and rA == 0:
return "li r%d,%d" % (rD, s)
if m in ('ori', 'oris', 'xori', 'xoris', 'andi.', 'andis.'):
return "%s r%d,r%d,0x%X" % (m, rA, rD, imm)
if m in ('cmpli', 'cmpi'):
return "%s cr%d,r%d,%s" % (m, (x >> 23) & 7, rA,
hex(imm) if m == 'cmpli' else s)
if m in ('addi', 'addis', 'addic', 'addic.', 'mulli', 'subfic'):
return "%s r%d,r%d,%d" % (m, rD, rA, s)
return "%s %s%d,%d(r%d)" % (m, r, rD, s, rA)
if op in (20, 21):
S, A, SH, MB, ME = rD, rA, (x >> 11) & 31, (x >> 6) & 31, (x >> 1) & 31
return "%s r%d,r%d,%d,%d,%d ; mask=0x%08X" % (
'rlwimi' if op == 20 else 'rlwinm', A, S, SH, MB, ME, _mask(MB, ME))
if op == 31:
e = (x >> 1) & 0x3FF; m = XO.get(e)
if m is None:
return ".long 0x%08X ; op31 xo=%d" % (x, e)
if m in ('cmpw', 'cmplw'):
return "%s cr%d,r%d,r%d" % (m, (x >> 23) & 7, rA, rB)
if m == 'srawi':
return "srawi r%d,r%d,%d" % (rA, rD, rB)
if m in ('or', 'and', 'xor', 'andc', 'orc', 'nand', 'nor', 'slw', 'srw', 'sraw'):
return "%s r%d,r%d,r%d" % (m, rA, rD, rB)
if m in ('extsh', 'extsb', 'neg', 'cntlzw'):
return "%s r%d,r%d" % (m, rA, rD)
return "%s r%d,r%d,r%d" % (m, rD, rA, rB)
if op == 18:
li = x & 0x03FFFFFC
if li & 0x02000000:
li -= 0x04000000
return "b%s 0x%08X" % ('l' if x & 1 else '', (va + li) & 0xFFFFFFFF)
if op == 16:
bo, bi = rD, rA
bd = x & 0xFFFC
if bd & 0x8000:
bd -= 0x10000
cond = {(12,0):'blt',(12,1):'bgt',(12,2):'beq',(4,0):'bge',(4,1):'ble',(4,2):'bne'}
nm = cond.get((bo, bi & 3)) or cond.get((bo & 0x1E, bi & 3)) or "bc(%d,%d)" % (bo, bi)
return "%s cr%d,0x%08X" % (nm, bi >> 2, (va + bd) & 0xFFFFFFFF)
if op == 19:
return {16: 'blr', 528: 'bctr'}.get((x >> 1) & 0x3FF, ".long 0x%08X" % x)
if op in (59, 63):
return "FP%d rD=%d rA=%d rB=%d rC=%d xo=%d" % (op, rD, rA, rB, (x >> 6) & 31,
(x >> 1) & 0x1F)
return ".long 0x%08X ; op=%d" % (x, op)
def main(argv):
d = open(IMG, 'rb').read()
if argv[0] == '--find-imm':
want = int(argv[1], 0)
lo = int(argv[2], 16) if len(argv) > 2 else BASE
hi = int(argv[3], 16) if len(argv) > 3 else BASE + len(d)
for a in range(lo, hi, 4):
x = struct.unpack_from('>I', d, a - BASE)[0]
if (x & 0xFFFF) == (want & 0xFFFF) and (x >> 26) in DF:
print("%08X %08X %s" % (a, x, dis(a, x)))
return 0
a, e = int(argv[0], 16), int(argv[1], 16)
while a < e:
x = struct.unpack_from('>I', d, a - BASE)[0]
print("%08X %08X %s" % (a, x, dis(a, x)))
a += 4
return 0
if __name__ == '__main__':
sys.exit(main(sys.argv[1:]))